asdqwe1313

Russia
On FACEIT since 2017 390 matches tracked 136 matches in 30 days
ELO ▲ 160
3,531
30-day peak: 3,584
Rank EU ▼ 8 places
#1,278
Russia #365 in Russia
30 days · prev. #1,270 · best #1,032
Last updated:

How does asdqwe1313 play?

Rating 1.12 (from 231 matches) K/R 0.81 ADR 83.9 from 390 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 49%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 390 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 30% good 1.10 to 1.29 17% normal 0.90 to 1.09 19% weak 0.75 to 0.89 12% very weak below 0.75 17%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 3,500+ ELO average. More first kills per match than the level 10 · 3,500+ ELO average.
AWPerEntry
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (346 matches).

3,500+ ELO

Compared with 1,506 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (12%).

Rounds with first kill 14%+2 pp · Ø 12% better than 80%
Opening duels won 55%+2 pp · Ø 53% better than 54%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 36%−5 pp · Ø 41% better than 29%
Clutch 1v2 won 19%−1 pp · Ø 20% better than 25%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 18%

Weapons and aim

Average
Where do the kills come from?

50% headshots and so clearly below the average (54%).

Headshot rate 50%−4 pp · Ø 54% better than 29%
AWP share of kills 30%+17 pp · Ø 13% better than 86%
K/D 1.14+0.04 · Ø 1.10 better than 48%
Pistol kills per match 3.0
Zeus kills4 in 390 matches
Knife kills 3 in 390 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.1% of rounds and so clearly above the average (4.4%).

2K rounds 15.0%+0.8 pp · Ø 14.2% better than 61%
3K rounds 5.1%+0.7 pp · Ø 4.4% better than 65%
MVPs per match 2.7+0.2 · Ø 2.5 better than 60%
4Ks and aces 75x 4K, 6 aces in 346 matches

Utility and deaths

Average
Nades, flashes and deaths

0.22 enemies flashed per round and so well below the average (0.34).

Utility hit rate 31%−3 pp · Ø 34% better than 31%
Utility damage per round 2.9−1.0 · Ø 3.9 better than 17%
Enemies flashed per round 0.22−0.12 · Ø 0.34 better than 13%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
Win rate +3 pp, ELO +309
= Stayed the same
K/R at 0.80, ADR at 83.7
▼ Got worse
Headshots −5 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.81
JunJulAugSepOctNov

Best month: July 2026 with 0.82. Last 3 months: 0.80 (at the start 0.81). Slightly above the average (0.77).

Patterns

From the last 390 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −106 ELO
70 matches · 54% win rate
On Dust 2 −75 ELO
50 matches · 54% win rate
On Sundays −63 ELO, win rate 43%

asdqwe1313 loses the most ELO on Anubis: −106 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.36 · Anubis
  2. Longest win streak: 9 wins in a row · Mirage
  3. Recorded match no. 250 · Ancient
  4. Most kills in a match: 40 · Cache

Maps in detail

from the last 390 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage177
51% better than 25%
0.82 better than 59%
84.5 better than 41%
1.15 better than 59%
57% of 932 duels better than 64%
42% of 66 situations better than 60%
Anubis70
54% better than 41%
0.81 better than 59%
81.9 better than 35%
1.13 better than 55%
57% of 439 duels better than 67%
25% of 28 situations better than 17%
Dust 250
54% better than 37%
0.81 better than 57%
85.6 better than 51%
1.14 better than 52%
57% of 290 duels better than 63%
28% of 29 situations better than 18%
Ancient36
64% better than 74%
0.82 better than 62%
85.8 better than 55%
1.13 better than 54%
51% of 232 duels better than 30%
27% of 11 situations better than 20%
Nuke27
56% better than 35%
0.76 better than 32%
79.3 better than 19%
1.05 better than 27%
46% of 126 duels better than 9%
25% of 16 situations better than 20%
Cache23
52% -
0.74 -
82.6 -
1.02-
48% of 126 duels -
25% of 4 situations -
Inferno7
57% -
0.79 -
85.2 -
1.15-
57% of 37 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How asdqwe1313 plays

Across 390 matches asdqwe1313 averages K/R 0.81 and ADR 83.9; the rating across the 231 rated matches is 1.12. Biggest strength: Rounds with first kill at 14%, better than 80% of level 10 · 3,500+ ELO players. Most room to improve: Utility damage per round at 2.9, better than only 17% of level 10 · 3,500+ ELO players. Averages 17.6 kills per match with 50% headshots. The strongest map is Ancient with a 64% win rate in 36 matches. In 202 of 390 matches the rating was 1.10 or higher (52%), in 114 it was below 0.90. In 346 matches with detailed stats: 75 4Ks and 6 aces. Best month by rating: September 2026 at 1.14. asdqwe1313 loses the most ELO on Anubis (−106 ELO, win rate 54%). Things go best on Nuke (+234 ELO, win rate 56%). Match no. 4 of the day goes best: 62% win rate, +109 ELO. Improved over the last three months: Win rate +3 pp, ELO +309. Got weaker: Headshots −5 pp. Unchanged in recent months: K/R at 0.80, ADR at 83.7. Last 30 days: 136 matches, win rate 56%, net ELO −74.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.