asd--__--__

LT
On FACEIT since 2024 230 matches tracked 68 matches in 30 days
Last updated:

How does asd--__--__ play?

Rating 1.03 (from 153 matches) K/R 0.74 ADR 81.6 from 230 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 57% on level 9
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with at least a normal rating (0.90 and up). 59%
Rating spread from 153 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 20% good 1.10 to 1.29 18% normal 0.90 to 1.09 20% weak 0.75 to 0.89 16% very weak below 0.75 25%
Player type
Often gets several kills in one round
More 4Ks and aces per 100 rounds than the level 9 average. More first kills per match than the level 9 average. Higher headshot rate than the level 9 average.
Multi-killsEntryHeadshots
better than most on level 9 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (142 matches).

Opening

Average
The first duels of the round
Rounds with first kill 13%+3 pp better than 85%
Opening duels won 50%−1 pp better than 43%

Clutch

Weakness
Last one alive
Clutch 1v1 won 27%−11 pp better than 7%
Clutch 1v2 won 23%+2 pp better than 62%
Clutch kills per match 1.1−0.5 better than 7%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 61%+13 pp better than 98%
AWP share of kills 2%−8 pp better than 13%
K/D 0.99−0.02 better than 41%
Pistol kills per match 3.2
Knife kills 1 in 230 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.3%+0.2 pp better than 49%
Rounds with 3K 4.3%+0.3 pp better than 64%
MVPs per match 2.5+0.3 better than 76%
4Ks and aces 40x 4K, 1 ace in 142 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 41%+6 pp better than 86%
Utility damage per round 3.4−0.9 better than 28%
Enemies flashed per round 0.25−0.03 better than 41%
Rounds with a death 74%+2 pp better than 28%

Progress

One value per month, dashed line is the Level 9 average
▲ Improved
Rating +0.17, Win rate +4 pp, ELO +258
= Stayed the same
K/R at 0.75, ADR at 82.9
▼ Got worse
Headshots −4 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: October 2026 with 0.76. Last 3 months: 0.75 (at the start 0.72).

Patterns

From the last 230 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Anubis −101 ELO
39 matches · 46% wins
On Nuke −48 ELO
31 matches · 45% wins
Between 12:00 and 18:00 −16 ELO, win rate 47%
On Thursdays −17 ELO, win rate 44%

asd--__--__ loses the most ELO on Anubis: −101 ELO, 46% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.62 · Anubis
  2. Most kills in a match: 41 · Nuke
  3. Longest win streak: 7 wins in a row · Nuke

Maps in detail

from the last 230 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 261
59% better than 76%
0.76 better than 66%
82.7 better than 63%
1.11 better than 78%
49% of 334 duels better than 40%
48% of 23 situations better than 75%
Mirage41
56% better than 70%
0.74 better than 54%
83.2 better than 67%
1.06 better than 66%
51% of 192 duels level
50% of 10 situations better than 82%
Anubis39
46% better than 30%
0.72 better than 43%
79.3 better than 45%
0.93 better than 17%
45% of 239 duels better than 17%
15% of 13 situations better than 6%
Ancient33
48% better than 37%
0.71 better than 37%
79.6 better than 43%
1.04 better than 59%
43% of 155 duels better than 11%
25% of 12 situations better than 20%
Nuke31
45% better than 18%
0.69 better than 24%
79.4 better than 43%
0.93 better than 19%
47% of 169 duels better than 24%
0% of 8 situations better than 1%
Inferno13
46% -
0.74 -
82.0 -
1.01-
51% of 67 duels -
67% of 3 situations -
Cache10
50% -
0.83 -
88.5 -
1.16-
53% of 58 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How asd--__--__ plays

Across 230 matches asd--__--__ averages K/R 0.74 and ADR 81.6; the rating across the 153 rated matches is 1.03. Biggest strength: Headshot rate at 61%. That is better than 98% of players on level 9. Most room to improve: Clutch 1v1 won at 27%. That is better than only 7% of players on level 9. On average 16.3 kills per match, 61% of them headshots. The strongest map is Dust 2 with a 59% win rate in 61 matches. In 60 of 153 matches the rating was 1.10 or higher (39%), in 62 it was below 0.90. In 142 matches with detailed stats: 40 4Ks and 1 aces. Best month by rating: August 2026 at 1.06. asd--__--__ loses the most ELO on Anubis (−101 ELO, win rate 46%). Things go best on Ancient (+65 ELO, win rate 48%). Improved over the last three months: Rating +0.17, Win rate +4 pp, ELO +258. Got weaker: Headshots −4 pp. Unchanged in recent months: K/R at 0.75, ADR at 82.9. Last 30 days: 68 matches, win rate 51%, ELO balance +96.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 9): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.