arudasu

Lithuania
On FACEIT since 2015 104 matches tracked 32 matches in 30 days
Last updated:

How does arudasu play?

Rating 0.94 K/R 0.67 ADR 77.4 from 104 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.28 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 104 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 10% good 1.10 to 1.29 20% normal 0.90 to 1.09 25% weak 0.75 to 0.89 22% very weak below 0.75 23%
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (85 matches).

Level 8

Compared with 1,421 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 20%
Opening duels won 49%−1 pp · Ø 50% better than 38%

Clutch

Average
Last one alive

12% of 1v2s won and so well below the average (22%).

Clutch 1v1 won 38%+1 pp · Ø 37% better than 49%
Clutch 1v2 won 12%−10 pp · Ø 22% better than 7%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 68%

Weapons and aim

Average
Where do the kills come from?

39% headshots and so well below the average (47%).

Headshot rate 39%−8 pp · Ø 47% better than 11%
AWP share of kills 8%−3 pp · Ø 11% better than 47%
K/D 0.94−0.06 · Ø 1.00 better than 27%
Pistol kills per match 2.6
Knife kills 2 in 104 matches

Impact

Weakness
Damage and big rounds

1.8 MVPs per match and so well below the average (2.2).

2K rounds 11.6%−1.6 pp · Ø 13.2% better than 15%
3K rounds 3.8%−0.1 pp · Ø 3.9% better than 48%
MVPs per match 1.8−0.4 · Ø 2.2 better than 8%
4Ks and aces 15x 4K, 0 aces in 85 matches

Utility and deaths

Average
Nades, flashes and deaths

0.46 enemies flashed per round and so well above the average (0.27).

Utility hit rate 34%−1 pp · Ø 35% better than 43%
Utility damage per round 6.0+1.7 · Ø 4.3 better than 86%
Enemies flashed per round 0.46+0.19 · Ø 0.27 better than 89%
Deaths per round 71%−1 pp · Ø 72% better than 68%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
K/R +0.14, Rating +0.21, ADR +8.1, Win rate +15 pp
= Stayed the same
Nothing clear
▼ Got worse
Headshots −8 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.77
JunJulAugSepOctNov

Best month: November 2026 with 0.77. Last 3 months: 0.69 (at the start 0.55). Slightly below the average (0.72).

Patterns

From the last 104 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −17 ELO
23 matches · 48% win rate
Between 12:00 and 18:00 −70 ELO, win rate 42%

arudasu loses the most ELO on Anubis: −17 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.78 · Dust 2
  2. Most kills in a match: 43 · Mirage
  3. Longest win streak: 9 wins in a row · Dust 2

Maps in detail

from the last 104 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis23
48% better than 46%
0.66 better than 20%
75.3 better than 25%
0.94 better than 27%
53% of 76 duels better than 64%
38% of 21 situations right on the average
Dust 219
53% better than 59%
0.67 better than 23%
76.9 better than 34%
0.97 better than 35%
43% of 79 duels better than 13%
50% of 14 situations better than 80%
Mirage16
56% better than 72%
0.66 better than 18%
79.4 better than 48%
0.93 better than 22%
45% of 71 duels better than 20%
20% of 10 situations better than 10%
Nuke13
69% -
0.71 -
78.5 -
1.02-
49% of 49 duels -
20% of 5 situations -
Inferno12
33% -
0.64 -
79.1 -
0.90-
47% of 57 duels -
100% of 3 situations -
Cache11
45% -
0.65 -
73.1 -
0.96-
44% of 54 duels -
43% of 7 situations -
Ancient10
40% -
0.64 -
80.3 -
0.85-
40% of 35 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How arudasu plays

Across 104 matches arudasu averages K/R 0.67, ADR 77.4 and a rating of 0.94. Biggest strength: Utility damage per round at 6.0, better than 86% of level 8 players. Most room to improve: Headshot rate at 39%, better than only 11% of level 8 players. Averages 14.8 kills per match with 39% headshots. The strongest map is Nuke with a 69% win rate in 13 matches. In 31 of 104 matches the rating was 1.10 or higher (30%), in 47 it was below 0.90. In 85 matches with detailed stats: 15 4Ks and 0 aces. Best month by rating: November 2026 at 1.13. arudasu loses the most ELO on Anubis (−17 ELO, win rate 48%). Improved over the last three months: K/R +0.14, Rating +0.21, ADR +8.1, Win rate +15 pp. Got weaker: Headshots −8 pp. Last 30 days: 32 matches, win rate 53%, net ELO −18.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.