asdsad222

South Korea
On FACEIT since 2023 107 matches tracked 30 matches in 30 days
ELO ▲ 43
2,197
30-day peak: 2,221
Rank EU
#144,479
South Korea #2,011 in South Korea
Last updated:

How does asdsad222 play?

Rating 1.13 K/R 0.83 ADR 87.7 from 107 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 84%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 107 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 26% good 1.10 to 1.29 20% normal 0.90 to 1.09 25% weak 0.75 to 0.89 14% very weak below 0.75 11%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (86 matches).

2,001-2,249 ELO

Compared with 2,167 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 15% of rounds and so well above the average (10%).

Rounds with first kill 15%+5 pp · Ø 10% better than 95%
Opening duels won 58%+7 pp · Ø 51% better than 92%

Clutch

Average
Last one alive

50% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 50%+11 pp · Ø 39% better than 95%
Clutch 1v2 won 28%+6 pp · Ø 22% better than 85%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 19%

Weapons and aim

Average
Where do the kills come from?

1.12 K/D and so slightly above the average (1.03).

Headshot rate 50%+1 pp · Ø 49% better than 56%
AWP share of kills 23%+12 pp · Ø 11% better than 91%
K/D 1.12+0.09 · Ø 1.03 better than 79%
Pistol kills per match 3.6

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.5% of rounds and so well above the average (4.1%).

2K rounds 14.8%+1.4 pp · Ø 13.4% better than 81%
3K rounds 5.5%+1.4 pp · Ø 4.1% better than 91%
MVPs per match 2.6+0.3 · Ø 2.3 better than 78%
4Ks and aces 26x 4K, 2 aces in 86 matches

Utility and deaths

Average
Nades, flashes and deaths

29% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 29%−6 pp · Ø 35% better than 13%
Utility damage per round 4.6+0.4 · Ø 4.2 better than 64%
Enemies flashed per round 0.42+0.14 · Ø 0.28 better than 84%
Deaths per round 74%+2 pp · Ø 72% better than 24%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Rating +0.06, Win rate +8 pp, ELO +199
= Stayed the same
K/R at 0.84, ADR at 88.3
▼ Got worse
Headshots −7 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.82
JunJulAugSepOctNov

Best month: October 2026 with 0.91. Last 3 months: 0.84 (at the start 0.81). Clearly above the average (0.74).

Patterns

From the last 107 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −24 ELO
39 matches · 54% win rate
In match 1 of the day +25 ELO
24 matches · 38% win rate
Between 6:00 and 12:00 +25 ELO, win rate 41%

asdsad222 loses the most ELO on Mirage: −24 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Ancient
  2. Most kills in a match: 53 · Inferno
  3. Longest win streak: 5 wins in a row · Anubis
  4. Highest rating in a match: 2.26 · Ancient
  5. Reached level 10 · Mirage

Maps in detail

from the last 107 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage39
54% better than 60%
0.83 better than 84%
87.6 better than 81%
1.14 better than 80%
59% of 240 duels better than 88%
44% of 16 situations better than 69%
Ancient20
65% better than 90%
0.78 better than 69%
85.3 better than 71%
1.10 better than 75%
52% of 91 duels better than 56%
75% of 8 situations better than 99%
Dust 217
47% better than 34%
0.90 better than 96%
91.0 better than 89%
1.19 better than 89%
64% of 96 duels better than 97%
11% of 9 situations better than 3%
Anubis11
45% -
0.82 -
88.4 -
1.11-
49% of 72 duels -
75% of 4 situations -
Inferno11
45% -
0.82 -
88.2 -
1.11-
52% of 87 duels -
33% of 3 situations -
Nuke9
11% -
0.82 -
85.7 -
1.12-
50% of 52 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How asdsad222 plays

Across 107 matches asdsad222 averages K/R 0.83, ADR 87.7 and a rating of 1.13. Biggest strength: Rounds with first kill at 15%, better than 95% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 29%, better than only 13% of level 10 · 2,001-2,249 ELO players. Averages 18.6 kills per match with 50% headshots. The strongest map is Ancient with a 65% win rate in 20 matches. In 53 of 107 matches the rating was 1.10 or higher (50%), in 27 it was below 0.90. In 86 matches with detailed stats: 26 4Ks and 2 aces. Best month by rating: October 2026 at 1.26. asdsad222 loses the most ELO on Mirage (−24 ELO, win rate 54%). Things go best on Ancient (+50 ELO, win rate 65%). From match no. 5 of the day on, things go best: 57% win rate, −25 ELO. Improved over the last three months: Rating +0.06, Win rate +8 pp, ELO +199. Got weaker: Headshots −7 pp. Unchanged in recent months: K/R at 0.84, ADR at 88.3. Last 30 days: 30 matches, win rate 53%, net ELO −28.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.