ashqua-bot

South Korea
On FACEIT since 2023 115 matches tracked 44 matches in 30 days
ELO ▲ 1
2,148
30-day peak: 2,148
Rank EU
#167,920
South Korea #2,290 in South Korea
Last updated:

How does ashqua-bot play?

Rating 1.05 K/R 0.76 ADR 83.0 from 115 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 59%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 115 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 16% good 1.10 to 1.29 21% normal 0.90 to 1.09 23% weak 0.75 to 0.89 14% very weak below 0.75 21%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average.
Entry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (64 matches).

2,001-2,249 ELO

Compared with 2,234 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

58% of opening duels won and so well above the average (51%).

Rounds with first kill 14%+4 pp · Ø 10% better than 91%
Opening duels won 58%+7 pp · Ø 51% better than 93%

Clutch

Average
Last one alive

27% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 27%+5 pp · Ø 22% better than 82%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 46%

Weapons and aim

Average
Where do the kills come from?

52% headshots and so clearly above the average (49%).

Headshot rate 52%+3 pp · Ø 49% better than 70%
AWP share of kills 18%+6 pp · Ø 12% better than 81%
K/D 1.04+0.01 · Ø 1.03 better than 54%
Pistol kills per match 3.4
Zeus kills1 in 115 matches
Knife kills 2 in 115 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.0% of rounds and so clearly above the average (13.4%).

2K rounds 15.0%+1.6 pp · Ø 13.4% better than 83%
3K rounds 4.7%+0.6 pp · Ø 4.1% better than 74%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 11x 4K, 0 aces in 64 matches

Utility and deaths

Average
Nades, flashes and deaths

0.14 enemies flashed per round and so well below the average (0.29).

Utility hit rate 29%−6 pp · Ø 35% better than 13%
Utility damage per round 3.7−0.6 · Ø 4.3 better than 40%
Enemies flashed per round 0.14−0.15 · Ø 0.29 better than 13%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.05, Rating +0.06, ADR +4.8, Win rate +11 pp, ELO +138
= Stayed the same
Nothing clear
▼ Got worse
Headshots −4 pp

Oct to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.74
JunJulAugSepOctNov

Best month: August 2026 with 0.81. Last 3 months: 0.79 (at the start 0.74). Clearly above the average (0.74).

Patterns

From the last 115 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −90 ELO
45 matches · 47% win rate
In match 1 of the day −75 ELO
38 matches · 39% win rate
Between 0:00 and 6:00 −20 ELO, win rate 40%
On Saturdays −69 ELO, win rate 40%

ashqua-bot loses the most ELO on Mirage: −90 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Ancient
  2. Most kills in a match: 31 · Nuke
  3. Highest rating in a match: 2.38 · Anubis
  4. Longest win streak: 4 wins in a row · Mirage

Maps in detail

from the last 115 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage45
47% better than 31%
0.77 better than 65%
82.6 better than 61%
1.06 better than 61%
56% of 253 duels better than 77%
16% of 19 situations better than 6%
Dust 221
52% better than 54%
0.77 better than 65%
83.8 better than 65%
1.08 better than 64%
47% of 93 duels better than 28%
50% of 14 situations better than 80%
Ancient15
47% better than 39%
0.79 better than 74%
89.3 better than 85%
1.08 better than 69%
46% of 63 duels better than 23%
44% of 9 situations better than 70%
Anubis13
46% -
0.74 -
83.5 -
1.05-
51% of 68 duels -
33% of 3 situations -
Nuke11
36% -
0.74 -
82.6 -
1.04-
56% of 50 duels -
57% of 7 situations -
Inferno6
67% -
0.52 -
66.0 -
0.72-
47% of 30 duels -
100% of 1 situations -
Cache4
50% -
0.83 -
85.6 -
1.09-
57% of 23 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ashqua-bot plays

Across 115 matches ashqua-bot averages K/R 0.76, ADR 83.0 and a rating of 1.05. Biggest strength: Opening duels won at 58%, better than 93% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 29%, better than only 13% of level 10 · 2,001-2,249 ELO players. Averages 16.2 kills per match with 52% headshots. The strongest map is Dust 2 with a 52% win rate in 21 matches. In 48 of 115 matches the rating was 1.10 or higher (42%), in 40 it was below 0.90. In 64 matches with detailed stats: 11 4Ks and 0 aces. Best month by rating: October 2026 at 1.12. ashqua-bot loses the most ELO on Mirage (−90 ELO, win rate 47%). Things go best in match 2 of the day (±0 ELO, win rate 55%). Match no. 2 of the day goes best: 55% win rate. Improved over the last three months: K/R +0.05, Rating +0.06, ADR +4.8, Win rate +11 pp, ELO +138. Got weaker: Headshots −4 pp. Last 30 days: 44 matches, win rate 55%, net ELO −65.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.