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austin_

USA
FACEIT verified FACEIT verified 147 matches tracked 11 matches in 30 days
ELO ▲ 30
3,239
30-day peak: 3,239
Rank NA ▲ 3 places
#118
USA #95 in USA
30 days · prev. #121 · best #115
Last updated:

How does austin_ play?

Rating 1.22 (from 104 matches) K/R 0.87 ADR 90.8 from 147 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 91%
1.22
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.47 ConsistencyShare of matches with a rating of 0.90 or higher. 78%
Rating distribution from 103 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 32% good 1.10 to 1.29 18% normal 0.90 to 1.09 19% weak 0.75 to 0.89 10% very weak below 0.75 13%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. More 1v1 and 1v2 wins than the level 10 · 3,000-3,499 ELO average. More damage per round than the level 10 · 3,000-3,499 ELO average.
Multi-killsClutcherDamage
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (76 matches).

3,000-3,499 ELO

Compared with 7,726 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

57% of opening duels won and so clearly above the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 39%
Opening duels won 57%+5 pp · Ø 52% better than 82%

Clutch

Strength
Last one alive

29% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 44%+4 pp · Ø 40% better than 75%
Clutch 1v2 won 29%+7 pp · Ø 22% better than 89%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 80%

Weapons and aim

Average
Where do the kills come from?

1.33 K/D and so well above the average (1.05).

Headshot rate 46%−7 pp · Ø 53% better than 16%
AWP share of kills 10%−2 pp · Ø 12% better than 56%
K/D 1.33+0.28 · Ø 1.05 better than 96%
Pistol kills per match 3.3
Knife kills 4 in 147 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.9% of rounds and so well above the average (4.2%).

2K rounds 15.3%+1.7 pp · Ø 13.6% better than 82%
3K rounds 5.9%+1.7 pp · Ø 4.2% better than 93%
MVPs per match 2.9+0.5 · Ø 2.4 better than 88%
4Ks and aces 20x 4K, 2 aces in 76 matches

Utility and deaths

Average
Nades, flashes and deaths

0.53 enemies flashed per round and so well above the average (0.32).

Utility hit rate 32%−1 pp · Ø 33% better than 36%
Utility damage per round 3.7−0.1 · Ø 3.8 better than 46%
Enemies flashed per round 0.53+0.21 · Ø 0.32 better than 94%
Deaths per round 65%−6 pp · Ø 71% better than 94%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.07, Rating +0.23
= Stayed the same
ADR at 94.5, Headshots at 44%, Win rate at 64%
▼ Got worse
ELO −193

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.97
MayJunJulAugSepOctNov

Best month: September 2026 with 0.98. Last 3 months: 0.95 (at the start 0.88). Well above the average (0.75).

Patterns

From the last 147 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −48 ELO
21 matches · 52% win rate
On Anubis −28 ELO
21 matches · 67% win rate
On Thursdays −44 ELO, win rate 48%

austin_ loses the most ELO on Dust 2: −48 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 40 · Nuke
  2. Recorded match no. 100 · Inferno
  3. Longest win streak: 10 wins in a row · Inferno
  4. Highest rating in a match: 3.16 · Mirage

Maps in detail

from the last 147 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage36
64% better than 86%
0.91 better than 95%
94.6 better than 94%
1.38 better than 99%
65% of 94 duels better than 97%
40% of 15 situations better than 54%
Ancient25
68% better than 88%
0.78 better than 62%
84.3 better than 61%
1.08 better than 58%
56% of 64 duels better than 71%
50% of 14 situations better than 78%
Nuke25
60% better than 62%
0.91 better than 94%
95.7 better than 94%
1.27 better than 91%
64% of 74 duels better than 92%
38% of 8 situations better than 47%
Anubis21
67% better than 85%
0.95 better than 98%
99.4 better than 98%
1.28-
52% of 46 duels right on the average
33% of 6 situations better than 37%
Dust 221
52% better than 38%
0.79 better than 66%
84.0 better than 60%
1.13-
46% of 52 duels better than 18%
50% of 8 situations better than 78%
Inferno11
55% -
0.75 -
77.8 -
1.04-
41% of 29 duels -
22% of 9 situations -
Cache7
57% -
0.94 -
92.9 -
1.27-
64% of 14 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How austin_ plays

Across 147 matches austin_ averages K/R 0.87 and ADR 90.8; the rating across the 104 rated matches is 1.22. Biggest strength: K/D at 1.33, better than 96% of level 10 · 3,000-3,499 ELO players. Most room to improve: Headshot rate at 46%, better than only 16% of level 10 · 3,000-3,499 ELO players. Averages 18.4 kills per match with 46% headshots. The strongest map is Ancient with a 68% win rate in 25 matches. In 60 of 103 matches the rating was 1.10 or higher (58%), in 23 it was below 0.90. In 76 matches with detailed stats: 20 4Ks and 2 aces. Best month by rating: June 2026 at 1.81. austin_ loses the most ELO on Dust 2 (−48 ELO, win rate 52%). Things go best on Mirage (+280 ELO, win rate 64%). Improved over the last three months: K/R +0.07, Rating +0.23. Got weaker: ELO −193. Unchanged in recent months: ADR at 94.5, Headshots at 44%, Win rate at 64%. Last 30 days: 11 matches, win rate 64%, net ELO +50.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.