atueyt-

Mongolia
On FACEIT since 2022 192 matches tracked 25 matches in 30 days
ELO
2,101
Peak across recorded matches: 2,188
Rank SEA ▼ 2,094 places
#4,803
Mongolia #1,300 in Mongolia
30 days · prev. #2,709 · best #2,702
Last updated:

How does atueyt- play?

Rating 1.22 K/R 0.90 ADR 95.9 from 192 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 95%
1.22
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 76%
Rating distribution from 192 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 35% good 1.10 to 1.29 19% normal 0.90 to 1.09 15% weak 0.75 to 0.89 12% very weak below 0.75 12%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (123 matches).

2,001-2,249 ELO

Compared with 2,179 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 15% of rounds and so well above the average (10%).

Rounds with first kill 15%+5 pp · Ø 10% better than 96%
Opening duels won 57%+6 pp · Ø 51% better than 90%

Clutch

Average
Last one alive

16% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 71%
Clutch 1v2 won 16%−6 pp · Ø 22% better than 18%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 27%

Weapons and aim

Strength
Where do the kills come from?

1.20 K/D and so clearly above the average (1.03).

Headshot rate 54%+5 pp · Ø 49% better than 79%
AWP share of kills 19%+8 pp · Ø 11% better than 84%
K/D 1.20+0.17 · Ø 1.03 better than 92%
Pistol kills per match 3.1
Knife kills 4 in 192 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.3% of rounds and so well above the average (4.1%).

2K rounds 15.8%+2.4 pp · Ø 13.4% better than 93%
3K rounds 6.3%+2.2 pp · Ø 4.1% better than 97%
MVPs per match 2.9+0.6 · Ø 2.3 better than 93%
4Ks and aces 42x 4K, 2 aces in 123 matches

Utility and deaths

Weakness
Nades, flashes and deaths

1.9 utility damage per round and so well below the average (4.3).

Utility hit rate 30%−6 pp · Ø 36% better than 17%
Utility damage per round 1.9−2.4 · Ø 4.3 better than 3%
Enemies flashed per round 0.28−0.01 · Ø 0.29 better than 54%
Deaths per round 75%+3 pp · Ø 72% better than 14%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +109
= Stayed the same
Headshots at 54%
▼ Got worse
K/R −0.10, Rating −0.19, ADR −4.3, Win rate −11 pp

Sep to Oct 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.82
JunJulAugSepOctNov

Best month: August 2026 with 0.95. Last 3 months: 0.84 (at the start 0.94). Clearly above the average (0.74).

Patterns

From the last 192 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −39 ELO
43 matches · 47% win rate
On Ancient −29 ELO
28 matches · 39% win rate
Between 18:00 and 24:00 −23 ELO, win rate 40%
On Fridays ±0 ELO, win rate 43%

atueyt- loses the most ELO in match 1 of the day: −39 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 44 · Anubis
  2. Reached level 10 · Mirage
  3. Recorded match no. 100 · Mirage
  4. Longest win streak: 11 wins in a row · Nuke
  5. Highest rating in a match: 2.65 · Overpass

Maps in detail

from the last 192 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage67
55% better than 65%
0.88 better than 94%
93.5 better than 93%
1.17 better than 87%
57% of 360 duels better than 82%
46% of 28 situations better than 73%
Dust 245
64% better than 88%
0.91 better than 97%
96.6 better than 97%
1.23 better than 93%
64% of 260 duels better than 97%
44% of 25 situations better than 70%
Ancient28
39% better than 12%
0.87 better than 94%
94.0 better than 93%
1.20 better than 93%
56% of 147 duels better than 76%
36% of 14 situations better than 44%
Inferno18
44% better than 23%
0.82 better than 82%
90.5 better than 85%
1.09 better than 65%
55% of 98 duels better than 66%
50% of 8 situations better than 78%
Anubis15
53% better than 57%
1.04 better than 99%
108.0 better than 99%
1.45 better than 99%
58% of 86 duels better than 85%
44% of 16 situations better than 67%
Nuke13
77% -
0.94 -
97.5 -
1.29-
57% of 61 duels -
29% of 7 situations -
Overpass4
75% -
1.04 -
105.5 -
1.48-
71% of 14 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How atueyt- plays

Across 192 matches atueyt- averages K/R 0.90, ADR 95.9 and a rating of 1.22. Biggest strength: Damage per round (ADR) at 95.9, better than 97% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 1.9, better than only 3% of level 10 · 2,001-2,249 ELO players. Averages 20.3 kills per match with 54% headshots. The strongest map is Nuke with a 77% win rate in 13 matches. In 117 of 192 matches the rating was 1.10 or higher (61%), in 46 it was below 0.90. In 123 matches with detailed stats: 42 4Ks and 2 aces. Best month by rating: August 2026 at 1.33. atueyt- loses the most ELO in match 1 of the day (−39 ELO, win rate 47%). Things go best in match 2 of the day (+50 ELO, win rate 61%). Match no. 4 of the day goes best: 67% win rate, −4 ELO. Improved over the last three months: ELO +109. Got weaker: K/R −0.10, Rating −0.19, ADR −4.3, Win rate −11 pp. Unchanged in recent months: Headshots at 54%. Last 30 days: 25 matches, win rate 44%, net ELO +13.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.