Black Deal 12 months of Premium for €49.99 instead of €74.99 12 months €49.99 instead of €74.99 until Sun, Dec 13
Get the deal

asddsadasdaa

South Korea
On FACEIT since 2014 475 matches tracked 239 matches in 30 days
ELO ▼ 287
3,077
30-day peak: 3,439
Rank EU ▼ 4,192 places
#7,093
South Korea #145 in South Korea
30 days · prev. #2,901 · best #1,411
Last updated:

How does asddsadasdaa play?

Rating 1.03 (from 320 matches) K/R 0.69 ADR 76.3 from 475 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 36%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 361 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 17% good 1.10 to 1.29 22% normal 0.90 to 1.09 20% weak 0.75 to 0.89 16% very weak below 0.75 23%
better than most on level 10 · 3,000-3,499 ELO about average weaker than most
3,000-3,499 ELO

Compared with 7,763 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so clearly below the average (11%).

Rounds with first kill 10%−1 pp · Ø 11% better than 40%
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Average
Last one alive

1.8 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 43%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 38%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 73%

Weapons and aim

Average
Where do the kills come from?

48% headshots and so well below the average (54%).

Headshot rate 48%−6 pp · Ø 54% better than 23%
AWP share of kills 14%+2 pp · Ø 12% better than 69%
K/D 1.01−0.04 · Ø 1.05 better than 26%
Pistol kills per match 2.8 from the last 361
Knife kills 3 in 361 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.5% of rounds and so clearly below the average (4.2%).

2K rounds 13.0%−0.5 pp · Ø 13.5% better than 30%
3K rounds 3.5%−0.7 pp · Ø 4.2% better than 19%
MVPs per match 2.2−0.2 · Ø 2.4 better than 26%
4Ks and aces 51x 4K, 8 aces in 475 matches

Utility and deaths

Average
Nades, flashes and deaths

38% of nades dealing damage or blinding and so clearly above the average (34%).

Utility hit rate 38%+4 pp · Ø 34% better than 81%
Utility damage per round 4.4+0.5 · Ø 3.9 better than 68%
Enemies flashed per round 0.39+0.08 · Ø 0.31 better than 72%
Deaths per round 69%−2 pp · Ø 71% better than 65%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
Whether asddsadasdaa is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 475 matches, all from the last 3 months.

Kills per round (K/R)

0.76
SepOctNov

Best month: November 2026 with 0.76.

Patterns

From the last 361 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −299 ELO
110 matches · 43% win rate
On Anubis −262 ELO
57 matches · 44% win rate
On Tuesdays −96 ELO, win rate 42%

asddsadasdaa loses the most ELO on Mirage: −299 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Ancient
  2. Most kills in a match: 42 · Ancient
  3. Highest rating in a match: 2.47 · Mirage

Maps in detail

from the last 361 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage110
43% better than 10%
0.72 better than 32%
79.7 better than 38%
0.99 better than 26%
55% of 474 duels better than 66%
34% of 59 situations better than 36%
Ancient94
59% better than 64%
0.73 better than 37%
79.5 better than 35%
1.06 right on the average
53% of 454 duels better than 54%
35% of 75 situations better than 41%
Anubis57
44% better than 16%
0.67 better than 14%
75.9 better than 21%
0.95 better than 16%
53% of 229 duels better than 54%
39% of 33 situations better than 52%
Dust 252
56% better than 54%
0.71 better than 29%
76.7 better than 25%
1.05 better than 43%
55% of 187 duels better than 63%
50% of 30 situations better than 78%
Cache28
36% better than 3%
0.71 better than 18%
76.6 better than 16%
1.03 better than 24%
54% of 121 duels right on the average
35% of 17 situations better than 41%
Nuke17
35% better than 4%
0.75 better than 43%
75.3 better than 20%
1.09 better than 54%
57% of 51 duels better than 70%
53% of 15 situations better than 81%
Inferno3
33% -
0.58 -
68.9 -
0.97-
55% of 11 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How asddsadasdaa plays

Across 475 matches asddsadasdaa averages K/R 0.69 and ADR 76.3; the rating across the 320 rated matches is 1.03. Biggest strength: Utility hit rate at 38%, better than 81% of level 10 · 3,000-3,499 ELO players. Most room to improve: 3K rounds at 3.5%, better than only 19% of level 10 · 3,000-3,499 ELO players. Averages 15.1 kills per match with 48% headshots. The strongest map is Ancient with a 59% win rate in 94 matches. In 150 of 361 matches the rating was 1.10 or higher (42%), in 139 it was below 0.90. In 475 matches with detailed stats: 51 4Ks and 8 aces. Best month by rating: November 2026 at 1.09. asddsadasdaa loses the most ELO on Mirage (−299 ELO, win rate 43%). Things go best on Ancient (+449 ELO, win rate 59%). Last 30 days: 239 matches, win rate 49%, net ELO −44.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.