auraetr666

BY
364 matches tracked 124 matches in 30 days
ELO ▲ 450
3,539
30-day peak: 3,441
Rank EU ▲ 865 places
#810
#19 in BY
30 days · before #1,675 · best #807
Last updated:

How does auraetr666 play?

Rating 1.21 (from 191 matches) K/R 0.87 ADR 90.2 from 364 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 95% on level 10
1.21
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.45 ConsistencyShare of matches with at least a normal rating (0.90 and up). 77%
Rating spread from 191 matches
outstanding 1.80 and up 13% strong 1.30 to 1.79 26% good 1.10 to 1.29 16% normal 0.90 to 1.09 23% weak 0.75 to 0.89 11% very weak below 0.75 12%
Player type
Often gets several kills in one round
More 4Ks and aces per 100 rounds than the level 10 average. More first kills per match than the level 10 average. More damage per round than the level 10 average.
Multi-killsEntryDamage
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (326 matches).

Opening

Strength
The first duels of the round
Rounds with first kill 14%+3 pp better than 91%
Opening duels won 62%+11 pp better than 99%

Clutch

Average
Last one alive
Clutch 1v1 won 39%0 pp level
Clutch 1v2 won 26%+5 pp better than 79%
Clutch kills per match 1.7+0.1 better than 58%

Weapons and aim

Strength
Where do the kills come from?
Headshot rate 56%+5 pp better than 80%
AWP share of kills 19%+8 pp better than 83%
K/D 1.24+0.21 better than 94%
Pistol kills per match 3.4
Knife kills 9 in 364 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 15.7%+2.4 pp better than 91%
Rounds with 3K 6.0%+1.9 pp better than 96%
MVPs per match 2.9+0.6 better than 93%
4Ks and aces 87x 4K, 11 aces in 326 matches

Utility and deaths

Weakness
Nades, flashes and deaths
Utility with impact 30%−5 pp better than 19%
Utility damage per round 2.4−1.7 better than 8%
Enemies flashed per round 0.16−0.14 better than 14%
Rounds with a death 70%−1 pp better than 67%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
K/R +0.10, ADR +6.7, Headshots +4 pp, Win rate +15 pp, ELO +1,475
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.80
MayJunJulAugSepOct

Best month: August 2026 with 0.92. Last 3 months: 0.88 (at the start 0.78).

Patterns

From the last 364 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Dust 2 −135 ELO
118 matches · 55% wins
On Anubis −61 ELO
25 matches · 52% wins
On Mondays −183 ELO, win rate 51%

auraetr666 loses the most ELO on Dust 2: −135 ELO, 55% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.76 · Dust 2
  2. Recorded match no. 250 · Ancient
  3. Most kills in a match: 38 · Mirage
  4. Longest win streak: 13 wins in a row · Mirage

Maps in detail

from the last 364 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage135
63% better than 86%
0.87 better than 93%
92.3 better than 92%
1.23 better than 94%
61% of 662 duels better than 94%
49% of 74 situations better than 80%
Dust 2118
55% better than 60%
0.88 better than 93%
90.1 better than 87%
1.24 better than 93%
62% of 579 duels better than 93%
32% of 69 situations better than 32%
Ancient43
70% better than 95%
0.81 better than 78%
84.6 better than 65%
1.11 better than 72%
55% of 197 duels better than 70%
48% of 25 situations better than 78%
Anubis25
52% better than 48%
0.84 better than 88%
86.7 better than 78%
0.81-
59% of 112 duels better than 86%
19% of 16 situations better than 12%
Nuke19
68% better than 89%
0.88 better than 89%
94.0 better than 86%
1.40-
60% of 126 duels better than 82%
29% of 7 situations better than 29%
Cache15
53% -
0.94 -
96.3 -
1.22-
69% of 78 duels -
80% of 5 situations -
Inferno8
50% -
0.75 -
75.9 -
1.05-
57% of 35 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How auraetr666 plays

Across 364 matches auraetr666 averages K/R 0.87 and ADR 90.2; the rating across the 191 rated matches is 1.21. Biggest strength: Opening duels won at 62%. That is better than 99% of players on level 10. Most room to improve: Utility damage per round at 2.4. That is better than only 8% of players on level 10. On average 18.7 kills per match, 56% of them headshots. The strongest map is Ancient with a 70% win rate in 43 matches. In 104 of 191 matches the rating was 1.10 or higher (54%), in 43 it was below 0.90. In 326 matches with detailed stats: 87 4Ks and 11 aces. Best month by rating: September 2026 at 1.23. auraetr666 loses the most ELO on Dust 2 (−135 ELO, win rate 55%). Things go best on Mirage (+240 ELO, win rate 63%). Improved over the last three months: K/R +0.10, ADR +6.7, Headshots +4 pp, Win rate +15 pp, ELO +1,475. Last 30 days: 124 matches, win rate 58%, ELO balance −78.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.