asd_sad_dsa

Ukraine
On FACEIT since 2014 196 matches tracked 56 matches in 30 days
Last updated:

How does asd_sad_dsa play?

Rating 1.06 K/R 0.77 ADR 82.7 from 196 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 60%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 196 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 18% good 1.10 to 1.29 15% normal 0.90 to 1.09 21% weak 0.75 to 0.89 19% very weak below 0.75 20%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. Higher headshot rate than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
Multi-killsHeadshotsRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (151 matches).

2,250-2,499 ELO

Compared with 2,435 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so just below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 50%−1 pp · Ø 51% better than 37%

Clutch

Average
Last one alive

43% of 1v1s won and so slightly above the average (39%).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 74%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 40%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 46%

Weapons and aim

Average
Where do the kills come from?

62% headshots and so well above the average (50%).

Headshot rate 62%+12 pp · Ø 50% better than 97%
AWP share of kills 4%−7 pp · Ø 11% better than 24%
K/D 1.04+0.01 · Ø 1.03 better than 50%
Pistol kills per match 3.0
Knife kills 2 in 196 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.0% of rounds and so clearly above the average (4.1%).

2K rounds 14.4%+1.0 pp · Ø 13.4% better than 73%
3K rounds 5.0%+0.9 pp · Ø 4.1% better than 82%
MVPs per match 2.6+0.3 · Ø 2.3 better than 77%
4Ks and aces 45x 4K, 4 aces in 151 matches

Utility and deaths

Average
Nades, flashes and deaths

0.61 enemies flashed per round and so well above the average (0.29).

Utility hit rate 32%−3 pp · Ø 35% better than 28%
Utility damage per round 4.3+0.1 · Ø 4.2 better than 56%
Enemies flashed per round 0.61+0.32 · Ø 0.29 better than 98%
Deaths per round 74%+2 pp · Ø 72% better than 18%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.25, Rating +0.38, ADR +26.2, Win rate +9 pp, ELO +88
= Stayed the same
Nothing clear
▼ Got worse
Headshots −4 pp

Sep to Oct 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.95
JunJulAugSepOctNov

Best month: October 2026 with 0.95. Last 3 months: 0.93 (at the start 0.68). Well above the average (0.74).

Patterns

From the last 196 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −113 ELO
51 matches · 37% win rate
On Anubis −14 ELO
22 matches · 45% win rate
Between 12:00 and 18:00 −30 ELO, win rate 38%
On Thursdays +11 ELO, win rate 42%

asd_sad_dsa loses the most ELO in match 1 of the day: −113 ELO, 37% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 54 · Cache
  2. Highest rating in a match: 2.53 · Ancient
  3. Longest win streak: 8 wins in a row · Mirage
  4. Recorded match no. 100 · Mirage

Maps in detail

from the last 196 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage72
57% better than 68%
0.77 better than 63%
83.8 better than 65%
1.07 better than 62%
48% of 356 duels better than 30%
46% of 37 situations better than 72%
Dust 250
60% better than 78%
0.83 better than 85%
86.2 better than 75%
1.16 better than 84%
52% of 195 duels better than 54%
47% of 32 situations better than 75%
Ancient38
45% better than 25%
0.73 better than 41%
80.3 better than 44%
0.97 better than 28%
49% of 186 duels better than 36%
47% of 19 situations better than 75%
Anubis22
45% better than 26%
0.75 right on the average
78.0 better than 30%
1.00 better than 36%
48% of 112 duels better than 29%
18% of 11 situations better than 10%
Inferno10
30% -
0.67 -
74.1 -
0.89-
40% of 42 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How asd_sad_dsa plays

Across 196 matches asd_sad_dsa averages K/R 0.77, ADR 82.7 and a rating of 1.06. Biggest strength: Headshot rate at 62%, better than 97% of level 10 · 2,250-2,499 ELO players. Most room to improve: Deaths per round at 74%, better than only 18% of level 10 · 2,250-2,499 ELO players. Averages 17.4 kills per match with 62% headshots. The strongest map is Dust 2 with a 60% win rate in 50 matches. In 78 of 196 matches the rating was 1.10 or higher (40%), in 76 it was below 0.90. In 151 matches with detailed stats: 45 4Ks and 4 aces. Best month by rating: October 2026 at 1.33. asd_sad_dsa loses the most ELO in match 1 of the day (−113 ELO, win rate 37%). Things go best on Dust 2 (+30 ELO, win rate 60%). From match no. 5 of the day on, things go best: 68% win rate, +5 ELO. Improved over the last three months: K/R +0.25, Rating +0.38, ADR +26.2, Win rate +9 pp, ELO +88. Got weaker: Headshots −4 pp. Last 30 days: 56 matches, win rate 59%, net ELO −11.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.