asQwink3

Chad
On FACEIT since 2021 103 matches tracked 96 matches in 30 days
Last updated:
Next update possible in 25m 36s

How does asQwink3 play?

Rating 1.41 K/R 1.00 ADR 106.9 from 103 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 99%
1.41
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.43 ConsistencyShare of matches with a rating of 0.90 or higher. 88%
Rating distribution from 103 matches
outstanding 1.80 and up 18% strong 1.30 to 1.79 39% good 1.10 to 1.29 23% normal 0.90 to 1.09 8% weak 0.75 to 0.89 4% very weak below 0.75 8%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. Far more AWP kills than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average.
Multi-killsAWPerEntry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most
2,250-2,499 ELO

Compared with 2,435 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 18% of rounds and so well above the average (10%).

Rounds with first kill 18%+8 pp · Ø 10% better than 99%
Opening duels won 61%+10 pp · Ø 51% better than 97%

Clutch

Average
Last one alive

30% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 35%
Clutch 1v2 won 30%+9 pp · Ø 21% better than 91%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 46%

Weapons and aim

Average
Where do the kills come from?

1.43 K/D and so well above the average (1.03).

Headshot rate 48%−2 pp · Ø 50% better than 37%
AWP share of kills 23%+12 pp · Ø 11% better than 91%
K/D 1.43+0.40 · Ø 1.03 better than 99%
Pistol kills per match 4.6
Knife kills 6 in 103 matches

Impact

Strength
Damage and big rounds

3.8 MVPs per match and so well above the average (2.3).

2K rounds 18.2%+4.8 pp · Ø 13.4% better than 99%
3K rounds 7.1%+3.0 pp · Ø 4.1% better than 99%
MVPs per match 3.8+1.5 · Ø 2.3 better than 99%
4Ks and aces 49x 4K, 11 aces in 103 matches

Utility and deaths

Average
Nades, flashes and deaths

6.6 utility damage per round and so well above the average (4.2).

Utility hit rate 37%+2 pp · Ø 35% better than 65%
Utility damage per round 6.6+2.4 · Ø 4.2 better than 94%
Enemies flashed per round 0.44+0.15 · Ø 0.29 better than 85%
Deaths per round 70%−2 pp · Ø 72% better than 67%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether asQwink3 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 103 matches, all from the last 3 months.

Kills per round (K/R)

0.98
SepOctNov

Patterns

From the last 103 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −26 ELO
26 matches · 65% win rate
Between 0:00 and 6:00 +1 ELO, win rate 55%

asQwink3 loses the most ELO on Mirage: −26 ELO, 65% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Ancient
  2. Longest win streak: 10 wins in a row · Dust 2
  3. Reached level 10 · Cache
  4. Highest rating in a match: 2.68 · Mirage
  5. Most kills in a match: 51 · Anubis

Maps in detail

from the last 103 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage26
65% better than 91%
1.02 better than 99%
106.6 better than 99%
1.43 better than 99%
63% of 180 duels better than 96%
38% of 13 situations right on the average
Dust 224
67% better than 92%
1.01 better than 99%
108.3 better than 99%
1.43 better than 99%
65% of 155 duels better than 97%
20% of 10 situations better than 9%
Anubis23
70% better than 94%
1.05 better than 99%
110.6 better than 99%
1.50 better than 99%
59% of 138 duels better than 85%
50% of 18 situations better than 80%
Ancient13
46% -
0.94 -
99.2 -
1.27-
56% of 95 duels -
0% of 7 situations -
Inferno7
71% -
0.91 -
99.7 -
1.29-
67% of 21 duels -
50% of 2 situations -
Cache6
50% -
1.03 -
114.6 -
1.49-
60% of 40 duels -
67% of 3 situations -
Nuke4
25% -
0.84 -
99.4 -
1.15-
48% of 31 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How asQwink3 plays

Across 103 matches asQwink3 averages K/R 1.00, ADR 106.9 and a rating of 1.41. Biggest strength: Rating at 1.41, better than 99% of level 10 · 2,250-2,499 ELO players. Averages 22.3 kills per match with 48% headshots. The strongest map is Anubis with a 70% win rate in 23 matches. In 83 of 103 matches the rating was 1.10 or higher (81%), in 12 it was below 0.90. In 103 matches with detailed stats: 49 4Ks and 11 aces. asQwink3 loses the most ELO on Mirage (−26 ELO, win rate 65%). Things go best on Anubis (+27 ELO, win rate 70%). Last 30 days: 96 matches, win rate 64%, net ELO +26.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.