aruamaxxing

Brazil
On FACEIT since 2019 243 matches tracked 71 matches in 30 days
ELO ▲ 170
3,023
30-day peak: 3,172
Rank EU ▼ 2,105 places
#8,046
Brazil #30 in Brazil
30 days · prev. #5,941 · best #5,224
Last updated:

How does aruamaxxing play?

Rating 1.04 (from 205 matches) K/R 0.74 ADR 80.7 from 243 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 39%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 205 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 20% good 1.10 to 1.29 19% normal 0.90 to 1.09 24% weak 0.75 to 0.89 15% very weak below 0.75 20%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 3,000-3,499 ELO average. Higher headshot rate than the level 10 · 3,000-3,499 ELO average. Rarely on the AWP.
ClutcherHeadshotsRifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (175 matches).

3,000-3,499 ELO

Compared with 7,480 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 8% of rounds and so well below the average (11%).

Rounds with first kill 8%−3 pp · Ø 11% better than 12%
Opening duels won 49%−3 pp · Ø 52% better than 22%

Clutch

Strength
Last one alive

45% of 1v1s won and so clearly above the average (40%).

Clutch 1v1 won 45%+5 pp · Ø 40% better than 81%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 31%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 79%

Weapons and aim

Average
Where do the kills come from?

60% headshots and so well above the average (53%).

Headshot rate 60%+7 pp · Ø 53% better than 87%
AWP share of kills 1%−11 pp · Ø 12% better than 6%
K/D 1.08+0.03 · Ø 1.05 better than 50%
Pistol kills per match 2.8
Knife kills 6 in 243 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.1% of rounds and so well below the average (4.2%).

2K rounds 13.8%+0.2 pp · Ø 13.6% better than 49%
3K rounds 3.1%−1.1 pp · Ø 4.2% better than 8%
MVPs per match 2.1−0.3 · Ø 2.4 better than 16%
4Ks and aces 32x 4K, 2 aces in 175 matches

Utility and deaths

Strength
Nades, flashes and deaths

7.8 utility damage per round and so well above the average (3.9).

Utility hit rate 38%+4 pp · Ø 34% better than 81%
Utility damage per round 7.8+3.9 · Ø 3.9 better than 99%
Enemies flashed per round 0.57+0.25 · Ø 0.32 better than 96%
Deaths per round 69%−2 pp · Ø 71% better than 65%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
ELO +339
= Stayed the same
K/R at 0.74, Rating at 1.04, ADR at 80.4, Win rate at 52%
▼ Got worse
Headshots −2 pp

Sep to Oct 2026 compared with Apr to Jul 2026.

Kills per round (K/R)

0.72
AprMayJunJulAugSepOctNov

Best month: April 2026 with 0.80. Last 3 months: 0.74 (at the start 0.75). Just below the average (0.75).

Patterns

From the last 243 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −109 ELO
23 matches · 48% win rate
On Ancient −86 ELO
59 matches · 47% win rate
On Thursdays +60 ELO, win rate 46%

aruamaxxing loses the most ELO on Anubis: −109 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 33 · Ancient
  2. Highest rating in a match: 2.09 · Inferno
  3. Recorded match no. 100 · Inferno
  4. Longest win streak: 7 wins in a row · Ancient

Maps in detail

from the last 243 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage76
53% better than 42%
0.70 better than 23%
75.9 better than 20%
1.00 better than 28%
47% of 219 duels better than 19%
60% of 42 situations better than 95%
Ancient59
47% better than 23%
0.77 better than 56%
82.6 better than 52%
1.07 better than 54%
45% of 106 duels better than 13%
34% of 47 situations better than 40%
Inferno40
63% better than 55%
0.82 better than 66%
89.9 better than 71%
1.15 better than 54%
60% of 113 duels better than 67%
38% of 29 situations better than 42%
Nuke30
53% better than 34%
0.74 better than 38%
80.2 better than 39%
0.99 better than 23%
56% of 104 duels better than 63%
38% of 13 situations better than 47%
Anubis23
48% better than 27%
0.74 better than 43%
80.5 better than 44%
1.05 better than 45%
43% of 65 duels better than 8%
42% of 12 situations better than 60%
Cache14
57% -
0.70 -
75.0 -
0.92-
44% of 48 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How aruamaxxing plays

Across 243 matches aruamaxxing averages K/R 0.74 and ADR 80.7; the rating across the 205 rated matches is 1.04. Biggest strength: Utility damage per round at 7.8, better than 99% of level 10 · 3,000-3,499 ELO players. Most room to improve: 3K rounds at 3.1%, better than only 8% of level 10 · 3,000-3,499 ELO players. Averages 16.2 kills per match with 60% headshots. The strongest map is Inferno with a 63% win rate in 40 matches. In 85 of 205 matches the rating was 1.10 or higher (41%), in 70 it was below 0.90. In 175 matches with detailed stats: 32 4Ks and 2 aces. Best month by rating: September 2026 at 1.06. aruamaxxing loses the most ELO on Anubis (−109 ELO, win rate 48%). Things go best on Inferno (+133 ELO, win rate 63%). Match no. 2 of the day goes best: 58% win rate, +53 ELO. Improved over the last three months: ELO +339. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.74, Rating at 1.04, ADR at 80.4, Win rate at 52%. Last 30 days: 71 matches, win rate 55%, net ELO +13.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.