aslamboi

Bahrain
On FACEIT since 2024 299 matches tracked 116 matches in 30 days
Last updated:

How does aslamboi play?

Rating 1.09 (from 249 matches) K/R 0.79 ADR 85.6 from 299 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 63%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 249 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 21% good 1.10 to 1.29 18% normal 0.90 to 1.09 25% weak 0.75 to 0.89 16% very weak below 0.75 17%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,750-2,999 ELO average. Rarely on the AWP.
Multi-killsRifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (231 matches).

2,750-2,999 ELO

Compared with 11,847 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 71%
Opening duels won 53%+1 pp · Ø 52% better than 56%

Clutch

Average
Last one alive

26% of 1v2s won and so slightly above the average (22%).

Clutch 1v1 won 38%−2 pp · Ø 40% better than 44%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 77%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 67%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so slightly above the average (51%).

Headshot rate 53%+2 pp · Ø 51% better than 59%
AWP share of kills 4%−8 pp · Ø 12% better than 23%
K/D 1.07+0.02 · Ø 1.05 better than 51%
Pistol kills per match 3.4
Knife kills 7 in 299 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.7% of rounds and so slightly above the average (4.3%).

2K rounds 14.1%+0.6 pp · Ø 13.5% better than 59%
3K rounds 4.7%+0.4 pp · Ø 4.3% better than 67%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 56x 4K, 6 aces in 231 matches

Utility and deaths

Average
Nades, flashes and deaths

0.18 enemies flashed per round and so well below the average (0.31).

Utility hit rate 32%−2 pp · Ø 34% better than 33%
Utility damage per round 3.8−0.2 · Ø 4.0 better than 46%
Enemies flashed per round 0.18−0.13 · Ø 0.31 better than 15%
Deaths per round 73%+2 pp · Ø 71% better than 22%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Win rate +8 pp, ELO +279
= Stayed the same
K/R at 0.78, Rating at 1.07, ADR at 84.9, Headshots at 53%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Mar to Jul 2026.

Kills per round (K/R)

0.78
MarAprMayJunJulAugSepOctNov

Best month: August 2026 with 0.91. Last 3 months unchanged at 0.78. Slightly above the average (0.75).

Patterns

From the last 299 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −117 ELO
93 matches · 46% win rate
On Ancient −46 ELO
41 matches · 49% win rate
On Wednesdays −98 ELO, win rate 44%

aslamboi loses the most ELO on Mirage: −117 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Mirage
  2. Longest win streak: 8 wins in a row · Mirage
  3. Highest rating in a match: 2.76 · Dust 2
  4. Most kills in a match: 44 · Dust 2

Maps in detail

from the last 299 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 297
54% right on the average
0.78 better than 63%
84.4 better than 64%
1.10 better than 62%
54% of 352 duels better than 61%
32% of 41 situations better than 30%
Mirage93
46% better than 20%
0.84 better than 84%
90.7 better than 87%
1.17 better than 83%
56% of 376 duels better than 73%
40% of 53 situations better than 55%
Ancient41
49% better than 32%
0.72 better than 32%
81.9 better than 47%
0.97 better than 22%
48% of 199 duels better than 26%
41% of 29 situations better than 57%
Nuke27
48% better than 24%
0.73 better than 31%
82.5 better than 48%
0.96 better than 15%
47% of 93 duels better than 18%
37% of 19 situations better than 43%
Anubis24
58% better than 64%
0.75 right on the average
81.8 better than 51%
1.07 better than 55%
51% of 102 duels better than 43%
40% of 10 situations better than 53%
Inferno8
25% -
0.83 -
80.5 -
1.15-
56% of 25 duels -
60% of 5 situations -
Cache7
57% -
0.86 -
88.2 -
1.16-
60% of 45 duels -
29% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How aslamboi plays

Across 299 matches aslamboi averages K/R 0.79 and ADR 85.6; the rating across the 249 rated matches is 1.09. Most room to improve: Deaths per round at 73%, better than only 22% of level 10 · 2,750-2,999 ELO players. Averages 17.6 kills per match with 53% headshots. The strongest map is Anubis with a 58% win rate in 24 matches. In 106 of 249 matches the rating was 1.10 or higher (43%), in 81 it was below 0.90. In 231 matches with detailed stats: 56 4Ks and 6 aces. Best month by rating: August 2026 at 1.30. aslamboi loses the most ELO on Mirage (−117 ELO, win rate 46%). Things go best on Dust 2 (+111 ELO, win rate 54%). Match no. 4 of the day goes best: 63% win rate, +22 ELO. Improved over the last three months: Win rate +8 pp, ELO +279. Unchanged in recent months: K/R at 0.78, Rating at 1.07, ADR at 84.9, Headshots at 53%. Last 30 days: 116 matches, win rate 53%, net ELO +4.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.