asianmisc

Vietnam
On FACEIT since 2015 167 matches tracked 36 matches in 30 days
ELO ▲ 82
2,662
30-day peak: 2,662
Rank NA ▲ 213 places
#901
Vietnam #6 in Vietnam
30 days · prev. #1,114 · best #878
Last updated:

How does asianmisc play?

Rating 1.07 (from 118 matches) K/R 0.76 ADR 81.0 from 167 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 58%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 118 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 21% good 1.10 to 1.29 18% normal 0.90 to 1.09 34% weak 0.75 to 0.89 14% very weak below 0.75 11%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. Higher headshot rate than the level 10 · 2,500-2,749 ELO average. Rarely on the AWP.
Multi-killsHeadshotsRifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (90 matches).

2,500-2,749 ELO

Compared with 2,333 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 26%
Opening duels won 53%+2 pp · Ø 51% better than 60%

Clutch

Weakness
Last one alive

16% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 22%
Clutch 1v2 won 16%−6 pp · Ø 22% better than 16%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

63% headshots and so well above the average (51%).

Headshot rate 63%+12 pp · Ø 51% better than 98%
AWP share of kills 0%−11 pp · Ø 11% better than 1%
K/D 1.05+0.01 · Ø 1.04 better than 48%
Pistol kills per match 2.9

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.4% of rounds and so just below the average (13.5%).

2K rounds 13.4%−0.1 pp · Ø 13.5% better than 43%
3K rounds 4.2%+0.2 pp · Ø 4.0% better than 49%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 20x 4K, 3 aces in 90 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 73% of rounds and so clearly above the average (71%). Lower is better.

Utility hit rate 33%−2 pp · Ø 35% better than 37%
Utility damage per round 3.3−0.8 · Ø 4.1 better than 27%
Enemies flashed per round 0.24−0.08 · Ø 0.32 better than 32%
Deaths per round 73%+2 pp · Ø 71% better than 26%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Win rate +3 pp, ELO +213
= Stayed the same
K/R at 0.78, Rating at 1.08, ADR at 81.8
▼ Got worse
Headshots −2 pp

Aug to Oct 2026 compared with Apr to Jul 2026.

Kills per round (K/R)

0.85
AprMayJunJulAugSepOct

Best month: October 2026 with 0.85. Last 3 months: 0.78 (at the start 0.75). Slightly above the average (0.74).

Patterns

From the last 167 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −83 ELO
52 matches · 46% win rate
On Dust 2 −28 ELO
50 matches · 38% win rate
On Fridays −27 ELO, win rate 48%

asianmisc loses the most ELO in match 2 of the day: −83 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.92 · Anubis
  2. Recorded match no. 100 · Dust 2
  3. Longest win streak: 12 wins in a row · Ancient
  4. Most kills in a match: 33 · Ancient

Maps in detail

from the last 167 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 250
38% better than 9%
0.75 right on the average
79.3 better than 39%
1.04 better than 46%
50% of 104 duels better than 40%
36% of 14 situations better than 42%
Ancient44
50% better than 39%
0.75 right on the average
80.5 better than 41%
1.03 better than 45%
52% of 141 duels right on the average
20% of 10 situations better than 12%
Inferno29
72% better than 94%
0.80 better than 60%
82.0 better than 41%
1.11 better than 52%
45% of 60 duels better than 8%
27% of 11 situations better than 19%
Anubis22
55% better than 56%
0.78 better than 65%
81.5 better than 49%
1.12 better than 72%
57% of 74 duels better than 76%
44% of 9 situations better than 64%
Cache19
63% -
0.77 -
82.4 -
1.09-
57% of 86 duels -
40% of 10 situations -
Overpass3
67% -
0.89 -
94.9 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How asianmisc plays

Across 167 matches asianmisc averages K/R 0.76 and ADR 81.0; the rating across the 118 rated matches is 1.07. Biggest strength: Headshot rate at 63%, better than 98% of level 10 · 2,500-2,749 ELO players. Most room to improve: Clutch 1v1 won at 33%, better than only 22% of level 10 · 2,500-2,749 ELO players. Averages 16.8 kills per match with 63% headshots. The strongest map is Inferno with a 72% win rate in 29 matches. In 49 of 118 matches the rating was 1.10 or higher (42%), in 29 it was below 0.90. In 90 matches with detailed stats: 20 4Ks and 3 aces. Best month by rating: October 2026 at 1.19. asianmisc loses the most ELO in match 2 of the day (−83 ELO, win rate 46%). Things go best on Inferno (+23 ELO, win rate 72%). Match no. 3 of the day goes best: 63% win rate, −29 ELO. Improved over the last three months: Win rate +3 pp, ELO +213. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.78, Rating at 1.08, ADR at 81.8. Last 30 days: 36 matches, win rate 53%, net ELO +46.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.