asbestospeek

Poland
On FACEIT since 2016 164 matches tracked 63 matches in 30 days
ELO ▲ 7
2,379
30-day peak: 2,386
Rank EU
#83,138
Poland #4,362 in Poland
Last updated:

How does asbestospeek play?

Rating 1.32 K/R 0.93 ADR 98.1 from 164 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 99%
1.32
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.47 ConsistencyShare of matches with a rating of 0.90 or higher. 84%
Rating distribution from 164 matches
outstanding 1.80 and up 18% strong 1.30 to 1.79 28% good 1.10 to 1.29 20% normal 0.90 to 1.09 18% weak 0.75 to 0.89 8% very weak below 0.75 9%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average. More damage per round than the level 10 · 2,250-2,499 ELO average.
Multi-killsClutcherDamage
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (88 matches).

2,250-2,499 ELO

Compared with 2,435 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

60% of opening duels won and so well above the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 60%+9 pp · Ø 51% better than 96%

Clutch

Strength
Last one alive

48% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 48%+9 pp · Ø 39% better than 91%
Clutch 1v2 won 30%+9 pp · Ø 21% better than 91%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 85%

Weapons and aim

Strength
Where do the kills come from?

1.37 K/D and so well above the average (1.03).

Headshot rate 56%+6 pp · Ø 50% better than 83%
AWP share of kills 3%−8 pp · Ø 11% better than 18%
K/D 1.37+0.34 · Ø 1.03 better than 99%
Pistol kills per match 3.4
Knife kills 3 in 164 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 7.3% of rounds and so well above the average (4.1%).

2K rounds 19.3%+5.9 pp · Ø 13.4% better than 99%
3K rounds 7.3%+3.2 pp · Ø 4.1% better than 99%
MVPs per match 3.2+0.9 · Ø 2.3 better than 97%
4Ks and aces 42x 4K, 2 aces in 88 matches

Utility and deaths

Strength
Nades, flashes and deaths

6.5 utility damage per round and so well above the average (4.2).

Utility hit rate 42%+7 pp · Ø 35% better than 91%
Utility damage per round 6.5+2.3 · Ø 4.2 better than 93%
Enemies flashed per round 0.27−0.02 · Ø 0.29 better than 45%
Deaths per round 68%−4 pp · Ø 72% better than 86%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.18, Rating +0.28, ADR +14.3, Headshots +2 pp, Win rate +23 pp, ELO +141
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

1.04
JunJulAugSepOctNov

Best month: October 2026 with 1.04. Last 3 months: 1.03 (at the start 0.85). Well above the average (0.74).

Patterns

From the last 164 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −47 ELO
34 matches · 53% win rate
On Inferno −4 ELO
24 matches · 58% win rate
On Thursdays +8 ELO, win rate 40%

asbestospeek loses the most ELO on Ancient: −47 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.67 · Dust 2
  2. Longest win streak: 7 wins in a row · Mirage
  3. Recorded match no. 100 · Cache
  4. Most kills in a match: 47 · Dust 2

Maps in detail

from the last 164 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient34
53% right on the average
0.90 better than 96%
97.4 better than 97%
1.26 better than 96%
56% of 163 duels better than 75%
35% of 26 situations better than 42%
Inferno24
58% better than 58%
0.91 better than 97%
97.3 better than 95%
1.28 better than 96%
59% of 95 duels better than 80%
56% of 16 situations better than 87%
Anubis23
48% better than 36%
0.88 better than 96%
93.1 better than 96%
1.25 better than 96%
56% of 77 duels better than 74%
43% of 21 situations better than 65%
Dust 223
61% better than 80%
1.05 better than 99%
103.7 better than 99%
1.51 better than 99%
63% of 84 duels better than 95%
52% of 25 situations better than 85%
Cache19
58% -
0.99 -
104.2 -
1.40-
59% of 85 duels -
70% of 10 situations -
Mirage18
50% better than 42%
0.83 better than 85%
88.5 better than 83%
1.20 better than 91%
48% of 58 duels better than 30%
23% of 13 situations better than 10%
Nuke15
40% better than 11%
0.96 better than 97%
99.3 better than 97%
1.34 better than 96%
53% of 55 duels right on the average
47% of 17 situations better than 70%
Overpass4
25% -
1.02 -
103.2 -
1.37-
62% of 13 duels -
20% of 5 situations -
Vertigo4
100% -
1.06 -
116.9 -
1.63-
76% of 17 duels -
75% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How asbestospeek plays

Across 164 matches asbestospeek averages K/R 0.93, ADR 98.1 and a rating of 1.32. Biggest strength: Rating at 1.32, better than 99% of level 10 · 2,250-2,499 ELO players. Averages 20.2 kills per match with 56% headshots. The strongest map is Dust 2 with a 61% win rate in 23 matches. In 108 of 164 matches the rating was 1.10 or higher (66%), in 27 it was below 0.90. In 88 matches with detailed stats: 42 4Ks and 2 aces. Best month by rating: October 2026 at 1.48. asbestospeek loses the most ELO on Ancient (−47 ELO, win rate 53%). Things go best on Dust 2 (+56 ELO, win rate 61%). Improved over the last three months: K/R +0.18, Rating +0.28, ADR +14.3, Headshots +2 pp, Win rate +23 pp, ELO +141. Last 30 days: 63 matches, win rate 67%, net ELO −40.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.