asdasdasdd21

Switzerland
On FACEIT since 2016 349 matches tracked 92 matches in 30 days
ELO ▼ 452
2,997
30-day peak: 3,509
Rank EU ▼ 7,073 places
#7,946
Switzerland #62 in Switzerland
30 days · prev. #873 · best #873
Last updated:

How does asdasdasdd21 play?

Rating 1.04 (from 318 matches) K/R 0.71 ADR 75.1 from 349 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 346 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 16% good 1.10 to 1.29 21% normal 0.90 to 1.09 25% weak 0.75 to 0.89 17% very weak below 0.75 18%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,750-2,999 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,750-2,999 ELO average.
AWPerClutcher
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (283 matches).

2,750-2,999 ELO

Compared with 12,076 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 42%
Opening duels won 55%+3 pp · Ø 52% better than 72%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 67%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 44%
Clutch kills per match 2.0+0.4 · Ø 1.6 better than 82%

Weapons and aim

Average
Where do the kills come from?

40% headshots and so well below the average (52%).

Headshot rate 40%−12 pp · Ø 52% better than 4%
AWP share of kills 28%+16 pp · Ø 12% better than 93%
K/D 1.07+0.03 · Ø 1.04 better than 51%
Pistol kills per match 2.6 from the last 346
Knife kills 7 in 346 matches

Impact

Weakness
Damage and big rounds

2.1 MVPs per match and so well below the average (2.4).

2K rounds 12.7%−0.8 pp · Ø 13.5% better than 24%
3K rounds 3.6%−0.6 pp · Ø 4.2% better than 22%
MVPs per match 2.1−0.3 · Ø 2.4 better than 18%
4Ks and aces 38x 4K, 6 aces in 283 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 66% of rounds and so well below the average (71%). Lower is better.

Utility hit rate 34%0 pp · Ø 34% right on the average
Utility damage per round 3.7−0.3 · Ø 4.0 better than 43%
Enemies flashed per round 0.33+0.02 · Ø 0.31 better than 59%
Deaths per round 66%−5 pp · Ø 71% better than 93%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Headshots +4 pp
= Stayed the same
ADR at 73.6, Win rate at 50%, ELO at 2,997
▼ Got worse
K/R −0.04, Rating −0.05

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.60
JunJulAugSepOctNov

Best month: August 2026 with 0.76. Last 3 months: 0.70 (at the start 0.74). Slightly below the average (0.74).

Patterns

From the last 346 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −274 ELO
48 matches · 42% win rate
On Cache −90 ELO
34 matches · 44% win rate
On Mondays −265 ELO, win rate 36%

asdasdasdd21 loses the most ELO in match 4 of the day: −274 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 41 · Ancient
  2. Highest rating in a match: 2.18 · Nuke
  3. Longest win streak: 6 wins in a row · Nuke

Maps in detail

from the last 346 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient115
52% better than 43%
0.70 better than 23%
71.9 better than 7%
1.03 better than 42%
55% of 406 duels better than 66%
44% of 87 situations better than 65%
Nuke74
50% better than 29%
0.75 better than 39%
80.3 better than 38%
1.09 right on the average
58% of 291 duels better than 75%
38% of 48 situations better than 45%
Anubis57
53% right on the average
0.70 better than 25%
73.0 better than 10%
1.01 better than 34%
59% of 229 duels better than 84%
35% of 46 situations better than 41%
Inferno39
49% better than 22%
0.71 better than 21%
76.6 better than 15%
1.04 better than 27%
57% of 155 duels better than 60%
33% of 18 situations better than 35%
Cache34
44% better than 14%
0.72 better than 23%
78.0 better than 22%
1.01 better than 21%
51% of 154 duels better than 33%
38% of 21 situations better than 45%
Mirage26
46% better than 20%
0.71 better than 29%
74.4 better than 15%
1.02 better than 38%
55% of 102 duels better than 68%
35% of 17 situations better than 37%

Compared with players on the same level who have at least 15 matches on the map.

How asdasdasdd21 plays

Across 349 matches asdasdasdd21 averages K/R 0.71 and ADR 75.1; the rating across the 318 rated matches is 1.04. Biggest strength: Deaths per round at just 66% (lower is better), better than 93% of level 10 · 2,750-2,999 ELO players. Most room to improve: Headshot rate at 40%, better than only 4% of level 10 · 2,750-2,999 ELO players. Averages 15.6 kills per match with 40% headshots. The strongest map is Anubis with a 53% win rate in 57 matches. In 137 of 346 matches the rating was 1.10 or higher (40%), in 122 it was below 0.90. In 283 matches with detailed stats: 38 4Ks and 6 aces. Best month by rating: September 2026 at 1.11. asdasdasdd21 loses the most ELO in match 4 of the day (−274 ELO, win rate 42%). Things go best on Ancient (+165 ELO, win rate 52%). From match no. 5 of the day on, things go best: 56% win rate, +142 ELO. Improved over the last three months: Headshots +4 pp. Got weaker: K/R −0.04, Rating −0.05. Unchanged in recent months: ADR at 73.6, Win rate at 50%, ELO at 2,997. Last 30 days: 92 matches, win rate 39%, net ELO −518.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.