attack_dog
Name history of attack_dog
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does attack_dog play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (107 matches).
Compared with 2,480 players in this group, each player over up to their last 100 matches.
Opening
Average48% of opening duels won and so clearly below the average (51%).
Clutch
Average48% of 1v1s won and so clearly above the average (39%).
Weapons and aim
Average0.97 K/D and so slightly below the average (1.03).
Impact
WeaknessExactly 3 kills in 3.1% of rounds and so well below the average (4.1%).
Utility and deaths
Average2.3 utility damage per round and so well below the average (4.2).
Progress
One value per month, dashed line is the level 10 · 2,250-2,499 ELO averageSep to Nov 2026 compared with May to Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.72. Last 3 months: 0.68 (at the start 0.69). Clearly below the average (0.74).
Rating, 1.00 is an average match
Best month: July 2026 with 1.06. Last 3 months: 0.96 (at the start 1.05). Clearly below the average (1.03).
Damage per round (ADR)
Best month: July 2026 with 74.0. Last 3 months: 70.3 (at the start 71.8). Well below the average (80.9).
Share of headshot kills
Best month: June 2026 with 60%. Last 3 months: 48% (at the start 53%). Slightly below the average (50%).
Matches won (win rate)
Best month: June 2026 with 70%. Last 3 months: 45% (at the start 60%). Well below the average (51%).
Best month: September 2026 with 2,743. Last 3 months: 2,478 (at the start 2,721).
Rounds with first kill
Best month: August 2026 with 10%.
1v1 clutches won
Best month: September 2026 with 80%.
Patterns
From the last 171 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
attack_dog loses the most ELO on Mirage: −125 ELO, 49% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.11 · Dust 2
- Most kills in a match: 37 · Mirage
- Recorded match no. 100 · Mirage
- Longest win streak: 5 wins in a row · Anubis
Maps in detail
from the last 171 matchesCompared with players on the same level who have at least 15 matches on the map.
How attack_dog plays
Across 171 matches attack_dog averages K/R 0.69 and ADR 70.9; the rating across the 150 rated matches is 0.98. Biggest strength: Clutch 1v1 won at 48%, better than 90% of level 10 · 2,250-2,499 ELO players. Most room to improve: Damage per round (ADR) at 70.9, better than only 3% of level 10 · 2,250-2,499 ELO players. Averages 14.9 kills per match with 50% headshots. The strongest map is Ancient with a 74% win rate in 23 matches. In 53 of 150 matches the rating was 1.10 or higher (35%), in 64 it was below 0.90. In 107 matches with detailed stats: 15 4Ks and 0 aces. Best month by rating: July 2026 at 1.06. attack_dog loses the most ELO on Mirage (−125 ELO, win rate 49%). Things go best on Anubis (+90 ELO, win rate 46%). Got weaker: Rating −0.09, Headshots −5 pp, Win rate −15 pp, ELO −243. Unchanged in recent months: K/R at 0.68, ADR at 70.3. Last 30 days: 60 matches, win rate 53%, net ELO +55.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.