assepturbur

Malaysia
On FACEIT since 2015 108 matches tracked
ELO
2,032
Peak across recorded matches: 2,032
Rank SEA ▼ 2,268 places
#6,140
Malaysia #259 in Malaysia
30 days · prev. #3,872 · best #3,869
Last updated:

How does assepturbur play?

Rating 0.93 (from 83 matches) K/R 0.65 ADR 69.9 from 108 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 13%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 83 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 13% good 1.10 to 1.29 14% normal 0.90 to 1.09 31% weak 0.75 to 0.89 16% very weak below 0.75 25%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (24 matches).

2,001-2,249 ELO

Compared with 2,107 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

44% of opening duels won and so well below the average (51%).

Rounds with first kill 7%−3 pp · Ø 10% better than 8%
Opening duels won 44%−7 pp · Ø 51% better than 6%

Clutch

Average
Last one alive

31% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 24%
Clutch 1v2 won 31%+10 pp · Ø 21% better than 94%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 17%

Weapons and aim

Average
Where do the kills come from?

58% headshots and so well above the average (49%).

Headshot rate 58%+9 pp · Ø 49% better than 92%
AWP share of kills 1%−10 pp · Ø 11% better than 6%
K/D 0.93−0.10 · Ø 1.03 better than 17%
Pistol kills per match 2.3
Knife kills 1 in 108 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 1.7% of rounds and so well below the average (4.1%).

2K rounds 13.2%−0.2 pp · Ø 13.4% better than 45%
3K rounds 1.7%−2.4 pp · Ø 4.1% better than 1%
MVPs per match 2.1−0.2 · Ø 2.3 better than 27%
4Ks and aces 1x 4K, 0 aces in 24 matches

Utility and deaths

Average
Nades, flashes and deaths

2.2 utility damage per round and so well below the average (4.2).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 2.2−2.0 · Ø 4.2 better than 5%
Enemies flashed per round 0.35+0.06 · Ø 0.29 better than 71%
Deaths per round 69%−3 pp · Ø 72% better than 80%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether assepturbur is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 0 matches from the last 3 months and 108 before.

Kills per round (K/R)

0.59
JunJulAugSepOctNov

Best month: June 2026 with 0.69.

Patterns

From the last 108 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day ±0 ELO
24 matches · 50% win rate
On Fridays ±0 ELO, win rate 50%

assepturbur loses the most ELO in match 3 of the day: ±0 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Reached level 10 · Mirage
  2. Recorded match no. 100 · Mirage
  3. Highest rating in a match: 1.73 · Mirage
  4. Longest win streak: 6 wins in a row · Mirage
  5. Most kills in a match: 30 · Anubis

Maps in detail

from the last 108 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage30
60% better than 82%
0.64 better than 11%
69.4 better than 6%
0.90 better than 12%
35% of 74 duels better than 1%
40% of 15 situations better than 56%
Dust 227
52% right on the average
0.66 better than 16%
72.6 better than 14%
0.92 better than 15%
46% of 63 duels better than 23%
60% of 10 situations better than 93%
Anubis15
53% right on the average
0.68 better than 21%
72.7 better than 12%
1.03-
55% of 38 duels better than 69%
0% of 3 situations better than 1%
Cache13
62% -
0.58 -
63.0 -
0.86-
42% of 26 duels -
67% of 6 situations -
Inferno11
45% -
0.63 -
65.7 -
0.93-
41% of 37 duels -
0% of 2 situations -
Ancient5
40% -
0.79 -
79.5 -
1.06-
57% of 7 duels -
-
Nuke4
50% -
0.54 -
60.3 -
0.73-
50% of 6 duels -
-
Overpass3
100% -
0.77 -
77.9 -
1.13-
50% of 4 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How assepturbur plays

Across 108 matches assepturbur averages K/R 0.65 and ADR 69.9; the rating across the 83 rated matches is 0.93. Biggest strength: Headshot rate at 58%, better than 92% of level 10 · 2,001-2,249 ELO players. Most room to improve: 3K rounds at 1.7%, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 14.1 kills per match with 58% headshots. The strongest map is Cache with a 62% win rate in 13 matches. In 23 of 83 matches the rating was 1.10 or higher (28%), in 34 it was below 0.90. In 24 matches with detailed stats: 1 4Ks and 0 aces. Best month by rating: June 2026 at 1.04. assepturbur loses the most ELO in match 3 of the day (±0 ELO, win rate 50%). Things go best on Dust 2 (+30 ELO, win rate 52%).

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.