aru_neko
Name history of aru_neko
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does aru_neko play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (107 matches).
Compared with 2,629 players in this group, each player over up to their last 100 matches.
Opening
Average64% of opening duels won and so well above the average (52%).
Clutch
Average2.3 clutch kills per match and so well above the average (1.7).
Weapons and aim
Average42% headshots and so well below the average (51%).
Impact
AverageExactly 2 kills in 14.4% of rounds and so slightly above the average (13.5%).
Utility and deaths
AverageDied in 66% of rounds and so well below the average (71%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 2,500-2,749 ELO averageSep to Nov 2026 compared with Apr to Jul 2026.
Kills per round (K/R)
Best month: November 2026 with 0.90. Last 3 months: 0.79 (at the start 0.76). Clearly above the average (0.74).
Rating, 1.00 is an average match
Best month: November 2026 with 1.32. Last 3 months: 1.14 (at the start 1.09). Clearly above the average (1.04).
Damage per round (ADR)
Best month: November 2026 with 88.1. Last 3 months: 82.3 (at the start 79.1). Just above the average (81.0).
Share of headshot kills
Best month: May 2026 with 45%. Last 3 months: 41% (at the start 42%). Well below the average (51%).
Matches won (win rate)
Best month: November 2026 with 82%. Last 3 months: 57% (at the start 44%). Well above the average (51%).
Best month: November 2026 with 2,522. Last 3 months: 2,565 (at the start 1,987).
Rounds with first kill
Best month: September 2026 with 11%.
1v1 clutches won
Best month: August 2026 with 47%.
Patterns
From the last 195 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
aru_neko loses the most ELO from match 5 of the day: −76 ELO, 46% win rate
Records and milestones
from recorded matches- Most kills in a match: 41 · Mirage
- Longest win streak: 8 wins in a row · Ancient
- Recorded match no. 100 · Ancient
- Highest rating in a match: 2.26 · Dust 2
Maps in detail
from the last 195 matchesCompared with players on the same level who have at least 15 matches on the map.
How aru_neko plays
Across 195 matches aru_neko averages K/R 0.78 and ADR 80.6; the rating across the 187 rated matches is 1.12. Biggest strength: Opening duels won at 64%, better than 99% of level 10 · 2,500-2,749 ELO players. Most room to improve: Headshot rate at 42%, better than only 9% of level 10 · 2,500-2,749 ELO players. Averages 17.6 kills per match with 42% headshots. The strongest map is Inferno with a 60% win rate in 25 matches. In 96 of 187 matches the rating was 1.10 or higher (51%), in 49 it was below 0.90. In 107 matches with detailed stats: 21 4Ks and 3 aces. Best month by rating: November 2026 at 1.32. aru_neko loses the most ELO from match 5 of the day (−76 ELO, win rate 46%). Things go best on Mirage (+30 ELO, win rate 56%). Match no. 1 of the day goes best: 65% win rate, −6 ELO. Improved over the last three months: Rating +0.05, Win rate +13 pp, ELO +578. Unchanged in recent months: K/R at 0.79, ADR at 82.3, Headshots at 41%. Last 30 days: 52 matches, win rate 62%, net ELO +150.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.