ascend2vamp

Japan
On FACEIT since 2024 294 matches tracked 68 matches in 30 days
Last updated:

How does ascend2vamp play?

Rating 1.00 (from 293 matches) K/R 0.72 ADR 75.4 from 294 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 38%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 293 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 16% good 1.10 to 1.29 16% normal 0.90 to 1.09 26% weak 0.75 to 0.89 15% very weak below 0.75 25%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
Headshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (203 matches).

2,001-2,249 ELO

Compared with 2,115 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so right on the average (11%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 52%+1 pp · Ø 51% better than 59%

Clutch

Average
Last one alive

44% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 80%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 56%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 27%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so clearly above the average (49%).

Headshot rate 54%+5 pp · Ø 49% better than 77%
AWP share of kills 18%+6 pp · Ø 12% better than 81%
K/D 0.99−0.04 · Ø 1.03 better than 35%
Pistol kills per match 3.1
Knife kills 2 in 294 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.4% of rounds and so clearly below the average (13.4%).

2K rounds 12.4%−1.0 pp · Ø 13.4% better than 25%
3K rounds 3.8%−0.3 pp · Ø 4.1% better than 38%
MVPs per match 2.1−0.2 · Ø 2.3 better than 26%
4Ks and aces 30x 4K, 4 aces in 203 matches

Utility and deaths

Average
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 28%−7 pp · Ø 35% better than 9%
Utility damage per round 3.1−1.2 · Ø 4.3 better than 22%
Enemies flashed per round 0.26−0.03 · Ø 0.29 better than 44%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.72, Rating at 1.00, ADR at 75.2, Headshots at 54%, Win rate at 50%
▼ Got worse
ELO −53

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.69
JunJulAugSepOctNov

Best month: July 2026 with 0.76. Last 3 months unchanged at 0.72. Just below the average (0.74).

Patterns

From the last 294 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −90 ELO
70 matches · 46% win rate
Between 18:00 and 24:00 −25 ELO, win rate 44%
On Thursdays +50 ELO, win rate 32%

ascend2vamp loses the most ELO on Dust 2: −90 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.14 · Ancient
  2. Recorded match no. 250 · Dust 2
  3. Most kills in a match: 38 · Dust 2
  4. Longest win streak: 10 wins in a row · Mirage

Maps in detail

from the last 294 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage89
52% right on the average
0.70 better than 31%
74.2 better than 18%
0.97 better than 30%
53% of 462 duels better than 62%
50% of 44 situations better than 81%
Dust 270
46% better than 31%
0.69 better than 28%
74.6 better than 20%
0.96 better than 26%
53% of 328 duels better than 60%
51% of 35 situations better than 85%
Anubis58
45% better than 31%
0.73 better than 44%
76.0 better than 24%
1.02 better than 46%
49% of 299 duels better than 36%
21% of 28 situations better than 13%
Ancient41
66% better than 89%
0.76 better than 57%
78.3 better than 33%
1.07 better than 63%
54% of 185 duels better than 64%
44% of 34 situations better than 70%
Nuke25
52% better than 41%
0.75 better than 47%
77.2 better than 31%
1.06 better than 53%
53% of 91 duels better than 54%
45% of 20 situations better than 71%
Cache7
29% -
0.61 -
65.0 -
0.82-
53% of 38 duels -
33% of 3 situations -
Inferno3
33% -
0.73 -
77.7 -
1.01-
47% of 17 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ascend2vamp plays

Across 294 matches ascend2vamp averages K/R 0.72 and ADR 75.4; the rating across the 293 rated matches is 1.00. Biggest strength: Clutch 1v1 won at 44%, better than 80% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 28%, better than only 9% of level 10 · 2,001-2,249 ELO players. Averages 15.9 kills per match with 54% headshots. The strongest map is Ancient with a 66% win rate in 41 matches. In 101 of 293 matches the rating was 1.10 or higher (34%), in 116 it was below 0.90. In 203 matches with detailed stats: 30 4Ks and 4 aces. Best month by rating: July 2026 at 1.05. ascend2vamp loses the most ELO on Dust 2 (−90 ELO, win rate 46%). Things go best on Ancient (+68 ELO, win rate 66%). Got weaker: ELO −53. Unchanged in recent months: K/R at 0.72, Rating at 1.00, ADR at 75.2, Headshots at 54%, Win rate at 50%. Last 30 days: 68 matches, win rate 50%, net ELO −124.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.