asefty

Russia
On FACEIT since 2018 121 matches tracked 27 matches in 30 days
Last updated:

How does asefty play?

Rating 1.22 (from 73 matches) K/R 0.78 ADR 86.8 from 121 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 93%
1.22
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.45 ConsistencyShare of matches with a rating of 0.90 or higher. 78%
Rating distribution from 73 matches
outstanding 1.80 and up 14% strong 1.30 to 1.79 23% good 1.10 to 1.29 25% normal 0.90 to 1.09 16% weak 0.75 to 0.89 7% very weak below 0.75 15%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,500-2,749 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (30 matches).

2,500-2,749 ELO

Compared with 2,568 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 17% of rounds and so well above the average (11%).

Rounds with first kill 17%+6 pp · Ø 11% better than 99%
Opening duels won 69%+17 pp · Ø 52% better than 99%

Clutch

Strength
Last one alive

33% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 48%
Clutch 1v2 won 33%+12 pp · Ø 21% better than 96%
Clutch kills per match 2.2+0.6 · Ø 1.6 better than 91%

Weapons and aim

Average
Where do the kills come from?

1.19 K/D and so clearly above the average (1.04).

Headshot rate 49%−2 pp · Ø 51% better than 40%
AWP share of kills 26%+14 pp · Ø 12% better than 93%
K/D 1.19+0.15 · Ø 1.04 better than 87%
Pistol kills per match 3.6
Knife kills 3 in 121 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 7.8% of rounds and so well above the average (4.2%).

2K rounds 18.8%+5.3 pp · Ø 13.5% better than 99%
3K rounds 7.8%+3.6 pp · Ø 4.2% better than 99%
MVPs per match 2.5+0.1 · Ø 2.4 better than 65%
4Ks and aces 10x 4K, 0 aces in 30 matches

Utility and deaths

Strength
Nades, flashes and deaths

6.6 utility damage per round and so well above the average (4.1).

Utility hit rate 34%−1 pp · Ø 35% better than 45%
Utility damage per round 6.6+2.5 · Ø 4.1 better than 95%
Enemies flashed per round 0.52+0.22 · Ø 0.30 better than 93%
Deaths per round 66%−5 pp · Ø 71% better than 95%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.31, Rating +0.43, ADR +24.5, Win rate +33 pp
= Stayed the same
Headshots at 49%
▼ Got worse
ELO −69

Sep to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

1.04
AprMayJunJulAugSepOctNov

Best month: October 2026 with 1.04. Last 3 months: 1.01 (at the start 0.70). Well above the average (0.74).

Patterns

From the last 121 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −30 ELO
24 matches · 50% win rate
In match 1 of the day ±0 ELO
36 matches · 44% win rate
On Saturdays ±0 ELO, win rate 48%

asefty loses the most ELO on Dust 2: −30 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 41 · Nuke
  2. Longest win streak: 11 wins in a row · Nuke
  3. Recorded match no. 100 · Dust 2
  4. Highest rating in a match: 2.48 · Mirage

Maps in detail

from the last 121 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage58
52% better than 46%
0.77 better than 61%
85.8 better than 72%
1.23 better than 92%
56% of 178 duels better than 76%
33% of 24 situations better than 37%
Dust 224
50% better than 43%
0.77 better than 60%
86.3 better than 73%
1.21-
64% of 53 duels better than 96%
43% of 7 situations better than 63%
Nuke13
69% -
0.95 -
99.7 -
1.47-
67% of 45 duels -
0% of 6 situations -
Ancient10
80% -
0.75 -
85.7 -
1.16-
50% of 40 duels -
25% of 8 situations -
Overpass7
43% -
0.73 -
79.6 -
1.15-
55% of 31 duels -
0% of 2 situations -
Inferno6
83% -
0.82 -
94.1 -
1.18-
64% of 33 duels -
38% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How asefty plays

Across 121 matches asefty averages K/R 0.78 and ADR 86.8; the rating across the 73 rated matches is 1.22. Biggest strength: Opening duels won at 69%, better than 99% of level 10 · 2,500-2,749 ELO players. Averages 17.0 kills per match with 49% headshots. The strongest map is Ancient with a 80% win rate in 10 matches. In 45 of 73 matches the rating was 1.10 or higher (62%), in 16 it was below 0.90. In 30 matches with detailed stats: 10 4Ks and 0 aces. Best month by rating: October 2026 at 1.52. asefty loses the most ELO on Dust 2 (−30 ELO, win rate 50%). Things go best in match 2 of the day (±0 ELO, win rate 76%). Match no. 2 of the day goes best: 76% win rate. Improved over the last three months: K/R +0.31, Rating +0.43, ADR +24.5, Win rate +33 pp. Got weaker: ELO −69. Unchanged in recent months: Headshots at 49%. Last 30 days: 27 matches, win rate 81%, net ELO +3.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.