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asdFFFFs

Canada
On FACEIT since 2024 229 matches tracked 59 matches in 30 days
Last updated:

How does asdFFFFs play?

Rating 0.99 (from 166 matches) K/R 0.74 ADR 79.4 from 229 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 28%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 179 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 8% good 1.10 to 1.29 26% normal 0.90 to 1.09 26% weak 0.75 to 0.89 15% very weak below 0.75 24%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (158 matches).

2,250-2,499 ELO

Compared with 2,541 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

46% of opening duels won and so clearly below the average (51%).

Rounds with first kill 8%−3 pp · Ø 11% better than 16%
Opening duels won 46%−5 pp · Ø 51% better than 10%

Clutch

Average
Last one alive

41% of 1v1s won and so just above the average (39%).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 62%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 60%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

53% headshots and so slightly above the average (51%).

Headshot rate 53%+2 pp · Ø 51% better than 70%
AWP share of kills 3%−8 pp · Ø 11% better than 17%
K/D 1.00−0.04 · Ø 1.04 better than 34%
Pistol kills per match 2.8
Knife kills 5 in 229 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.4% of rounds and so clearly below the average (13.5%).

2K rounds 12.4%−1.1 pp · Ø 13.5% better than 21%
3K rounds 4.2%0.0 pp · Ø 4.2% right on the average
MVPs per match 2.2−0.2 · Ø 2.4 better than 32%
4Ks and aces 21x 4K, 1 ace in 158 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 36%+1 pp · Ø 35% better than 57%
Utility damage per round 4.0−0.2 · Ø 4.2 better than 45%
Enemies flashed per round 0.38+0.09 · Ø 0.29 better than 76%
Deaths per round 74%+2 pp · Ø 72% better than 20%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
ELO +51
= Stayed the same
Headshots at 53%
▼ Got worse
K/R −0.05, Rating −0.06, ADR −4.8, Win rate −10 pp

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.84
MayJunJulAugSepOctNov

Best month: November 2026 with 0.84. Last 3 months: 0.73 (at the start 0.78). Just below the average (0.74).

Patterns

From the last 229 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −62 ELO
54 matches · 46% win rate
On Mirage −26 ELO
78 matches · 60% win rate
Between 6:00 and 12:00 −75 ELO, win rate 44%
On Mondays −52 ELO, win rate 38%

asdFFFFs loses the most ELO on Dust 2: −62 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.00 · Mirage
  2. Longest win streak: 6 wins in a row · Mirage
  3. Most kills in a match: 44 · Dust 2
  4. Recorded match no. 100 · Mirage

Maps in detail

from the last 229 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage78
60% better than 81%
0.79 better than 70%
85.1 better than 69%
1.05 better than 55%
51% of 231 duels right on the average
55% of 33 situations better than 89%
Dust 254
46% better than 26%
0.70 better than 28%
75.5 better than 21%
0.98 better than 28%
43% of 122 duels better than 11%
31% of 32 situations better than 30%
Ancient37
38% better than 10%
0.67 better than 15%
73.0 better than 12%
0.88 better than 7%
45% of 80 duels better than 15%
22% of 18 situations better than 13%
Inferno27
41% better than 9%
0.81 better than 78%
84.7 better than 61%
1.04 better than 42%
45% of 96 duels better than 14%
13% of 15 situations better than 4%
Cache12
50% -
0.66 -
72.4 -
0.88-
41% of 29 duels -
43% of 7 situations -
Anubis9
44% -
0.71 -
75.7 -
0.83-
47% of 32 duels -
0% of 4 situations -
Nuke8
75% -
0.74 -
79.7 -
0.98-
43% of 28 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How asdFFFFs plays

Across 229 matches asdFFFFs averages K/R 0.74 and ADR 79.4; the rating across the 166 rated matches is 0.99. Most room to improve: Opening duels won at 46%, better than only 10% of level 10 · 2,250-2,499 ELO players. Averages 16.5 kills per match with 53% headshots. The strongest map is Mirage with a 60% win rate in 78 matches. In 63 of 179 matches the rating was 1.10 or higher (35%), in 69 it was below 0.90. In 158 matches with detailed stats: 21 4Ks and 1 ace. Best month by rating: November 2026 at 1.15. asdFFFFs loses the most ELO on Dust 2 (−62 ELO, win rate 46%). Things go best on Inferno (+50 ELO, win rate 41%). Match no. 4 of the day goes best: 57% win rate, −53 ELO. Improved over the last three months: ELO +51. Got weaker: K/R −0.05, Rating −0.06, ADR −4.8, Win rate −10 pp. Unchanged in recent months: Headshots at 53%. Last 30 days: 59 matches, win rate 41%, net ELO −75.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.