asdf666

South Korea
On FACEIT since 2018 349 matches tracked 67 matches in 30 days
ELO ▼ 12
2,091
30-day peak: 2,103
Rank EU
#212,004
South Korea #2,829 in South Korea
Last updated:

How does asdf666 play?

Rating 0.87 (from 333 matches) K/R 0.63 ADR 71.9 from 349 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 2%
0.87
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 45%
Rating distribution from 333 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 8% good 1.10 to 1.29 12% normal 0.90 to 1.09 25% weak 0.75 to 0.89 19% very weak below 0.75 35%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
AWPerEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (270 matches).

2,001-2,249 ELO

Compared with 2,181 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 54%+3 pp · Ø 51% better than 74%

Clutch

Weakness
Last one alive

12% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 30%−9 pp · Ø 39% better than 12%
Clutch 1v2 won 12%−9 pp · Ø 21% better than 4%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 18%

Weapons and aim

Average
Where do the kills come from?

0.84 K/D and so clearly below the average (1.03).

Headshot rate 47%−2 pp · Ø 49% better than 37%
AWP share of kills 29%+18 pp · Ø 11% better than 96%
K/D 0.84−0.19 · Ø 1.03 better than 2%
Pistol kills per match 2.3
Knife kills 7 in 349 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.4% of rounds and so well below the average (13.4%).

2K rounds 11.4%−2.0 pp · Ø 13.4% better than 8%
3K rounds 2.9%−1.2 pp · Ø 4.1% better than 9%
MVPs per match 2.0−0.3 · Ø 2.3 better than 18%
4Ks and aces 30x 4K, 2 aces in 270 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 39%+4 pp · Ø 35% better than 78%
Utility damage per round 5.5+1.2 · Ø 4.3 better than 82%
Enemies flashed per round 0.16−0.13 · Ø 0.29 better than 17%
Deaths per round 75%+3 pp · Ø 72% better than 15%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Rating +0.05, Win rate +6 pp, ELO +227
= Stayed the same
K/R at 0.64, ADR at 72.6
▼ Got worse
Headshots −2 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.69
JunJulAugSepOctNov

Best month: November 2026 with 0.69. Last 3 months: 0.64 (at the start 0.61). Clearly below the average (0.74).

Patterns

From the last 349 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −292 ELO
77 matches · 40% win rate
On Dust 2 −92 ELO
130 matches · 46% win rate
On Mondays −137 ELO, win rate 40%

asdf666 loses the most ELO in match 1 of the day: −292 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Dust 2
  2. Highest rating in a match: 1.96 · Dust 2
  3. Reached level 10 · Inferno
  4. Longest win streak: 6 wins in a row · Dust 2
  5. Most kills in a match: 32 · Anubis

Maps in detail

from the last 349 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2130
46% better than 29%
0.66 better than 15%
74.9 better than 21%
0.94 better than 21%
61% of 708 duels better than 93%
30% of 81 situations better than 28%
Inferno80
55% better than 57%
0.63 better than 5%
70.1 better than 5%
0.86 better than 3%
51% of 384 duels better than 40%
33% of 42 situations better than 35%
Anubis79
44% better than 24%
0.59 better than 2%
71.7 better than 9%
0.81 better than 1%
44% of 440 duels better than 13%
27% of 48 situations better than 25%
Ancient23
52% better than 52%
0.61 better than 3%
71.8 better than 7%
0.79 better than 1%
51% of 100 duels right on the average
29% of 14 situations better than 28%
Cache23
35% better than 5%
0.59 better than 6%
64.6 better than 4%
0.81 better than 6%
44% of 110 duels better than 18%
44% of 9 situations better than 66%
Mirage10
50% -
0.63 -
70.6 -
0.85-
51% of 35 duels -
-
Nuke4
25% -
0.56 -
60.9 -
0.72-
37% of 30 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How asdf666 plays

Across 349 matches asdf666 averages K/R 0.63 and ADR 71.9; the rating across the 333 rated matches is 0.87. Biggest strength: Rounds with first kill at 13%, better than 85% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rating at 0.87, better than only 2% of level 10 · 2,001-2,249 ELO players. Averages 13.9 kills per match with 47% headshots. The strongest map is Inferno with a 55% win rate in 80 matches. In 67 of 333 matches the rating was 1.10 or higher (20%), in 182 it was below 0.90. In 270 matches with detailed stats: 30 4Ks and 2 aces. Best month by rating: November 2026 at 0.96. asdf666 loses the most ELO in match 1 of the day (−292 ELO, win rate 40%). Things go best in match 2 of the day (+36 ELO, win rate 58%). Match no. 2 of the day goes best: 58% win rate, +36 ELO. Improved over the last three months: Rating +0.05, Win rate +6 pp, ELO +227. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.64, ADR at 72.6. Last 30 days: 67 matches, win rate 49%, net ELO −143.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.