auch-
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (60 matches).
Compared with 1,693 players in this group, each player over up to their last 100 matches.
Opening
Average48% of opening duels won and so clearly below the average (51%).
Clutch
Weakness0.9 clutch kills per match and so well below the average (1.7).
Weapons and aim
Weakness0.89 K/D and so clearly below the average (1.01).
Impact
WeaknessExactly 3 kills in 2.8% of rounds and so well below the average (4.0%).
Utility and deaths
Average8.2 utility damage per round and so well above the average (4.2).
Progress
One value per month, dashed line is the level 9 averageOct to Nov 2026 compared with Jul to Aug 2026.
Kills per round (K/R)
Best month: August 2026 with 0.78. Last 3 months: 0.67 (at the start 0.69). Clearly below the average (0.73).
Rating, 1.00 is an average match
Best month: August 2026 with 1.07. Last 3 months: 0.91 (at the start 0.90). Well below the average (1.02).
Damage per round (ADR)
Best month: August 2026 with 87.3. Last 3 months: 81.5 (at the start 79.5). Just above the average (80.0).
Share of headshot kills
Best month: July 2026 with 46%. Last 3 months: 44% (at the start 42%). Clearly below the average (48%).
Matches won (win rate)
Best month: November 2026 with 75%. Last 3 months: 65% (at the start 32%). Well above the average (51%).
Best month: November 2026 with 1,855. Last 3 months: 1,855 (at the start 1,623).
Rounds with first kill
Best month: November 2026 with 12%.
1v1 clutches won
Best month: October 2026 with 45%.
Patterns
From the last 81 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
auch- loses the most ELO from match 5 of the day: −107 ELO, 34% win rate
Records and milestones
from recorded matches- Longest win streak: 6 wins in a row · Dust 2
- Most kills in a match: 45 · Dust 2
- Highest rating in a match: 1.91 · Mirage
Maps in detail
from the last 81 matchesCompared with players on the same level who have at least 15 matches on the map.
How auch- plays
Across 81 matches auch- averages K/R 0.68, ADR 80.5 and a rating of 0.90. Biggest strength: Utility damage per round at 8.2, better than 98% of level 9 players. Most room to improve: 3K rounds at 2.8%, better than only 6% of level 9 players. Averages 15.1 kills per match with 43% headshots. The strongest map is Mirage with a 57% win rate in 21 matches. In 18 of 81 matches the rating was 1.10 or higher (22%), in 41 it was below 0.90. In 60 matches with detailed stats: 8 4Ks and 3 aces. Best month by rating: August 2026 at 1.07. auch- loses the most ELO from match 5 of the day (−107 ELO, win rate 34%). Improved over the last three months: Headshots +2 pp, Win rate +33 pp, ELO +232. Unchanged in recent months: K/R at 0.67, Rating at 0.91, ADR at 81.5. Last 30 days: 26 matches, win rate 65%, net ELO −58.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.