articuno9

Brazil
On FACEIT since 2020 385 matches tracked 84 matches in 30 days
ELO ▼ 10
2,684
30-day peak: 2,929
Rank SA ▼ 205 places
#634
Brazil #565 in Brazil
30 days · prev. #429 · best #237
Last updated:

How does articuno9 play?

Rating 1.05 K/R 0.74 ADR 79.6 from 385 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 50%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 385 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 20% good 1.10 to 1.29 20% normal 0.90 to 1.09 23% weak 0.75 to 0.89 17% very weak below 0.75 19%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (338 matches).

2,500-2,749 ELO

Compared with 2,679 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

51% of opening duels won and so just below the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 43%
Opening duels won 51%−1 pp · Ø 52% better than 42%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 38%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 32%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 27%

Weapons and aim

Average
Where do the kills come from?

52% headshots and so just above the average (51%).

Headshot rate 52%+1 pp · Ø 51% better than 58%
AWP share of kills 8%−4 pp · Ø 12% better than 44%
K/D 1.07+0.03 · Ø 1.04 better than 55%
Pistol kills per match 2.9
Knife kills 7 in 385 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.8% of rounds and so slightly below the average (13.5%).

2K rounds 12.8%−0.7 pp · Ø 13.5% better than 26%
3K rounds 3.7%−0.5 pp · Ø 4.2% better than 29%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 51x 4K, 6 aces in 338 matches

Utility and deaths

Average
Nades, flashes and deaths

0.48 enemies flashed per round and so well above the average (0.30).

Utility hit rate 31%−4 pp · Ø 35% better than 24%
Utility damage per round 3.3−0.8 · Ø 4.1 better than 26%
Enemies flashed per round 0.48+0.18 · Ø 0.30 better than 90%
Deaths per round 69%−2 pp · Ø 71% better than 74%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
ELO +383
= Stayed the same
Headshots at 52%
▼ Got worse
K/R −0.15, Rating −0.21, ADR −16.3, Win rate −5 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.60
JunJulAugSepOctNov

Best month: July 2026 with 0.92. Last 3 months: 0.69 (at the start 0.84). Clearly below the average (0.75).

Patterns

From the last 385 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −115 ELO
99 matches · 49% win rate
In match 4 of the day −104 ELO
57 matches · 40% win rate
On Tuesdays −221 ELO, win rate 39%

articuno9 loses the most ELO in match 1 of the day: −115 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Dust 2
  2. Most kills in a match: 52 · Mirage
  3. Longest win streak: 9 wins in a row · Vertigo
  4. Reached level 10 · Mirage
  5. Highest rating in a match: 2.84 · Cache

Maps in detail

from the last 385 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage163
48% better than 32%
0.72 better than 36%
77.9 better than 31%
1.01 better than 38%
49% of 751 duels better than 33%
34% of 90 situations better than 38%
Dust 296
60% better than 77%
0.75 right on the average
81.0 better than 48%
1.10 better than 66%
53% of 405 duels better than 58%
39% of 57 situations better than 52%
Anubis39
51% better than 44%
0.78 better than 67%
81.4 better than 49%
1.10 better than 68%
56% of 190 duels better than 73%
16% of 19 situations better than 7%
Ancient37
54% better than 55%
0.74 better than 43%
79.5 better than 35%
1.04 better than 47%
60% of 136 duels better than 89%
40% of 25 situations better than 54%
Cache26
65% better than 75%
0.77 better than 66%
80.7 better than 50%
1.11 better than 73%
52% of 130 duels better than 55%
44% of 9 situations better than 64%
Nuke15
53% better than 39%
0.73 better than 32%
78.6 better than 28%
0.96 better than 16%
46% of 57 duels better than 15%
56% of 9 situations better than 86%
Inferno7
71% -
0.70 -
83.3 -
1.02-
53% of 36 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How articuno9 plays

Across 385 matches articuno9 averages K/R 0.74, ADR 79.6 and a rating of 1.05. Most room to improve: Utility hit rate at 31%, better than only 24% of level 10 · 2,500-2,749 ELO players. Averages 16.4 kills per match with 52% headshots. The strongest map is Cache with a 65% win rate in 26 matches. In 158 of 385 matches the rating was 1.10 or higher (41%), in 138 it was below 0.90. In 338 matches with detailed stats: 51 4Ks and 6 aces. Best month by rating: July 2026 at 1.30. articuno9 loses the most ELO in match 1 of the day (−115 ELO, win rate 49%). Things go best in match 2 of the day (+233 ELO, win rate 61%). From match no. 5 of the day on, things go best: 63% win rate, +231 ELO. Improved over the last three months: ELO +383. Got weaker: K/R −0.15, Rating −0.21, ADR −16.3, Win rate −5 pp. Unchanged in recent months: Headshots at 52%. Last 30 days: 84 matches, win rate 50%, net ELO −56.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.