artemiy666

Thailand
On FACEIT since 2024 200 matches tracked 95 matches in 30 days
Last updated:

How does artemiy666 play?

Rating 1.01 K/R 0.72 ADR 78.4 from 200 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 34%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 200 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 20% good 1.10 to 1.29 21% normal 0.90 to 1.09 20% weak 0.75 to 0.89 19% very weak below 0.75 22%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (179 matches).

2,500-2,749 ELO

Compared with 2,629 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (11%).

Rounds with first kill 8%−3 pp · Ø 11% better than 14%
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 37%−3 pp · Ø 40% better than 40%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 82%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so well below the average (51%).

Headshot rate 45%−6 pp · Ø 51% better than 19%
AWP share of kills 12%0 pp · Ø 12% right on the average
K/D 1.03−0.01 · Ø 1.04 better than 42%
Pistol kills per match 2.8
Knife kills 7 in 200 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.2% of rounds and so clearly below the average (4.1%).

2K rounds 13.2%−0.3 pp · Ø 13.5% better than 39%
3K rounds 3.2%−0.9 pp · Ø 4.1% better than 11%
MVPs per match 2.0−0.4 · Ø 2.4 better than 12%
4Ks and aces 33x 4K, 1 ace in 179 matches

Utility and deaths

Average
Nades, flashes and deaths

0.40 enemies flashed per round and so well above the average (0.30).

Utility hit rate 33%−2 pp · Ø 35% better than 39%
Utility damage per round 4.6+0.4 · Ø 4.2 better than 67%
Enemies flashed per round 0.40+0.10 · Ø 0.30 better than 78%
Deaths per round 70%−1 pp · Ø 71% better than 63%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
ELO +80
= Stayed the same
K/R at 0.73, Rating at 1.01, ADR at 78.4
▼ Got worse
Headshots −2 pp, Win rate −5 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.69
JunJulAugSepOctNov

Best month: July 2026 with 0.75. Last 3 months: 0.73 (at the start 0.71). Just below the average (0.74).

Patterns

From the last 200 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −115 ELO
35 matches · 43% win rate
In match 1 of the day −75 ELO
41 matches · 41% win rate
Between 12:00 and 18:00 −25 ELO, win rate 36%
On Mondays −78 ELO, win rate 41%

artemiy666 loses the most ELO in match 2 of the day: −115 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Anubis
  2. Recorded match no. 100 · Mirage
  3. Highest rating in a match: 1.76 · Mirage
  4. Most kills in a match: 38 · Dust 2

Maps in detail

from the last 200 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage69
51% better than 44%
0.73 better than 41%
79.9 better than 43%
1.00 better than 35%
49% of 257 duels better than 35%
40% of 58 situations better than 57%
Dust 251
61% better than 79%
0.75 right on the average
80.3 better than 46%
1.05 right on the average
53% of 163 duels better than 58%
42% of 38 situations better than 58%
Ancient30
43% better than 19%
0.69 better than 22%
75.0 better than 17%
0.97 better than 26%
50% of 94 duels better than 39%
24% of 17 situations better than 16%
Anubis24
63% better than 80%
0.69 better than 24%
73.4 better than 12%
1.00 better than 36%
54% of 81 duels better than 62%
42% of 24 situations better than 58%
Nuke13
54% -
0.71 -
76.9 -
0.99-
62% of 26 duels -
46% of 13 situations -
Inferno9
22% -
0.73 -
83.2 -
1.04-
58% of 33 duels -
50% of 2 situations -
Cache3
0% -
0.69 -
76.4 -
0.83-
46% of 13 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How artemiy666 plays

Across 200 matches artemiy666 averages K/R 0.72, ADR 78.4 and a rating of 1.01. Most room to improve: 3K rounds at 3.2%, better than only 11% of level 10 · 2,500-2,749 ELO players. Averages 15.8 kills per match with 45% headshots. The strongest map is Anubis with a 63% win rate in 24 matches. In 80 of 200 matches the rating was 1.10 or higher (40%), in 81 it was below 0.90. In 179 matches with detailed stats: 33 4Ks and 1 ace. Best month by rating: July 2026 at 1.07. artemiy666 loses the most ELO in match 2 of the day (−115 ELO, win rate 43%). Things go best in match 4 of the day (+85 ELO, win rate 69%). Match no. 4 of the day goes best: 69% win rate, +85 ELO. Improved over the last three months: ELO +80. Got weaker: Headshots −2 pp, Win rate −5 pp. Unchanged in recent months: K/R at 0.73, Rating at 1.01, ADR at 78.4. Last 30 days: 95 matches, win rate 57%, net ELO −286.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.