aswa

Tajikistan
On FACEIT since 2024 106 matches tracked 65 matches in 30 days
ELO ▲ 471
2,049
30-day peak: 2,049
Rank EU
#220,904
Tajikistan #538 in Tajikistan
Last updated:

How does aswa play?

Rating 1.22 K/R 0.87 ADR 90.2 from 106 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 94%
1.22
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 80%
Rating distribution from 106 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 27% good 1.10 to 1.29 23% normal 0.90 to 1.09 22% weak 0.75 to 0.89 14% very weak below 0.75 6%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average.
AWPerEntryMulti-kills
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (86 matches).

2,001-2,249 ELO

Compared with 2,127 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 17% of rounds and so well above the average (10%).

Rounds with first kill 17%+7 pp · Ø 10% better than 99%
Opening duels won 64%+13 pp · Ø 51% better than 99%

Clutch

Strength
Last one alive

35% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 46%+8 pp · Ø 38% better than 86%
Clutch 1v2 won 35%+14 pp · Ø 21% better than 98%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

33% headshots and so well below the average (49%).

Headshot rate 33%−16 pp · Ø 49% better than 1%
AWP share of kills 38%+27 pp · Ø 11% better than 99%
K/D 1.25+0.22 · Ø 1.03 better than 94%
Pistol kills per match 2.3
Zeus kills1 in 106 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.4% of rounds and so well above the average (4.1%).

2K rounds 16.2%+2.8 pp · Ø 13.4% better than 94%
3K rounds 6.4%+2.3 pp · Ø 4.1% better than 97%
MVPs per match 2.8+0.5 · Ø 2.3 better than 89%
4Ks and aces 23x 4K, 1 ace in 86 matches

Utility and deaths

Average
Nades, flashes and deaths

2.7 utility damage per round and so well below the average (4.2).

Utility hit rate 29%−6 pp · Ø 35% better than 13%
Utility damage per round 2.7−1.5 · Ø 4.2 better than 13%
Enemies flashed per round 0.22−0.07 · Ø 0.29 better than 33%
Deaths per round 69%−3 pp · Ø 72% better than 81%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.11, Rating +0.20, ADR +8.6, Win rate +5 pp, ELO +521
= Stayed the same
Nothing clear
▼ Got worse
Headshots −5 pp

Sep to Nov 2026 compared with Apr to May 2026.

Kills per round (K/R)

0.81
AprMayJunJulAugSepOctNov

Best month: October 2026 with 0.93. Last 3 months: 0.89 (at the start 0.78). Well above the average (0.74).

Patterns

From the last 106 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −119 ELO
34 matches · 44% win rate
On Anubis −24 ELO
33 matches · 58% win rate
On Mirage −5 ELO
33 matches · 58% win rate

aswa loses the most ELO in match 1 of the day: −119 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Anubis
  2. Reached level 10 · Dust 2
  3. Highest rating in a match: 2.47 · Mirage
  4. Most kills in a match: 47 · Ancient
  5. Longest win streak: 5 wins in a row · Anubis

Maps in detail

from the last 106 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis33
58% better than 68%
0.92 better than 97%
95.5 better than 96%
1.29 better than 97%
66% of 198 duels better than 98%
52% of 31 situations better than 81%
Mirage33
58% better than 75%
0.87 better than 92%
91.3 better than 89%
1.22 better than 92%
59% of 189 duels better than 89%
25% of 16 situations better than 16%
Ancient18
56% better than 62%
0.81 better than 78%
83.1 better than 58%
1.13 better than 80%
57% of 103 duels better than 81%
40% of 10 situations better than 56%
Dust 213
38% -
0.98 -
98.1 -
1.40-
68% of 75 duels -
67% of 9 situations -
Cache5
40% -
0.64 -
68.8 -
0.87-
75% of 24 duels -
0% of 1 situations -
Nuke3
67% -
0.70 -
82.3 -
0.91-
53% of 17 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How aswa plays

Across 106 matches aswa averages K/R 0.87, ADR 90.2 and a rating of 1.22. Biggest strength: Opening duels won at 64%, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 33%, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 19.4 kills per match with 33% headshots. The strongest map is Mirage with a 58% win rate in 33 matches. In 62 of 106 matches the rating was 1.10 or higher (58%), in 21 it was below 0.90. In 86 matches with detailed stats: 23 4Ks and 1 ace. Best month by rating: October 2026 at 1.30. aswa loses the most ELO in match 1 of the day (−119 ELO, win rate 44%). Improved over the last three months: K/R +0.11, Rating +0.20, ADR +8.6, Win rate +5 pp, ELO +521. Got weaker: Headshots −5 pp. Last 30 days: 65 matches, win rate 52%, net ELO −42.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.