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astro2617

South Korea
On FACEIT since 2019 202 matches tracked 86 matches in 30 days
ELO ▲ 262
2,201
30-day peak: 2,201
Rank EU
#145,075
South Korea #2,219 in South Korea
Last updated:
Next update possible in 33m 35s

How does astro2617 play?

Rating 0.99 K/R 0.70 ADR 75.0 from 202 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 33%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 202 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 15% good 1.10 to 1.29 20% normal 0.90 to 1.09 23% weak 0.75 to 0.89 17% very weak below 0.75 24%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (174 matches).

2,001-2,249 ELO

Compared with 2,258 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

46% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 46%+7 pp · Ø 39% better than 86%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 22%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 26%

Weapons and aim

Average
Where do the kills come from?

1.00 K/D and so just below the average (1.03).

Headshot rate 49%−1 pp · Ø 50% better than 49%
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 1.00−0.03 · Ø 1.03 better than 38%
Pistol kills per match 2.4
Knife kills 2 in 202 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so clearly below the average (2.3).

2K rounds 12.8%−0.6 pp · Ø 13.4% better than 34%
3K rounds 3.6%−0.5 pp · Ø 4.1% better than 30%
MVPs per match 2.1−0.2 · Ø 2.3 better than 26%
4Ks and aces 22x 4K, 1 ace in 174 matches

Utility and deaths

Average
Nades, flashes and deaths

23% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 23%−12 pp · Ø 35% better than 1%
Utility damage per round 2.2−2.1 · Ø 4.3 better than 5%
Enemies flashed per round 0.22−0.06 · Ø 0.28 better than 34%
Deaths per round 70%−2 pp · Ø 72% better than 69%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.05, Rating +0.10, Win rate +4 pp, ELO +184
= Stayed the same
ADR at 75.6
▼ Got worse
Headshots −5 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.76
JunJulAugSepOctNov

Best month: November 2026 with 0.76. Last 3 months: 0.72 (at the start 0.67). Just below the average (0.74).

Patterns

From the last 202 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −95 ELO
36 matches · 36% win rate
On Mirage −66 ELO
60 matches · 50% win rate
Between 0:00 and 6:00 −120 ELO, win rate 44%
On Saturdays −89 ELO, win rate 42%

astro2617 loses the most ELO in match 3 of the day: −95 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Ancient
  2. Recorded match no. 100 · Mirage
  3. Highest rating in a match: 2.13 · Mirage
  4. Longest win streak: 8 wins in a row · Anubis

Maps in detail

from the last 202 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage60
50% better than 43%
0.72 better than 40%
76.8 better than 29%
1.00 better than 40%
49% of 259 duels better than 36%
41% of 34 situations better than 60%
Dust 244
45% better than 26%
0.62 better than 5%
68.0 better than 3%
0.88 better than 8%
47% of 139 duels better than 27%
48% of 21 situations better than 76%
Ancient38
50% better than 45%
0.75 better than 56%
77.9 better than 31%
1.05 better than 61%
50% of 173 duels better than 41%
41% of 27 situations better than 59%
Anubis35
60% better than 76%
0.73 better than 45%
77.0 better than 28%
1.03 right on the average
51% of 115 duels better than 45%
53% of 30 situations better than 82%
Nuke15
53% right on the average
0.70 better than 23%
75.5 better than 18%
1.00 better than 30%
52% of 62 duels better than 47%
33% of 12 situations better than 36%
Inferno7
71% -
0.68 -
69.7 -
0.98-
47% of 19 duels -
50% of 4 situations -
Cache3
67% -
0.78 -
85.1 -
1.06-
75% of 12 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How astro2617 plays

Across 202 matches astro2617 averages K/R 0.70, ADR 75.0 and a rating of 0.99. Biggest strength: Clutch 1v1 won at 46%, better than 86% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 23%, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 15.3 kills per match with 49% headshots. The strongest map is Anubis with a 60% win rate in 35 matches. In 72 of 202 matches the rating was 1.10 or higher (36%), in 83 it was below 0.90. In 174 matches with detailed stats: 22 4Ks and 1 ace. Best month by rating: November 2026 at 1.10. astro2617 loses the most ELO in match 3 of the day (−95 ELO, win rate 36%). Things go best from match 5 of the day (+120 ELO, win rate 66%). From match no. 5 of the day on, things go best: 66% win rate, +120 ELO. Improved over the last three months: K/R +0.05, Rating +0.10, Win rate +4 pp, ELO +184. Got weaker: Headshots −5 pp. Unchanged in recent months: ADR at 75.6. Last 30 days: 86 matches, win rate 57%, net ELO +91.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.