asdwasdsadsd

USA
On FACEIT since 2024 281 matches tracked 120 matches in 30 days
ELO ▲ 97
2,677
30-day peak: 2,988
Rank EU ▼ 19,753 places
#27,787
USA #683 in USA
30 days · prev. #8,034 · best #6,293
Last updated:
Next update possible in 52m 40s

How does asdwasdsadsd play?

Rating 1.06 (from 279 matches) K/R 0.74 ADR 76.3 from 281 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 55%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 279 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 17% good 1.10 to 1.29 21% normal 0.90 to 1.09 25% weak 0.75 to 0.89 13% very weak below 0.75 19%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (181 matches).

2,500-2,749 ELO

Compared with 2,629 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (11%).

Rounds with first kill 7%−4 pp · Ø 11% better than 6%
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Average
Last one alive

14% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 33%−7 pp · Ø 40% better than 20%
Clutch 1v2 won 14%−8 pp · Ø 22% better than 8%
Clutch kills per match 2.2+0.5 · Ø 1.7 better than 91%

Weapons and aim

Average
Where do the kills come from?

47% headshots and so clearly below the average (51%).

Headshot rate 47%−4 pp · Ø 51% better than 29%
AWP share of kills 14%+2 pp · Ø 12% better than 68%
K/D 1.12+0.08 · Ø 1.04 better than 71%
Pistol kills per match 2.9
Knife kills 2 in 281 matches

Impact

Weakness
Damage and big rounds

2.0 MVPs per match and so well below the average (2.4).

2K rounds 12.0%−1.5 pp · Ø 13.5% better than 14%
3K rounds 3.8%−0.3 pp · Ø 4.1% better than 32%
MVPs per match 2.0−0.4 · Ø 2.4 better than 12%
4Ks and aces 24x 4K, 2 aces in 181 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 66% of rounds and so well below the average (71%). Lower is better.

Utility hit rate 27%−8 pp · Ø 35% better than 7%
Utility damage per round 2.7−1.5 · Ø 4.2 better than 14%
Enemies flashed per round 0.33+0.03 · Ø 0.30 better than 61%
Deaths per round 66%−5 pp · Ø 71% better than 94%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +3 pp, ELO +154
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.08, Rating −0.09, ADR −6.4, Win rate −3 pp

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOctNov

Best month: June 2026 with 0.81. Last 3 months: 0.71 (at the start 0.79). Slightly below the average (0.74).

Patterns

From the last 281 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −60 ELO
31 matches · 48% win rate
On Mirage −27 ELO
96 matches · 53% win rate
Between 6:00 and 12:00 −65 ELO, win rate 45%
On Thursdays −16 ELO, win rate 39%

asdwasdsadsd loses the most ELO on Ancient: −60 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Dust 2
  2. Longest win streak: 11 wins in a row · Mirage
  3. Most kills in a match: 37 · Dust 2
  4. Highest rating in a match: 2.37 · Mirage

Maps in detail

from the last 281 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage96
53% right on the average
0.72 better than 36%
75.0 better than 20%
1.03 better than 45%
52% of 300 duels better than 54%
29% of 68 situations better than 23%
Dust 272
50% better than 41%
0.77 better than 61%
78.5 better than 37%
1.12 better than 71%
55% of 218 duels better than 69%
33% of 55 situations better than 33%
Anubis50
50% better than 40%
0.73 better than 43%
77.4 better than 29%
1.06 better than 56%
60% of 138 duels better than 87%
36% of 42 situations better than 42%
Ancient31
48% better than 34%
0.81 better than 77%
82.3 better than 53%
1.11 better than 71%
54% of 104 duels better than 63%
31% of 29 situations better than 31%
Cache12
33% -
0.60 -
59.3 -
0.84-
41% of 27 duels -
22% of 9 situations -
Inferno12
50% -
0.72 -
73.0 -
1.07-
68% of 25 duels -
33% of 6 situations -
Nuke8
75% -
0.69 -
73.1 -
0.99-
48% of 21 duels -
50% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How asdwasdsadsd plays

Across 281 matches asdwasdsadsd averages K/R 0.74 and ADR 76.3; the rating across the 279 rated matches is 1.06. Biggest strength: Deaths per round at just 66% (lower is better), better than 94% of level 10 · 2,500-2,749 ELO players. Most room to improve: Rounds with first kill at 7%, better than only 6% of level 10 · 2,500-2,749 ELO players. Averages 15.9 kills per match with 47% headshots. The strongest map is Mirage with a 53% win rate in 96 matches. In 118 of 279 matches the rating was 1.10 or higher (42%), in 90 it was below 0.90. In 181 matches with detailed stats: 24 4Ks and 2 aces. Best month by rating: June 2026 at 1.17. asdwasdsadsd loses the most ELO on Ancient (−60 ELO, win rate 48%). Things go best on Anubis (+10 ELO, win rate 50%). Match no. 2 of the day goes best: 59% win rate, −24 ELO. Improved over the last three months: Headshots +3 pp, ELO +154. Got weaker: K/R −0.08, Rating −0.09, ADR −6.4, Win rate −3 pp. Last 30 days: 120 matches, win rate 52%, net ELO −71.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.