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artie

Denmark
On FACEIT since 2015 337 matches tracked 81 matches in 30 days
ELO ▲ 62
3,681
30-day peak: 3,842
Rank EU ▼ 226 places
#754
Denmark #24 in Denmark
30 days · prev. #528 · best #307
Last updated:

How does artie play?

Rating 1.01 K/R 0.71 ADR 78.7 from 337 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 12%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 337 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 19% good 1.10 to 1.29 15% normal 0.90 to 1.09 26% weak 0.75 to 0.89 18% very weak below 0.75 20%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (278 matches).

3,500+ ELO

Compared with 1,592 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so well below the average (53%).

Rounds with first kill 10%−1 pp · Ø 11% better than 28%
Opening duels won 47%−6 pp · Ø 53% better than 4%

Clutch

Average
Last one alive

18% of 1v2s won and so slightly below the average (22%).

Clutch 1v1 won 38%−3 pp · Ø 41% better than 39%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 21%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 50%

Weapons and aim

Average
Where do the kills come from?

1.00 K/D and so slightly below the average (1.09).

Headshot rate 53%−1 pp · Ø 54% better than 43%
AWP share of kills 4%−9 pp · Ø 13% better than 30%
K/D 1.00−0.09 · Ø 1.09 better than 9%
Pistol kills per match 2.5
Knife kills 14 in 337 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 12.6% of rounds and so clearly below the average (14.0%).

2K rounds 12.6%−1.4 pp · Ø 14.0% better than 10%
3K rounds 3.8%−0.7 pp · Ø 4.5% better than 17%
MVPs per match 2.3−0.2 · Ø 2.5 better than 19%
4Ks and aces 37x 4K, 10 aces in 278 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.54 enemies flashed per round and so well above the average (0.33).

Utility hit rate 40%+6 pp · Ø 34% better than 89%
Utility damage per round 5.4+1.5 · Ø 3.9 better than 87%
Enemies flashed per round 0.54+0.21 · Ø 0.33 better than 94%
Deaths per round 71%+1 pp · Ø 70% better than 30%

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
ELO +470
= Stayed the same
Win rate at 55%
▼ Got worse
K/R −0.09, Rating −0.12, ADR −9.2, Headshots −2 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.69
JunJulAugSepOctNov

Best month: July 2026 with 0.81. Last 3 months: 0.67 (at the start 0.76). Clearly below the average (0.77).

Patterns

From the last 337 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −17 ELO
74 matches · 46% win rate
In match 2 of the day +91 ELO
64 matches · 50% win rate
Between 18:00 and 24:00 +34 ELO, win rate 50%
On Mondays +185 ELO, win rate 50%

artie loses the most ELO on Ancient: −17 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Cache
  2. Recorded match no. 250 · Cache
  3. Highest rating in a match: 1.89 · Ancient
  4. Longest win streak: 7 wins in a row · Inferno

Maps in detail

from the last 337 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage96
56% better than 46%
0.70 better than 10%
75.7 better than 8%
0.99 better than 12%
48% of 445 duels better than 13%
38% of 40 situations better than 46%
Ancient74
46% better than 13%
0.71 better than 15%
78.6 better than 18%
0.98 better than 12%
52% of 346 duels better than 37%
36% of 45 situations better than 42%
Nuke48
60% right on the average
0.75 better than 29%
83.2 better than 38%
1.05 better than 29%
52% of 256 duels better than 37%
27% of 22 situations better than 23%
Inferno39
59% better than 61%
0.73 better than 43%
81.6 better than 48%
1.06 right on the average
42% of 180 duels better than 3%
22% of 23 situations better than 13%
Anubis36
58% better than 54%
0.70 better than 14%
76.1 better than 12%
0.97 better than 11%
48% of 164 duels better than 18%
50% of 24 situations better than 75%
Cache30
70% better than 89%
0.76 better than 56%
84.4 better than 65%
1.11 better than 67%
49% of 142 duels better than 32%
68% of 19 situations better than 94%
Dust 213
31% -
0.65 -
74.1 -
0.90-
31% of 49 duels -
23% of 13 situations -

Compared with players on the same level who have at least 15 matches on the map.

How artie plays

Across 337 matches artie averages K/R 0.71, ADR 78.7 and a rating of 1.01. Biggest strength: Utility hit rate at 40%, better than 89% of level 10 · 3,500+ ELO players. Most room to improve: Opening duels won at 47%, better than only 4% of level 10 · 3,500+ ELO players. Averages 16.0 kills per match with 53% headshots. The strongest map is Cache with a 70% win rate in 30 matches. In 118 of 337 matches the rating was 1.10 or higher (35%), in 131 it was below 0.90. In 278 matches with detailed stats: 37 4Ks and 10 aces. Best month by rating: July 2026 at 1.14. artie loses the most ELO on Ancient (−17 ELO, win rate 46%). Things go best on Anubis (+195 ELO, win rate 58%). Match no. 4 of the day goes best: 61% win rate, +119 ELO. Improved over the last three months: ELO +470. Got weaker: K/R −0.09, Rating −0.12, ADR −9.2, Headshots −2 pp. Unchanged in recent months: Win rate at 55%. Last 30 days: 81 matches, win rate 52%, net ELO +122.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.