aruamaxxing

Brazil
On FACEIT since 2019 233 matches tracked 105 matches in 30 days
ELO ▲ 474
3,022
30-day peak: 3,172
Rank EU ▼ 1,916 places
#7,857
Brazil #33 in Brazil
30 days · prev. #5,941 · best #5,224
Last updated:

How does aruamaxxing play?

Rating 1.04 (from 195 matches) K/R 0.75 ADR 80.7 from 233 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 195 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 19% good 1.10 to 1.29 18% normal 0.90 to 1.09 26% weak 0.75 to 0.89 14% very weak below 0.75 19%
Player type
Clicks heads
Higher headshot rate than the level 10 · 3,000-3,499 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (165 matches).

3,000-3,499 ELO

Compared with 7,342 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 8% of rounds and so well below the average (11%).

Rounds with first kill 8%−3 pp · Ø 11% better than 12%
Opening duels won 49%−3 pp · Ø 52% better than 21%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 44%+3 pp · Ø 41% better than 75%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 25%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 80%

Weapons and aim

Average
Where do the kills come from?

61% headshots and so well above the average (53%).

Headshot rate 61%+8 pp · Ø 53% better than 90%
AWP share of kills 1%−11 pp · Ø 12% better than 6%
K/D 1.09+0.04 · Ø 1.05 better than 53%
Pistol kills per match 2.8
Knife kills 6 in 233 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.2% of rounds and so well below the average (4.2%).

2K rounds 13.7%+0.3 pp · Ø 13.4% better than 46%
3K rounds 3.2%−1.0 pp · Ø 4.2% better than 9%
MVPs per match 2.1−0.3 · Ø 2.4 better than 16%
4Ks and aces 30x 4K, 2 aces in 165 matches

Utility and deaths

Strength
Nades, flashes and deaths

7.7 utility damage per round and so well above the average (3.9).

Utility hit rate 38%+4 pp · Ø 34% better than 81%
Utility damage per round 7.7+3.8 · Ø 3.9 better than 99%
Enemies flashed per round 0.57+0.25 · Ø 0.32 better than 96%
Deaths per round 69%−2 pp · Ø 71% better than 65%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.74, Rating at 1.04, ADR at 80.7, Win rate at 53%
▼ Got worse
Headshots −2 pp

Aug to Oct 2026 compared with Apr to Jul 2026.

Kills per round (K/R)

0.73
AprMayJunJulAugSepOct

Best month: April 2026 with 0.80. Last 3 months: 0.74 (at the start 0.75). Right on the average (0.74).

Patterns

From the last 233 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −116 ELO
54 matches · 46% win rate
On Anubis −109 ELO
23 matches · 48% win rate
On Thursdays +60 ELO, win rate 46%

aruamaxxing loses the most ELO on Ancient: −116 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 33 · Ancient
  2. Highest rating in a match: 2.09 · Inferno
  3. Longest win streak: 7 wins in a row · Ancient

Maps in detail

from the last 233 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage75
52% better than 38%
0.70 better than 23%
75.7 better than 18%
0.99 better than 24%
47% of 217 duels better than 19%
60% of 42 situations better than 95%
Ancient54
46% better than 20%
0.77 better than 56%
82.1 better than 49%
1.07 better than 52%
43% of 95 duels better than 7%
31% of 42 situations better than 30%
Inferno39
62% right on the average
0.81 better than 62%
89.9 better than 71%
1.14 better than 54%
60% of 109 duels better than 68%
38% of 29 situations better than 45%
Nuke29
55% better than 39%
0.75 better than 41%
81.6 better than 45%
1.00 better than 24%
57% of 101 duels better than 67%
33% of 12 situations better than 35%
Anubis23
48% better than 26%
0.74 better than 43%
80.5 better than 43%
1.05 better than 46%
43% of 65 duels better than 8%
42% of 12 situations better than 59%
Cache12
67% -
0.73 -
76.8 -
0.98-
48% of 42 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How aruamaxxing plays

Across 233 matches aruamaxxing averages K/R 0.75 and ADR 80.7; the rating across the 195 rated matches is 1.04. Biggest strength: Utility damage per round at 7.7, better than 99% of level 10 · 3,000-3,499 ELO players. Most room to improve: 3K rounds at 3.2%, better than only 9% of level 10 · 3,000-3,499 ELO players. Averages 16.3 kills per match with 61% headshots. The strongest map is Cache with a 67% win rate in 12 matches. In 80 of 195 matches the rating was 1.10 or higher (41%), in 65 it was below 0.90. In 165 matches with detailed stats: 30 4Ks and 2 aces. Best month by rating: September 2026 at 1.06. aruamaxxing loses the most ELO on Ancient (−116 ELO, win rate 46%). Things go best on Mirage (+114 ELO, win rate 52%). Match no. 2 of the day goes best: 60% win rate, +53 ELO. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.74, Rating at 1.04, ADR at 80.7, Win rate at 53%. Last 30 days: 105 matches, win rate 58%, net ELO +99.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.