auLics

USA
On FACEIT since 2020 271 matches tracked 72 matches in 30 days
ELO ▲ 151
2,095
30-day peak: 2,132
Rank NA ▲ 1,255 places
#6,183
USA #3,457 in USA
30 days · prev. #7,438 · best #4,628
Last updated:

How does auLics play?

Rating 1.20 K/R 0.85 ADR 92.0 from 271 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 94%
1.20
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 78%
Rating distribution from 271 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 35% good 1.10 to 1.29 20% normal 0.90 to 1.09 18% weak 0.75 to 0.89 11% very weak below 0.75 11%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
Multi-killsClutcherEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (253 matches).

2,001-2,249 ELO

Compared with 2,179 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

58% of opening duels won and so well above the average (51%).

Rounds with first kill 13%+3 pp · Ø 10% better than 86%
Opening duels won 58%+7 pp · Ø 51% better than 93%

Clutch

Strength
Last one alive

2.2 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 75%
Clutch 1v2 won 29%+7 pp · Ø 22% better than 90%
Clutch kills per match 2.2+0.5 · Ø 1.7 better than 90%

Weapons and aim

Average
Where do the kills come from?

1.24 K/D and so well above the average (1.03).

Headshot rate 41%−8 pp · Ø 49% better than 10%
AWP share of kills 14%+3 pp · Ø 11% better than 70%
K/D 1.24+0.21 · Ø 1.03 better than 95%
Pistol kills per match 2.7
Zeus kills1 in 271 matches
Knife kills 11 in 271 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.7% of rounds and so well above the average (13.4%).

2K rounds 15.7%+2.3 pp · Ø 13.4% better than 92%
3K rounds 5.0%+0.9 pp · Ø 4.1% better than 83%
MVPs per match 2.8+0.5 · Ø 2.3 better than 90%
4Ks and aces 73x 4K, 11 aces in 253 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 69% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 34%−2 pp · Ø 36% better than 44%
Utility damage per round 4.30.0 · Ø 4.3 right on the average
Enemies flashed per round 0.40+0.11 · Ø 0.29 better than 80%
Deaths per round 69%−3 pp · Ø 72% better than 82%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether auLics is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 209 matches from the last 3 months and 16 before.

Kills per round (K/R)

0.89
MayJunJulAugSepOctNov

Best month: June 2026 with 0.89.

Patterns

From the last 271 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −49 ELO
64 matches · 45% win rate
In match 4 of the day −44 ELO
32 matches · 47% win rate
Between 12:00 and 18:00 −26 ELO, win rate 44%
On Fridays +45 ELO, win rate 43%

auLics loses the most ELO in match 1 of the day: −49 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Anubis
  2. Highest rating in a match: 2.51 · Nuke
  3. Longest win streak: 12 wins in a row · Nuke
  4. Reached level 10 · Nuke
  5. Most kills in a match: 44 · Cache

Maps in detail

from the last 271 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis69
61% better than 81%
0.85 better than 91%
91.0 better than 91%
1.22 better than 94%
62% of 288 duels better than 95%
46% of 59 situations better than 73%
Ancient52
50% better than 46%
0.89 better than 96%
93.7 better than 92%
1.25 better than 96%
58% of 260 duels better than 83%
39% of 38 situations better than 52%
Mirage51
41% better than 16%
0.84 better than 88%
91.5 better than 90%
1.16 better than 85%
60% of 255 duels better than 92%
46% of 39 situations better than 73%
Nuke37
59% better than 69%
0.89 better than 92%
95.1 better than 92%
1.24 better than 91%
55% of 172 duels better than 66%
42% of 31 situations right on the average
Cache31
61% -
0.91 -
97.4 -
1.29-
59% of 161 duels -
48% of 29 situations -
Dust 223
35% better than 5%
0.74 right on the average
84.5 better than 70%
1.02 better than 48%
51% of 115 duels right on the average
23% of 13 situations better than 15%
Inferno4
25% -
0.64 -
68.4 -
0.86-
42% of 19 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How auLics plays

Across 271 matches auLics averages K/R 0.85, ADR 92.0 and a rating of 1.20. Biggest strength: K/D at 1.24, better than 95% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 41%, better than only 10% of level 10 · 2,001-2,249 ELO players. Averages 18.9 kills per match with 41% headshots. The strongest map is Anubis with a 61% win rate in 69 matches. In 163 of 271 matches the rating was 1.10 or higher (60%), in 59 it was below 0.90. In 253 matches with detailed stats: 73 4Ks and 11 aces. Best month by rating: August 2026 at 1.27. auLics loses the most ELO in match 1 of the day (−49 ELO, win rate 45%). Things go best from match 5 of the day (+80 ELO, win rate 59%). From match no. 5 of the day on, things go best: 59% win rate, +80 ELO. Last 30 days: 72 matches, win rate 47%, net ELO +10.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.