asdergf

Cape Verde
On FACEIT since 2023 386 matches tracked 158 matches in 30 days
ELO ▲ 336
2,276
30-day peak: 2,487
Rank EU
#113,273
Cape Verde #100 in Cape Verde
Last updated:

How does asdergf play?

Rating 1.02 K/R 0.75 ADR 79.2 from 386 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 41%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 386 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 21% good 1.10 to 1.29 12% normal 0.90 to 1.09 25% weak 0.75 to 0.89 17% very weak below 0.75 22%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
Headshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (286 matches).

2,250-2,499 ELO

Compared with 2,454 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so just below the average (51%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 50%−1 pp · Ø 51% better than 36%

Clutch

Average
Last one alive

43% of 1v1s won and so slightly above the average (39%).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 72%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 59%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 44%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so well above the average (50%).

Headshot rate 57%+7 pp · Ø 50% better than 87%
AWP share of kills 12%0 pp · Ø 12% right on the average
K/D 1.00−0.03 · Ø 1.03 better than 33%
Pistol kills per match 3.0
Knife kills 10 in 386 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.8% of rounds and so clearly above the average (4.1%).

2K rounds 13.7%+0.3 pp · Ø 13.4% better than 54%
3K rounds 4.8%+0.7 pp · Ø 4.1% better than 74%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 49x 4K, 7 aces in 286 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 76% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 38%+3 pp · Ø 35% better than 71%
Utility damage per round 3.3−0.9 · Ø 4.2 better than 27%
Enemies flashed per round 0.21−0.08 · Ø 0.29 better than 27%
Deaths per round 76%+4 pp · Ø 72% better than 7%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
ELO +338
= Stayed the same
K/R at 0.76, Rating at 1.03, ADR at 78.7, Headshots at 56%, Win rate at 55%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.64
JunJulAugSepOctNov

Best month: September 2026 with 0.85. Last 3 months: 0.76 (at the start 0.75). Just above the average (0.74).

Patterns

From the last 386 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −163 ELO
57 matches · 49% win rate
On Cache −75 ELO
31 matches · 55% win rate
Between 0:00 and 6:00 −85 ELO, win rate 49%
On Wednesdays −147 ELO, win rate 47%

asdergf loses the most ELO in match 1 of the day: −163 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 40 · Inferno
  2. Recorded match no. 250 · Anubis
  3. Highest rating in a match: 2.23 · Cache
  4. Longest win streak: 7 wins in a row · Ancient
  5. Reached level 10 · Mirage

Maps in detail

from the last 386 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage107
52% right on the average
0.71 better than 32%
76.1 better than 25%
0.97 better than 27%
51% of 403 duels right on the average
45% of 60 situations better than 71%
Anubis56
52% better than 46%
0.78 better than 66%
79.5 better than 39%
1.05 better than 52%
58% of 253 duels better than 83%
26% of 38 situations better than 17%
Dust 255
64% better than 87%
0.78 better than 67%
81.4 better than 51%
1.06 better than 56%
51% of 269 duels better than 47%
55% of 33 situations better than 88%
Ancient52
60% better than 74%
0.77 better than 60%
79.9 better than 41%
1.04 right on the average
48% of 286 duels better than 29%
50% of 34 situations better than 77%
Inferno44
48% better than 27%
0.73 better than 38%
76.7 better than 20%
0.96 better than 17%
47% of 215 duels better than 19%
40% of 20 situations better than 57%
Nuke37
51% better than 33%
0.78 better than 61%
82.8 better than 57%
1.05 better than 48%
44% of 193 duels better than 17%
29% of 24 situations better than 22%
Cache31
55% -
0.80 -
82.4 -
1.10-
51% of 164 duels -
40% of 15 situations -
Vertigo4
25% -
0.85 -
85.8 -
1.19-
50% of 16 duels -
75% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How asdergf plays

Across 386 matches asdergf averages K/R 0.75, ADR 79.2 and a rating of 1.02. Biggest strength: Headshot rate at 57%, better than 87% of level 10 · 2,250-2,499 ELO players. Most room to improve: Deaths per round at 76%, better than only 7% of level 10 · 2,250-2,499 ELO players. Averages 16.7 kills per match with 57% headshots. The strongest map is Dust 2 with a 64% win rate in 55 matches. In 140 of 386 matches the rating was 1.10 or higher (36%), in 150 it was below 0.90. In 286 matches with detailed stats: 49 4Ks and 7 aces. Best month by rating: September 2026 at 1.15. asdergf loses the most ELO in match 1 of the day (−163 ELO, win rate 49%). Things go best on Nuke (+96 ELO, win rate 51%). Match no. 4 of the day goes best: 60% win rate, +73 ELO. Improved over the last three months: ELO +338. Unchanged in recent months: K/R at 0.76, Rating at 1.03, ADR at 78.7, Headshots at 56%, Win rate at 55%. Last 30 days: 158 matches, win rate 53%, net ELO +158.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.