asdqwey

St. Helena
On FACEIT since 2025 462 matches tracked 159 matches in 30 days
ELO ▼ 445
3,023
30-day peak: 3,599
Rank EU ▼ 7,491 places
#8,052
St. Helena #9 in St. Helena
30 days · prev. #561 · best #561
Last updated:

How does asdqwey play?

Rating 1.10 (from 459 matches) K/R 0.79 ADR 80.4 from 462 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 62%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 461 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 21% good 1.10 to 1.29 18% normal 0.90 to 1.09 23% weak 0.75 to 0.89 15% very weak below 0.75 16%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 3,000-3,499 ELO average.
AWPer
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (386 matches).

3,000-3,499 ELO

Compared with 7,480 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 69%
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Average
Last one alive

1.5 clutch kills per match and so clearly below the average (1.6).

Clutch 1v1 won 38%−2 pp · Ø 40% better than 42%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 51%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 40%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so slightly above the average (53%).

Headshot rate 55%+2 pp · Ø 53% better than 63%
AWP share of kills 24%+12 pp · Ø 12% better than 87%
K/D 1.11+0.06 · Ø 1.05 better than 59%
Pistol kills per match 3.3 from the last 461
Knife kills 23 in 461 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.1% of rounds and so clearly above the average (13.6%).

2K rounds 15.1%+1.5 pp · Ø 13.6% better than 78%
3K rounds 4.8%+0.6 pp · Ø 4.2% better than 69%
MVPs per match 2.7+0.3 · Ø 2.4 better than 76%
4Ks and aces 78x 4K, 9 aces in 386 matches

Utility and deaths

Average
Nades, flashes and deaths

2.2 utility damage per round and so well below the average (3.9).

Utility hit rate 35%+1 pp · Ø 34% better than 62%
Utility damage per round 2.2−1.7 · Ø 3.9 better than 6%
Enemies flashed per round 0.21−0.11 · Ø 0.32 better than 18%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Headshots +5 pp
= Stayed the same
K/R at 0.78, ADR at 79.9, ELO at 3,023
▼ Got worse
Rating −0.05, Win rate −4 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.74
JunJulAugSepOctNov

Best month: August 2026 with 0.81. Last 3 months: 0.78 (at the start 0.80). Slightly above the average (0.75).

Patterns

From the last 461 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −78 ELO
59 matches · 36% win rate
On Nuke −8 ELO
22 matches · 45% win rate
Between 0:00 and 6:00 +198 ELO, win rate 44%
On Saturdays −65 ELO, win rate 44%

asdqwey loses the most ELO in match 4 of the day: −78 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 41 · Mirage
  2. Longest win streak: 9 wins in a row · Ancient
  3. Highest rating in a match: 2.80 · Dust 2

Maps in detail

from the last 461 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage209
58% better than 65%
0.81 better than 72%
82.2 right on the average
1.14 better than 74%
52% of 1,048 duels better than 46%
43% of 102 situations better than 63%
Dust 295
49% better than 28%
0.75 better than 47%
77.8 better than 29%
1.07 right on the average
51% of 496 duels better than 41%
42% of 55 situations better than 58%
Ancient67
45% better than 19%
0.75 better than 46%
79.2 better than 34%
1.03 better than 40%
51% of 291 duels better than 40%
26% of 35 situations better than 20%
Anubis42
50% better than 32%
0.87 better than 90%
88.5 better than 81%
1.22 better than 89%
51% of 236 duels better than 42%
38% of 24 situations right on the average
Nuke22
45% better than 16%
0.75 better than 42%
72.4 better than 9%
1.05 better than 39%
47% of 86 duels better than 18%
25% of 8 situations better than 19%
Cache16
56% better than 39%
0.72 better than 21%
74.7 better than 12%
0.95 better than 7%
51% of 83 duels better than 32%
38% of 8 situations better than 46%
Inferno10
50% -
0.63 -
64.2 -
0.87-
48% of 40 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How asdqwey plays

Across 462 matches asdqwey averages K/R 0.79 and ADR 80.4; the rating across the 459 rated matches is 1.10. Most room to improve: Utility damage per round at 2.2, better than only 6% of level 10 · 3,000-3,499 ELO players. Averages 17.1 kills per match with 55% headshots. The strongest map is Mirage with a 58% win rate in 209 matches. In 209 of 461 matches the rating was 1.10 or higher (45%), in 144 it was below 0.90. In 386 matches with detailed stats: 78 4Ks and 9 aces. Best month by rating: August 2026 at 1.17. asdqwey loses the most ELO in match 4 of the day (−78 ELO, win rate 36%). Things go best from match 5 of the day (+550 ELO, win rate 61%). From match no. 5 of the day on, things go best: 61% win rate, +550 ELO. Improved over the last three months: Headshots +5 pp. Got weaker: Rating −0.05, Win rate −4 pp. Unchanged in recent months: K/R at 0.78, ADR at 79.9, ELO at 3,023. Last 30 days: 159 matches, win rate 47%, net ELO −140.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.