attack_dog

Hungary
On FACEIT since 2015 171 matches tracked 60 matches in 30 days
Last updated:

How does attack_dog play?

Rating 0.98 (from 150 matches) K/R 0.69 ADR 70.9 from 171 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 24%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 150 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 10% good 1.10 to 1.29 22% normal 0.90 to 1.09 22% weak 0.75 to 0.89 17% very weak below 0.75 26%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (107 matches).

2,250-2,499 ELO

Compared with 2,480 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (51%).

Rounds with first kill 9%−2 pp · Ø 11% better than 29%
Opening duels won 48%−3 pp · Ø 51% better than 21%

Clutch

Average
Last one alive

48% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 48%+9 pp · Ø 39% better than 90%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 68%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 46%

Weapons and aim

Average
Where do the kills come from?

0.97 K/D and so slightly below the average (1.03).

Headshot rate 50%0 pp · Ø 50% right on the average
AWP share of kills 20%+8 pp · Ø 12% better than 85%
K/D 0.97−0.06 · Ø 1.03 better than 23%
Pistol kills per match 2.7

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.1% of rounds and so well below the average (4.1%).

2K rounds 13.8%+0.4 pp · Ø 13.4% better than 55%
3K rounds 3.1%−1.0 pp · Ø 4.1% better than 9%
MVPs per match 2.1−0.2 · Ø 2.3 better than 21%
4Ks and aces 15x 4K, 0 aces in 107 matches

Utility and deaths

Average
Nades, flashes and deaths

2.3 utility damage per round and so well below the average (4.2).

Utility hit rate 30%−5 pp · Ø 35% better than 18%
Utility damage per round 2.3−1.9 · Ø 4.2 better than 6%
Enemies flashed per round 0.25−0.05 · Ø 0.30 better than 40%
Deaths per round 71%−1 pp · Ø 72% better than 56%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.68, ADR at 70.3
▼ Got worse
Rating −0.09, Headshots −5 pp, Win rate −15 pp, ELO −243

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.55
MayJunJulAugSepOctNov

Best month: July 2026 with 0.72. Last 3 months: 0.68 (at the start 0.69). Clearly below the average (0.74).

Patterns

From the last 171 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −125 ELO
43 matches · 49% win rate
In match 3 of the day +55 ELO
25 matches · 44% win rate
Between 18:00 and 24:00 +25 ELO, win rate 45%
On Saturdays −30 ELO, win rate 41%

attack_dog loses the most ELO on Mirage: −125 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.11 · Dust 2
  2. Most kills in a match: 37 · Mirage
  3. Recorded match no. 100 · Mirage
  4. Longest win streak: 5 wins in a row · Anubis

Maps in detail

from the last 171 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage43
49% better than 37%
0.73 better than 41%
74.4 better than 16%
1.07 better than 59%
46% of 148 duels better than 19%
57% of 23 situations better than 91%
Dust 240
45% better than 25%
0.69 better than 24%
71.6 better than 8%
1.00 better than 34%
53% of 150 duels better than 58%
40% of 20 situations better than 54%
Anubis24
46% better than 28%
0.67 better than 16%
68.8 better than 2%
0.94 better than 18%
51% of 106 duels better than 43%
38% of 8 situations right on the average
Ancient23
74% better than 98%
0.72 better than 35%
71.4 better than 6%
0.98 better than 28%
38% of 87 duels better than 3%
53% of 15 situations better than 85%
Inferno14
57% -
0.71 -
74.7 -
1.01-
50% of 58 duels -
67% of 3 situations -
Nuke14
36% -
0.57 -
63.0 -
0.85-
45% of 53 duels -
67% of 9 situations -
Cache11
45% -
0.61 -
65.1 -
0.87-
40% of 35 duels -
43% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How attack_dog plays

Across 171 matches attack_dog averages K/R 0.69 and ADR 70.9; the rating across the 150 rated matches is 0.98. Biggest strength: Clutch 1v1 won at 48%, better than 90% of level 10 · 2,250-2,499 ELO players. Most room to improve: Damage per round (ADR) at 70.9, better than only 3% of level 10 · 2,250-2,499 ELO players. Averages 14.9 kills per match with 50% headshots. The strongest map is Ancient with a 74% win rate in 23 matches. In 53 of 150 matches the rating was 1.10 or higher (35%), in 64 it was below 0.90. In 107 matches with detailed stats: 15 4Ks and 0 aces. Best month by rating: July 2026 at 1.06. attack_dog loses the most ELO on Mirage (−125 ELO, win rate 49%). Things go best on Anubis (+90 ELO, win rate 46%). Got weaker: Rating −0.09, Headshots −5 pp, Win rate −15 pp, ELO −243. Unchanged in recent months: K/R at 0.68, ADR at 70.3. Last 30 days: 60 matches, win rate 53%, net ELO +55.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.