atx555

MN
75 matches tracked 21 matches in 30 days
Last updated:

How does atx555 play?

Rating 1.08 (from 29 matches) K/R 0.77 ADR 84.3 from 75 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 67%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 29 matches
outstanding 1.80 and up 10% strong 1.30 to 1.79 7% good 1.10 to 1.29 31% normal 0.90 to 1.09 24% weak 0.75 to 0.89 3% very weak below 0.75 24%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average. Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
ClutcherEntryHeadshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (21 matches).

2,250-2,499 ELO

Compared with 2,052 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

56% of opening duels won and so well above the average (50%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 56%+6 pp · Ø 50% better than 84%

Clutch

Strength
Last one alive

2.3 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 78%
Clutch 1v2 won 19%−1 pp · Ø 20% better than 34%
Clutch kills per match 2.3+0.6 · Ø 1.7 better than 93%

Weapons and aim

Average
Where do the kills come from?

61% headshots and so well above the average (50%).

Headshot rate 61%+11 pp · Ø 50% better than 96%
AWP share of kills 10%−1 pp · Ø 11% better than 54%
K/D 1.01+0.01 · Ø 1.00 better than 38%
Pistol kills per match 3.9
Knife kills 1 in 75 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 7.4% of rounds and so well above the average (4.0%).

2K rounds 14.2%+1.1 pp · Ø 13.1% better than 67%
3K rounds 7.4%+3.4 pp · Ø 4.0% better than 99%
MVPs per match 2.3+0.1 · Ø 2.2 better than 46%
4Ks and aces 4x 4K, 0 aces in 21 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 76% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 31%−4 pp · Ø 35% better than 22%
Utility damage per round 5.6+1.5 · Ø 4.1 better than 83%
Enemies flashed per round 0.32+0.02 · Ø 0.30 better than 57%
Deaths per round 76%+4 pp · Ø 72% better than 7%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.13, Rating +0.52, ADR +12.7, Win rate +4 pp
= Stayed the same
Headshots at 62%
▼ Got worse
Nothing clear

Sep to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.83
AprMayJunJulAugSepOct

Best month: September 2026 with 0.95. Last 3 months: 0.87 (at the start 0.74). Well above the average (0.72).

Patterns

From the last 75 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 12:00 and 18:00 ±0 ELO, win rate 42%

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Nuke
  2. Highest rating in a match: 2.16 · Inferno
  3. Most kills in a match: 33 · Ancient

Maps in detail

from the last 75 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage24
46% better than 27%
0.75 better than 54%
83.5 better than 64%
1.03-
63% of 24 duels better than 96%
33% of 3 situations better than 34%
Dust 220
45% better than 28%
0.76 better than 60%
81.9 better than 55%
1.04-
60% of 42 duels better than 89%
0% of 4 situations better than 1%
Ancient14
50% -
0.78 -
88.8 -
0.96-
48% of 23 duels -
33% of 3 situations -
Anubis7
43% -
0.68 -
71.7 -
0.97-
67% of 15 duels -
0% of 1 situations -
Inferno5
80% -
1.04 -
102.9 -
1.96-
75% of 8 duels -
67% of 3 situations -
Nuke5
40% -
0.73 -
82.0 -
1.15-
33% of 15 duels -
100% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How atx555 plays

Across 75 matches atx555 averages K/R 0.77 and ADR 84.3; the rating across the 29 rated matches is 1.08. Biggest strength: 3K rounds at 7.4%, better than 99% of level 10 · 2,250-2,499 ELO players. Most room to improve: Deaths per round at 76%, better than only 7% of level 10 · 2,250-2,499 ELO players. Averages 16.7 kills per match with 61% headshots. The strongest map is Ancient with a 50% win rate in 14 matches. In 14 of 29 matches the rating was 1.10 or higher (48%), in 8 it was below 0.90. In 21 matches with detailed stats: 4 4Ks and 0 aces. Best month by rating: September 2026 at 1.24. Things go best on Mirage (+37 ELO, win rate 46%). From match no. 5 of the day on, things go best: 54% win rate, +19 ELO. Improved over the last three months: K/R +0.13, Rating +0.52, ADR +12.7, Win rate +4 pp. Unchanged in recent months: Headshots at 62%. Last 30 days: 21 matches, win rate 52%, net ELO +81.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.