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asim0

Malaysia
On FACEIT since 2018 281 matches tracked 51 matches in 30 days
ELO ▲ 33
2,330
30-day peak: 2,374
Rank SEA ▲ 415 places
#2,170
Malaysia #123 in Malaysia
30 days · prev. #2,585 · best #1,713
Last updated:

How does asim0 play?

Rating 0.98 (from 280 matches) K/R 0.69 ADR 75.1 from 281 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 24%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 281 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 13% good 1.10 to 1.29 20% normal 0.90 to 1.09 23% weak 0.75 to 0.89 20% very weak below 0.75 22%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (203 matches).

2,250-2,499 ELO

Compared with 2,541 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (11%).

Rounds with first kill 7%−4 pp · Ø 11% better than 7%
Opening duels won 49%−2 pp · Ø 51% better than 29%

Clutch

Average
Last one alive

25% of 1v2s won and so slightly above the average (22%).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 68%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 73%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

40% headshots and so well below the average (51%).

Headshot rate 40%−11 pp · Ø 51% better than 5%
AWP share of kills 8%−3 pp · Ø 11% better than 45%
K/D 1.00−0.04 · Ø 1.04 better than 34%
Pistol kills per match 2.7

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.9% of rounds and so well below the average (4.2%).

2K rounds 12.3%−1.2 pp · Ø 13.5% better than 19%
3K rounds 2.9%−1.3 pp · Ø 4.2% better than 6%
MVPs per match 2.0−0.4 · Ø 2.4 better than 13%
4Ks and aces 23x 4K, 1 ace in 203 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 69% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 39%+4 pp · Ø 35% better than 77%
Utility damage per round 3.3−0.9 · Ø 4.2 better than 25%
Enemies flashed per round 0.23−0.06 · Ø 0.29 better than 34%
Deaths per round 69%−3 pp · Ø 72% better than 79%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
ELO +255
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.08, Rating −0.10, ADR −4.5, Headshots −3 pp, Win rate −3 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.59
JunJulAugSepOctNov

Best month: August 2026 with 0.74. Last 3 months: 0.65 (at the start 0.73). Clearly below the average (0.74).

Patterns

From the last 281 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −19 ELO
55 matches · 51% win rate
On Anubis −14 ELO
32 matches · 50% win rate
On Wednesdays +26 ELO, win rate 44%

asim0 loses the most ELO on Ancient: −19 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Mirage
  2. Longest win streak: 8 wins in a row · Mirage
  3. Most kills in a match: 35 · Ancient
  4. Reached level 10 · Ancient
  5. Highest rating in a match: 1.84 · Mirage

Maps in detail

from the last 281 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage111
50% better than 42%
0.68 better than 19%
74.7 better than 17%
0.96 better than 24%
50% of 340 duels better than 43%
47% of 66 situations better than 74%
Dust 256
52% right on the average
0.64 better than 8%
70.3 better than 6%
0.91 better than 11%
47% of 175 duels better than 27%
33% of 39 situations better than 36%
Ancient55
51% better than 45%
0.72 better than 35%
77.9 better than 29%
1.01 better than 40%
53% of 175 duels better than 56%
29% of 42 situations better than 27%
Anubis32
50% better than 39%
0.75 better than 53%
81.8 right on the average
1.08 better than 64%
45% of 101 duels better than 16%
33% of 24 situations better than 41%
Inferno11
45% -
0.68 -
77.1 -
1.02-
50% of 36 duels -
33% of 3 situations -
Cache9
67% -
0.63 -
64.8 -
0.94-
64% of 22 duels -
55% of 11 situations -
Nuke5
40% -
0.81 -
80.4 -
1.10-
57% of 14 duels -
43% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How asim0 plays

Across 281 matches asim0 averages K/R 0.69 and ADR 75.1; the rating across the 280 rated matches is 0.98. Biggest strength: Deaths per round at just 69% (lower is better), better than 79% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 40%, better than only 5% of level 10 · 2,250-2,499 ELO players. Averages 15.2 kills per match with 40% headshots. The strongest map is Dust 2 with a 52% win rate in 56 matches. In 97 of 281 matches the rating was 1.10 or higher (35%), in 118 it was below 0.90. In 203 matches with detailed stats: 23 4Ks and 1 ace. Best month by rating: August 2026 at 1.04. asim0 loses the most ELO on Ancient (−19 ELO, win rate 51%). Things go best on Dust 2 (+119 ELO, win rate 52%). Match no. 1 of the day goes best: 56% win rate, +44 ELO. Improved over the last three months: ELO +255. Got weaker: K/R −0.08, Rating −0.10, ADR −4.5, Headshots −3 pp, Win rate −3 pp. Last 30 days: 51 matches, win rate 55%, net ELO +52.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.