asafxxxx

Japan
On FACEIT since 2016 193 matches tracked 18 matches in 30 days
Last updated:

How does asafxxxx play?

Rating 1.07 K/R 0.75 ADR 79.8 from 193 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 68%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 193 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 18% good 1.10 to 1.29 17% normal 0.90 to 1.09 32% weak 0.75 to 0.89 17% very weak below 0.75 14%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
ClutcherRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (127 matches).

2,001-2,249 ELO

Compared with 2,028 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 7%
Opening duels won 55%+4 pp · Ø 51% better than 81%

Clutch

Average
Last one alive

53% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 53%+14 pp · Ø 39% better than 98%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 29%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 45%

Weapons and aim

Average
Where do the kills come from?

1.12 K/D and so slightly above the average (1.03).

Headshot rate 48%−1 pp · Ø 49% better than 44%
AWP share of kills 3%−9 pp · Ø 12% better than 18%
K/D 1.12+0.09 · Ø 1.03 better than 79%
Pistol kills per match 2.8
Knife kills 3 in 193 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.4% of rounds and so clearly below the average (4.1%).

2K rounds 14.2%+0.8 pp · Ø 13.4% better than 70%
3K rounds 3.4%−0.7 pp · Ø 4.1% better than 23%
MVPs per match 2.2−0.1 · Ø 2.3 better than 38%
4Ks and aces 15x 4K, 1 ace in 127 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 32%−3 pp · Ø 35% better than 28%
Utility damage per round 4.20.0 · Ø 4.2 right on the average
Enemies flashed per round 0.19−0.09 · Ø 0.28 better than 24%
Deaths per round 67%−5 pp · Ø 72% better than 93%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Rating +0.06, Headshots +5 pp, Win rate +16 pp, ELO +378
= Stayed the same
K/R at 0.77, ADR at 80.5
▼ Got worse
Nothing clear

Sep to Oct 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.73
JunJulAugSepOctNov

Best month: September 2026 with 0.81. Last 3 months: 0.77 (at the start 0.74). Slightly above the average (0.74).

Patterns

From the last 193 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −215 ELO
25 matches · 44% win rate
On Mirage −162 ELO
49 matches · 41% win rate
Between 12:00 and 18:00 −113 ELO, win rate 44%
On Fridays −27 ELO, win rate 36%

asafxxxx loses the most ELO from match 5 of the day: −215 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 11 wins in a row · Ancient
  2. Reached level 10 · Dust 2
  3. Most kills in a match: 33 · Inferno
  4. Recorded match no. 100 · Mirage
  5. Highest rating in a match: 2.31 · Dust 2

Maps in detail

from the last 193 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 264
58% better than 74%
0.75 better than 57%
81.1 better than 54%
1.08 better than 65%
55% of 176 duels better than 70%
46% of 41 situations better than 73%
Mirage49
41% better than 16%
0.75 better than 57%
81.4 better than 54%
1.05 better than 60%
56% of 162 duels better than 79%
52% of 33 situations better than 86%
Inferno35
40% better than 12%
0.75 better than 58%
77.8 better than 33%
1.06 better than 60%
59% of 111 duels better than 80%
54% of 28 situations better than 82%
Ancient31
58% better than 73%
0.77 better than 62%
78.8 better than 38%
1.08 better than 67%
60% of 99 duels better than 92%
50% of 22 situations better than 79%
Cache9
56% -
0.73 -
78.2 -
1.05-
58% of 24 duels -
50% of 4 situations -
Anubis4
25% -
0.71 -
73.9 -
0.99-
50% of 6 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How asafxxxx plays

Across 193 matches asafxxxx averages K/R 0.75, ADR 79.8 and a rating of 1.07. Biggest strength: Clutch 1v1 won at 53%, better than 98% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rounds with first kill at 7%, better than only 7% of level 10 · 2,001-2,249 ELO players. Averages 16.4 kills per match with 48% headshots. The strongest map is Dust 2 with a 58% win rate in 64 matches. In 73 of 193 matches the rating was 1.10 or higher (38%), in 59 it was below 0.90. In 127 matches with detailed stats: 15 4Ks and 1 ace. Best month by rating: September 2026 at 1.15. asafxxxx loses the most ELO from match 5 of the day (−215 ELO, win rate 44%). Things go best on Dust 2 (+58 ELO, win rate 58%). Improved over the last three months: Rating +0.06, Headshots +5 pp, Win rate +16 pp, ELO +378. Unchanged in recent months: K/R at 0.77, ADR at 80.5. Last 30 days: 18 matches, win rate 72%, net ELO +36.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.