asdwasdffsd

Switzerland
On FACEIT since 2022 240 matches tracked 56 matches in 30 days
ELO ▼ 1
2,017
30-day peak: 2,107
Rank EU
#245,921
Switzerland #1,969 in Switzerland
Last updated:

How does asdwasdffsd play?

Rating 1.04 (from 220 matches) K/R 0.74 ADR 77.7 from 240 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 57%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 220 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 17% good 1.10 to 1.29 21% normal 0.90 to 1.09 25% weak 0.75 to 0.89 15% very weak below 0.75 18%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (149 matches).

2,001-2,249 ELO

Compared with 2,179 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 52%+1 pp · Ø 51% better than 58%

Clutch

Average
Last one alive

26% of 1v2s won and so slightly above the average (22%).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 61%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 79%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

1.05 K/D and so just above the average (1.03).

Headshot rate 50%+1 pp · Ø 49% better than 57%
AWP share of kills 13%+2 pp · Ø 11% better than 66%
K/D 1.05+0.02 · Ø 1.03 better than 59%
Pistol kills per match 3.1
Knife kills 2 in 240 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.5% of rounds and so clearly below the average (4.1%).

2K rounds 13.6%+0.2 pp · Ø 13.4% better than 55%
3K rounds 3.5%−0.6 pp · Ø 4.1% better than 26%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 28x 4K, 2 aces in 149 matches

Utility and deaths

Average
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (36%).

Utility hit rate 28%−8 pp · Ø 36% better than 9%
Utility damage per round 2.7−1.6 · Ø 4.3 better than 13%
Enemies flashed per round 0.38+0.09 · Ø 0.29 better than 77%
Deaths per round 71%−1 pp · Ø 72% better than 61%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +2 pp, Win rate +5 pp
= Stayed the same
K/R at 0.73, ADR at 76.6
▼ Got worse
Rating −0.06, ELO −221

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.82
JunJulAugSepOctNov

Best month: June 2026 with 0.83. Last 3 months: 0.73 (at the start 0.76). Just below the average (0.74).

Patterns

From the last 240 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −125 ELO
68 matches · 40% win rate
On Mirage −73 ELO
81 matches · 44% win rate
Between 0:00 and 6:00 −27 ELO, win rate 41%
On Sundays −30 ELO, win rate 40%

asdwasdffsd loses the most ELO from match 5 of the day: −125 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Dust 2
  2. Most kills in a match: 43 · Cache
  3. Recorded match no. 100 · Mirage
  4. Highest rating in a match: 2.39 · Anubis

Maps in detail

from the last 240 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage81
44% better than 24%
0.76 better than 60%
80.9 better than 51%
1.05 better than 58%
51% of 315 duels right on the average
25% of 53 situations better than 16%
Anubis58
53% better than 57%
0.76 better than 61%
78.7 better than 39%
1.11 better than 76%
57% of 176 duels better than 81%
50% of 38 situations better than 79%
Dust 241
34% better than 5%
0.68 better than 26%
70.6 better than 8%
0.94 better than 23%
46% of 114 duels better than 24%
43% of 21 situations better than 66%
Ancient26
38% better than 10%
0.74 right on the average
74.8 better than 19%
0.99 better than 40%
49% of 67 duels better than 36%
40% of 10 situations better than 55%
Nuke17
71% better than 95%
0.74 better than 43%
74.8 better than 22%
1.06 right on the average
58% of 50 duels better than 77%
80% of 10 situations better than 99%
Cache8
75% -
0.90 -
94.0 -
1.27-
68% of 38 duels -
25% of 4 situations -
Inferno7
14% -
0.65 -
68.7 -
0.89-
36% of 14 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How asdwasdffsd plays

Across 240 matches asdwasdffsd averages K/R 0.74 and ADR 77.7; the rating across the 220 rated matches is 1.04. Most room to improve: Utility hit rate at 28%, better than only 9% of level 10 · 2,001-2,249 ELO players. Averages 16.5 kills per match with 50% headshots. The strongest map is Nuke with a 71% win rate in 17 matches. In 92 of 220 matches the rating was 1.10 or higher (42%), in 73 it was below 0.90. In 149 matches with detailed stats: 28 4Ks and 2 aces. Best month by rating: June 2026 at 1.26. asdwasdffsd loses the most ELO from match 5 of the day (−125 ELO, win rate 40%). Things go best in match 1 of the day (+11 ELO, win rate 53%). Match no. 1 of the day goes best: 53% win rate, +11 ELO. Improved over the last three months: Headshots +2 pp, Win rate +5 pp. Got weaker: Rating −0.06, ELO −221. Unchanged in recent months: K/R at 0.73, ADR at 76.6. Last 30 days: 56 matches, win rate 48%, net ELO −54.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.