atlantagoth

Estonia
On FACEIT since 2018 350 matches tracked 121 matches in 30 days
ELO ▲ 451
3,016
30-day peak: 3,039
Rank EU ▲ 1,397 places
#7,498
Estonia #85 in Estonia
30 days · prev. #8,895 · best #6,478
Last updated:
Next update possible in 51m 33s

How does atlantagoth play?

Rating 1.12 K/R 0.83 ADR 90.8 from 350 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 68%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 350 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 23% good 1.10 to 1.29 18% normal 0.90 to 1.09 23% weak 0.75 to 0.89 12% very weak below 0.75 19%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. More first kills per match than the level 10 · 3,000-3,499 ELO average. More damage per round than the level 10 · 3,000-3,499 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (282 matches).

3,000-3,499 ELO

Compared with 6,811 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 16% of rounds and so well above the average (11%).

Rounds with first kill 16%+5 pp · Ø 11% better than 96%
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Average
Last one alive

1.1 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 43%+3 pp · Ø 40% better than 70%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.1−0.5 · Ø 1.6 better than 7%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so clearly above the average (53%).

Headshot rate 56%+3 pp · Ø 53% better than 68%
AWP share of kills 15%+3 pp · Ø 12% better than 71%
K/D 1.070.00 · Ø 1.07 right on the average
Pistol kills per match 3.0
Knife kills 8 in 350 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.8% of rounds and so well above the average (4.2%).

2K rounds 14.8%+1.2 pp · Ø 13.6% better than 72%
3K rounds 5.8%+1.6 pp · Ø 4.2% better than 91%
MVPs per match 2.8+0.4 · Ø 2.4 better than 83%
4Ks and aces 91x 4K, 9 aces in 282 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 77% of rounds and so well above the average (70%). Lower is better.

Utility hit rate 30%−4 pp · Ø 34% better than 23%
Utility damage per round 5.2+1.4 · Ø 3.8 better than 85%
Enemies flashed per round 0.29−0.03 · Ø 0.32 better than 40%
Deaths per round 77%+7 pp · Ø 70% better than 1%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.06, Rating +0.09, ADR +5.9
= Stayed the same
ELO at 3,039
▼ Got worse
Headshots −4 pp, Win rate −9 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: September 2026 with 0.91. Last 3 months: 0.84 (at the start 0.78). Clearly above the average (0.75).

Patterns

From the last 350 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −62 ELO
62 matches · 40% win rate
Between 18:00 and 24:00 −34 ELO, win rate 43%
On Mondays −4 ELO, win rate 38%

atlantagoth loses the most ELO in match 1 of the day: −62 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 51 · Nuke
  2. Highest rating in a match: 2.28 · Nuke
  3. Longest win streak: 8 wins in a row · Dust 2

Maps in detail

from the last 350 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage135
52% better than 37%
0.85 better than 84%
92.0 better than 88%
1.15 better than 75%
52% of 936 duels better than 46%
35% of 48 situations better than 37%
Dust 277
47% better than 21%
0.80 better than 68%
89.2 better than 80%
1.09 better than 54%
49% of 537 duels better than 29%
39% of 28 situations better than 49%
Anubis62
45% better than 18%
0.78 better than 61%
87.6 better than 77%
1.04 better than 41%
48% of 423 duels better than 24%
49% of 35 situations better than 72%
Ancient56
54% better than 45%
0.84 better than 83%
91.9 better than 88%
1.12 better than 69%
51% of 295 duels better than 40%
35% of 26 situations better than 41%
Cache10
50% -
0.83 -
89.8 -
1.13-
53% of 45 duels -
0% of 5 situations -
Nuke6
67% -
0.99 -
104.2 -
1.36-
63% of 63 duels -
43% of 7 situations -
Inferno3
67% -
1.09 -
105.1 -
1.42-
67% of 18 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How atlantagoth plays

Across 350 matches atlantagoth averages K/R 0.83, ADR 90.8 and a rating of 1.12. Biggest strength: Rounds with first kill at 16%, better than 96% of level 10 · 3,000-3,499 ELO players. Most room to improve: Deaths per round at 77%, better than only 1% of level 10 · 3,000-3,499 ELO players. Averages 18.3 kills per match with 56% headshots. The strongest map is Ancient with a 54% win rate in 56 matches. In 164 of 350 matches the rating was 1.10 or higher (47%), in 106 it was below 0.90. In 282 matches with detailed stats: 91 4Ks and 9 aces. Best month by rating: September 2026 at 1.24. atlantagoth loses the most ELO in match 1 of the day (−62 ELO, win rate 40%). Things go best in match 3 of the day (+186 ELO, win rate 59%). Match no. 3 of the day goes best: 59% win rate, +186 ELO. Improved over the last three months: K/R +0.06, Rating +0.09, ADR +5.9. Got weaker: Headshots −4 pp, Win rate −9 pp. Unchanged in recent months: ELO at 3,039. Last 30 days: 121 matches, win rate 50%, net ELO +240.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.