aura_keliena

China
On FACEIT since 2021 241 matches tracked 56 matches in 30 days
Last updated:

How does aura_keliena play?

Rating 0.99 (from 191 matches) K/R 0.67 ADR 75.3 from 241 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 29%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 191 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 15% good 1.10 to 1.29 23% normal 0.90 to 1.09 20% weak 0.75 to 0.89 19% very weak below 0.75 23%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
ClutcherRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (150 matches).

2,250-2,499 ELO

Compared with 2,435 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 6% of rounds and so well below the average (10%).

Rounds with first kill 6%−4 pp · Ø 10% better than 2%
Opening duels won 48%−3 pp · Ø 51% better than 22%

Clutch

Average
Last one alive

2.6 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 40%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 40%
Clutch kills per match 2.6+0.9 · Ø 1.7 better than 98%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so clearly below the average (50%).

Headshot rate 45%−5 pp · Ø 50% better than 21%
AWP share of kills 2%−9 pp · Ø 11% better than 12%
K/D 1.02−0.01 · Ø 1.03 better than 43%
Pistol kills per match 2.6
Knife kills 3 in 241 matches

Impact

Weakness
Damage and big rounds

2.0 MVPs per match and so well below the average (2.3).

2K rounds 12.0%−1.4 pp · Ø 13.4% better than 14%
3K rounds 3.5%−0.6 pp · Ø 4.1% better than 22%
MVPs per match 2.0−0.3 · Ø 2.3 better than 14%
4Ks and aces 16x 4K, 0 aces in 150 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 66% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 29%−6 pp · Ø 35% better than 11%
Utility damage per round 4.9+0.7 · Ø 4.2 better than 71%
Enemies flashed per round 0.55+0.26 · Ø 0.29 better than 95%
Deaths per round 66%−6 pp · Ø 72% better than 96%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Win rate +4 pp, ELO +391
= Stayed the same
K/R at 0.67, Rating at 1.00, ADR at 75.5
▼ Got worse
Headshots −4 pp

Sep to Nov 2026 compared with Mar to Jun 2026.

Kills per round (K/R)

0.79
MarAprMayJunJulAugSepOctNov

Best month: November 2026 with 0.79. Last 3 months: 0.67 (at the start 0.68). Clearly below the average (0.74).

Patterns

From the last 241 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −131 ELO
78 matches · 47% win rate
On Dust 2 −30 ELO
35 matches · 60% win rate
Between 0:00 and 6:00 −24 ELO, win rate 45%
On Mondays −24 ELO, win rate 42%

aura_keliena loses the most ELO on Mirage: −131 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 32 · Dust 2
  2. Highest rating in a match: 1.92 · Ancient
  3. Recorded match no. 100 · Dust 2
  4. Longest win streak: 7 wins in a row · Dust 2

Maps in detail

from the last 241 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage78
47% better than 30%
0.65 better than 11%
74.8 better than 19%
0.96 better than 24%
40% of 190 duels better than 4%
45% of 47 situations better than 70%
Anubis51
53% right on the average
0.65 better than 11%
75.0 better than 17%
0.98 better than 29%
52% of 135 duels right on the average
21% of 33 situations better than 13%
Ancient36
50% better than 40%
0.72 better than 37%
77.8 better than 31%
1.05 better than 55%
48% of 79 duels better than 30%
19% of 27 situations better than 10%
Dust 235
60% better than 78%
0.69 better than 24%
74.8 better than 19%
1.04 right on the average
46% of 61 duels better than 22%
55% of 29 situations better than 88%
Nuke29
55% better than 56%
0.65 better than 13%
73.2 better than 14%
1.02 better than 36%
50% of 54 duels better than 38%
45% of 22 situations better than 64%
Inferno5
20% -
0.69 -
77.1 -
0.92-
60% of 5 duels -
0% of 1 situations -
Overpass4
50% -
0.71 -
74.3 -
0.60-
0% of 1 duels -
-
Cache3
33% -
0.78 -
91.4 -
0.81-
33% of 6 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How aura_keliena plays

Across 241 matches aura_keliena averages K/R 0.67 and ADR 75.3; the rating across the 191 rated matches is 0.99. Biggest strength: Deaths per round at just 66% (lower is better), better than 96% of level 10 · 2,250-2,499 ELO players. Most room to improve: Rounds with first kill at 6%, better than only 2% of level 10 · 2,250-2,499 ELO players. Averages 14.9 kills per match with 45% headshots. The strongest map is Dust 2 with a 60% win rate in 35 matches. In 73 of 191 matches the rating was 1.10 or higher (38%), in 79 it was below 0.90. In 150 matches with detailed stats: 16 4Ks and 0 aces. Best month by rating: November 2026 at 1.14. aura_keliena loses the most ELO on Mirage (−131 ELO, win rate 47%). Things go best in match 4 of the day (−47 ELO, win rate 61%). Match no. 4 of the day goes best: 61% win rate, −47 ELO. Improved over the last three months: Win rate +4 pp, ELO +391. Got weaker: Headshots −4 pp. Unchanged in recent months: K/R at 0.67, Rating at 1.00, ADR at 75.5. Last 30 days: 56 matches, win rate 57%, net ELO +29.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.