asap--
How does asap-- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (278 matches).
Compared with 1,373 players in this group, each player over up to their last 100 matches.
Opening
Average58% of opening duels won and so clearly above the average (54%).
Clutch
Strength31% of 1v2s won and so well above the average (21%).
Weapons and aim
Average1.43 K/D and so well above the average (1.11).
Impact
Strength3.4 MVPs per match and so well above the average (2.5).
Utility and deaths
Strength43% of nades dealing damage or blinding and so well above the average (34%).
Progress
One value per month, dashed line is the level 10 · 3,500+ ELO averageSep to Nov 2026 compared with May to Jul 2026.
Kills per round (K/R)
Best month: June 2026 with 1.01. Last 3 months: 0.94 (at the start 0.96). Well above the average (0.79).
Rating, 1.00 is an average match
Best month: November 2026 with 1.37.
Damage per round (ADR)
Best month: June 2026 with 106.7. Last 3 months: 101.9 (at the start 104.3). Well above the average (84.6).
Share of headshot kills
Best month: June 2026 with 83%. Last 3 months: 55% (at the start 50%). Slightly above the average (53%).
Matches won (win rate)
Best month: November 2026 with 85%. Last 3 months: 60% (at the start 61%). Well above the average (53%).
Best month: September 2026 with 3,603. Last 3 months: 3,508 (at the start 3,547).
Rounds with first kill
Best month: August 2026 with 14%.
1v1 clutches won
Best month: November 2026 with 63%.
Patterns
From the last 140 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
asap-- loses the most ELO on Mirage: −264 ELO, 52% win rate
Records and milestones
from recorded matches- Most kills in a match: 39 · Mirage
- Highest rating in a match: 2.42 · Nuke
- Longest win streak: 10 wins in a row · Ancient
Maps in detail
from the last 140 matchesCompared with players on the same level who have at least 15 matches on the map.
How asap-- plays
Across 419 matches asap-- averages K/R 0.95 and ADR 103.0; the rating across the 46 rated matches is 1.19. Biggest strength: Damage per round (ADR) at 103.0, better than 99% of level 10 · 3,500+ ELO players. Averages 21.2 kills per match with 53% headshots. The strongest map is Cache with a 73% win rate in 11 matches. In 84 of 140 matches the rating was 1.10 or higher (60%), in 26 it was below 0.90. In 278 matches with detailed stats: 129 4Ks and 11 aces. Best month by rating: November 2026 at 1.37. asap-- loses the most ELO on Mirage (−264 ELO, win rate 52%). Things go best on Dust 2 (+241 ELO, win rate 67%). From match no. 5 of the day on, things go best: 70% win rate, +187 ELO. Improved over the last three months: Headshots +5 pp. Unchanged in recent months: K/R at 0.94, ADR at 101.9, Win rate at 60%, ELO at 3,508. Last 30 days: 50 matches, win rate 54%, net ELO +138.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.