ashley-

Netherlands
166 matches tracked
Last updated:

How does ashley- play?

Rating 0.99 (from 3 matches) K/R 0.70 ADR 78.0 from 166 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
0.99
Player type
Goes in first and opens the round
More first kills per match than the level 5 average. Higher headshot rate than the level 5 average.
EntryHeadshots
better than most on level 5 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (111 matches).

Opening

Average
The first duels of the round
Rounds with first kill 14%+4.0 pp better than 94%
Opening duels won 51%+2 pp better than 70%

Clutch

Weakness
Last one alive
Clutch 1v1 won 30%−9 pp better than 16%
Clutch 1v2 won 17%−4 pp better than 29%
Clutch kills per match 1.3−0.3 better than 25%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 50%+6 pp better than 81%
AWP share of kills 12%+1 pp better than 65%
K/D 0.92−0.05 better than 32%
Pistol kills per match 2.5

Impact

Average
Damage and big rounds
Rounds with 2K 12.8%+0.1 pp better than 53%
Rounds with 3K 3.7%0.0 pp level
MVPs per match 2.0−0.1 better than 38%
4Ks and aces 19x 4K, 1 ace in 111 matches

Utility and deaths

Weakness
Nades, flashes and deaths
Utility with impact 29%−6 pp better than 18%
Utility damage per round 3.4−0.5 better than 39%
Enemies flashed per round 0.16−0.09 better than 25%
Rounds with a death 76%+3.0 pp better than 22%

Progress

One value per month, dashed line is the Level 5 average
▲ Improved
Headshots +2 pp
= Stayed the same
K/R at 0.71, ADR at 78.3
▼ Got worse
Win rate −3 pp, ELO −118

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.62
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: August 2026 with 0.71. Last 3 months: 0.71 (at the start 0.68).

Patterns

From the last 166 matches, each row based on 20+ matches.

Where does the ELO go?

On Mirage −57 ELO
49 matches · 47% wins
In match 3 of the day −50 ELO
22 matches · 41% wins

ashley- loses the most ELO on Mirage: −57 ELO, 47% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.24 · Anubis
  2. Most kills in a match: 38 · Mirage
  3. Longest win streak: 7 wins in a row · Cache

Maps in detail

from the last 166 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage49
47% better than 39%
0.74 better than 68%
83.2 better than 77%
-
52% of 336 duels better than 69%
33% of 24 situations better than 36%
Dust 245
47% better than 40%
0.66 better than 26%
73.9 better than 25%
0.77–
48% of 219 duels better than 43%
21% of 29 situations better than 11%
Ancient21
52% better than 60%
0.66 better than 23%
72.9 better than 18%
-
43% of 111 duels better than 18%
36% of 14 situations level
Cache15
60% –
0.77 –
81.1 –
-
60% of 81 duels –
20% of 5 situations –
Inferno14
36% –
0.66 –
78.3 –
-
43% of 81 duels –
63% of 8 situations –
Nuke12
33% –
0.70 –
74.0 –
-
49% of 87 duels –
17% of 6 situations –
Anubis10
50% –
0.69 –
81.0 –
1.24–
51% of 61 duels –
33% of 6 situations –

Compared with players on the same level who have at least 15 matches on the map.

How ashley- plays

Across 166 matches ashley- averages K/R 0.70 and ADR 78.0; the rating across the 3 rated matches is 0.99. Biggest strength: Rounds with first kill at 14%. That is better than 94% of players on level 5. Most room to improve: Clutch 1v1 won at 30%. That is better than only 16% of players on level 5. On average 15.3 kills per match, 50% of them headshots. The strongest map is Cache with a 60% win rate in 15 matches. In 111 matches with detailed stats: 19 4Ks and 1 aces. Best month by rating: September 2026 at 0.77. ashley- loses the most ELO on Mirage (−57 ELO, win rate 47%). Things go best in match 2 of the day (+25 ELO, win rate 55%). Improved over the last three months: Headshots +2 pp. Got weaker: Win rate −3 pp, ELO −118. Unchanged in recent months: K/R at 0.71, ADR at 78.3. Last 30 days: 1 matches, win rate 100%, ELO balance ±0.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 5): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.