asd1asdf11

Russia
On FACEIT since 2024 101 matches tracked 28 matches in 30 days
ELO
2,295
Peak across recorded matches: 2,324
Rank SEA ▼ 495 places
#2,429
Russia #90 in Russia
30 days · prev. #1,934 · best #1,753
Last updated:

How does asd1asdf11 play?

Rating 1.05 (from 100 matches) K/R 0.75 ADR 79.5 from 101 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 53%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 100 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 17% good 1.10 to 1.29 16% normal 0.90 to 1.09 30% weak 0.75 to 0.89 12% very weak below 0.75 20%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average. Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
ClutcherHeadshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (93 matches).

2,250-2,499 ELO

Compared with 2,454 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (51%).

Rounds with first kill 12%+1 pp · Ø 11% better than 74%
Opening duels won 55%+4 pp · Ø 51% better than 77%

Clutch

Average
Last one alive

26% of 1v2s won and so slightly above the average (22%).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 63%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 77%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 44%

Weapons and aim

Average
Where do the kills come from?

59% headshots and so well above the average (50%).

Headshot rate 59%+9 pp · Ø 50% better than 93%
AWP share of kills 12%0 pp · Ø 12% right on the average
K/D 1.07+0.04 · Ø 1.03 better than 58%
Pistol kills per match 2.9
Knife kills 3 in 101 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.9% of rounds and so slightly below the average (13.4%).

2K rounds 12.9%−0.5 pp · Ø 13.4% better than 33%
3K rounds 3.9%−0.2 pp · Ø 4.1% better than 38%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 18x 4K, 5 aces in 93 matches

Utility and deaths

Average
Nades, flashes and deaths

3.0 utility damage per round and so well below the average (4.2).

Utility hit rate 34%−1 pp · Ø 35% better than 42%
Utility damage per round 3.0−1.2 · Ø 4.2 better than 19%
Enemies flashed per round 0.30+0.01 · Ø 0.29 better than 55%
Deaths per round 70%−2 pp · Ø 72% better than 64%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Win rate +3 pp
= Stayed the same
K/R at 0.74, Rating at 1.08, ADR at 77.6, Headshots at 58%, ELO at 2,295
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

1.05
JunJulAugSepOctNov

Best month: November 2026 with 1.05. Last 3 months: 0.74 (at the start 0.75). Right on the average (0.74).

Patterns

From the last 101 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −1 ELO
30 matches · 53% win rate
In match 2 of the day ±0 ELO
27 matches · 44% win rate
Between 6:00 and 12:00 −52 ELO, win rate 44%

asd1asdf11 loses the most ELO on Mirage: −1 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Cache
  2. Highest rating in a match: 2.29 · Ancient
  3. Most kills in a match: 36 · Mirage
  4. Longest win streak: 4 wins in a row · Anubis

Maps in detail

from the last 101 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 230
47% better than 32%
0.70 better than 29%
77.2 better than 29%
0.97 better than 25%
50% of 151 duels better than 41%
20% of 5 situations better than 8%
Mirage30
53% better than 53%
0.74 better than 46%
77.5 better than 31%
1.08 better than 64%
55% of 134 duels better than 72%
56% of 16 situations better than 90%
Ancient17
35% better than 7%
0.71 better than 31%
75.5 better than 19%
1.02 better than 43%
52% of 87 duels right on the average
45% of 11 situations better than 66%
Cache7
43% -
0.96 -
95.3 -
1.35-
67% of 30 duels -
38% of 8 situations -
Anubis6
67% -
0.88 -
96.2 -
1.23-
69% of 36 duels -
50% of 6 situations -
Nuke5
80% -
0.79 -
76.5 -
1.14-
65% of 17 duels -
38% of 8 situations -
Inferno4
75% -
0.77 -
80.9 -
1.03-
61% of 23 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How asd1asdf11 plays

Across 101 matches asd1asdf11 averages K/R 0.75 and ADR 79.5; the rating across the 100 rated matches is 1.05. Biggest strength: Headshot rate at 59%, better than 93% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility damage per round at 3.0, better than only 19% of level 10 · 2,250-2,499 ELO players. Averages 16.5 kills per match with 59% headshots. The strongest map is Mirage with a 53% win rate in 30 matches. In 38 of 100 matches the rating was 1.10 or higher (38%), in 32 it was below 0.90. In 93 matches with detailed stats: 18 4Ks and 5 aces. Best month by rating: November 2026 at 1.54. asd1asdf11 loses the most ELO on Mirage (−1 ELO, win rate 53%). Things go best on Dust 2 (+17 ELO, win rate 47%). Improved over the last three months: Win rate +3 pp. Unchanged in recent months: K/R at 0.74, Rating at 1.08, ADR at 77.6, Headshots at 58%, ELO at 2,295. Last 30 days: 28 matches, win rate 43%, net ELO −25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.