asdfghahfda

Lithuania
On FACEIT since 2015 280 matches tracked 89 matches in 30 days
ELO ▲ 259
3,436
30-day peak: 3,436
Rank EU ▲ 8,386 places
#1,588
Lithuania #22 in Lithuania
30 days · prev. #9,974 · best #1,537
Last updated:

How does asdfghahfda play?

Rating 1.12 (from 273 matches) K/R 0.78 ADR 84.2 from 280 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 69%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 273 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 28% good 1.10 to 1.29 19% normal 0.90 to 1.09 25% weak 0.75 to 0.89 11% very weak below 0.75 14%
Player type
Clicks heads
Higher headshot rate than the level 10 · 3,000-3,499 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (203 matches).

3,000-3,499 ELO

Compared with 7,443 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (11%).

Rounds with first kill 9%−2 pp · Ø 11% better than 24%
Opening duels won 56%+4 pp · Ø 52% better than 76%

Clutch

Average
Last one alive

26% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 37%−3 pp · Ø 40% better than 36%
Clutch 1v2 won 26%+5 pp · Ø 21% better than 77%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 63%

Weapons and aim

Average
Where do the kills come from?

61% headshots and so well above the average (53%).

Headshot rate 61%+8 pp · Ø 53% better than 90%
AWP share of kills 5%−7 pp · Ø 12% better than 32%
K/D 1.16+0.11 · Ø 1.05 better than 74%
Pistol kills per match 3.4
Knife kills 2 in 280 matches

Impact

Average
Damage and big rounds

2.7 MVPs per match and so well above the average (2.4).

2K rounds 13.5%0.0 pp · Ø 13.5% right on the average
3K rounds 4.8%+0.6 pp · Ø 4.2% better than 69%
MVPs per match 2.7+0.3 · Ø 2.4 better than 76%
4Ks and aces 42x 4K, 6 aces in 203 matches

Utility and deaths

Average
Nades, flashes and deaths

0.66 enemies flashed per round and so well above the average (0.32).

Utility hit rate 31%−3 pp · Ø 34% better than 29%
Utility damage per round 4.6+0.8 · Ø 3.8 better than 73%
Enemies flashed per round 0.66+0.34 · Ø 0.32 better than 99%
Deaths per round 67%−4 pp · Ø 71% better than 84%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Win rate +9 pp, ELO +635
= Stayed the same
K/R at 0.78, Rating at 1.12, ADR at 85.7, Headshots at 60%
▼ Got worse
Nothing clear

Sep to Oct 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.78
JunJulAugSepOctNov

Best month: July 2026 with 0.82. Last 3 months: 0.78 (at the start 0.77). Slightly above the average (0.75).

Patterns

From the last 280 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −33 ELO
41 matches · 59% win rate
On Dust 2 −29 ELO
70 matches · 53% win rate
Between 12:00 and 18:00 +30 ELO, win rate 45%
On Mondays +51 ELO, win rate 51%

asdfghahfda loses the most ELO on Anubis: −33 ELO, 59% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 41 · Anubis
  2. Recorded match no. 250 · Ancient
  3. Longest win streak: 9 wins in a row · Dust 2
  4. Highest rating in a match: 2.47 · Mirage

Maps in detail

from the last 280 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage105
60% better than 73%
0.77 better than 55%
83.6 better than 58%
1.10 better than 62%
51% of 402 duels better than 40%
35% of 57 situations better than 38%
Dust 270
53% better than 43%
0.76 right on the average
82.8 better than 54%
1.12 better than 65%
55% of 213 duels better than 63%
36% of 44 situations better than 42%
Anubis41
59% better than 63%
0.84 better than 84%
90.6 better than 88%
1.22 better than 89%
59% of 142 duels better than 83%
53% of 40 situations better than 82%
Cache36
69% better than 79%
0.75 better than 34%
82.9 better than 39%
1.10 better than 46%
65% of 104 duels better than 93%
28% of 18 situations better than 23%
Ancient10
60% -
0.77 -
78.3 -
1.11-
73% of 26 duels -
33% of 3 situations -
Inferno10
40% -
0.76 -
83.9 -
1.11-
58% of 26 duels -
50% of 6 situations -
Nuke5
40% -
0.78 -
83.4 -
1.07-
36% of 11 duels -
50% of 4 situations -
Overpass3
67% -
0.83 -
90.0 -
1.19-
100% of 4 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How asdfghahfda plays

Across 280 matches asdfghahfda averages K/R 0.78 and ADR 84.2; the rating across the 273 rated matches is 1.12. Biggest strength: Headshot rate at 61%, better than 90% of level 10 · 3,000-3,499 ELO players. Most room to improve: Rounds with first kill at 9%, better than only 24% of level 10 · 3,000-3,499 ELO players. Averages 17.0 kills per match with 61% headshots. The strongest map is Cache with a 69% win rate in 36 matches. In 137 of 273 matches the rating was 1.10 or higher (50%), in 67 it was below 0.90. In 203 matches with detailed stats: 42 4Ks and 6 aces. Best month by rating: July 2026 at 1.21. asdfghahfda loses the most ELO on Anubis (−33 ELO, win rate 59%). Things go best on Cache (+118 ELO, win rate 69%). Match no. 4 of the day goes best: 67% win rate, +21 ELO. Improved over the last three months: Win rate +9 pp, ELO +635. Unchanged in recent months: K/R at 0.78, Rating at 1.12, ADR at 85.7, Headshots at 60%. Last 30 days: 89 matches, win rate 65%, net ELO +227.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.