art_is_fast

Czech Republic
On FACEIT since 2019 105 matches tracked 38 matches in 30 days
ELO ▲ 44
2,216
30-day peak: 2,227
Rank EU
#135,137
Czech Republic #1,118 in Czech Republic
Last updated:

How does art_is_fast play?

Rating 1.22 K/R 0.86 ADR 91.8 from 105 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 94%
1.22
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.43 ConsistencyShare of matches with a rating of 0.90 or higher. 79%
Rating distribution from 105 matches
outstanding 1.80 and up 9% strong 1.30 to 1.79 34% good 1.10 to 1.29 16% normal 0.90 to 1.09 20% weak 0.75 to 0.89 9% very weak below 0.75 12%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
Multi-killsClutcherEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (89 matches).

2,001-2,249 ELO

Compared with 2,127 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

58% of opening duels won and so well above the average (51%).

Rounds with first kill 13%+3 pp · Ø 10% better than 84%
Opening duels won 58%+7 pp · Ø 51% better than 92%

Clutch

Average
Last one alive

28% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 41%+3 pp · Ø 38% better than 65%
Clutch 1v2 won 28%+7 pp · Ø 21% better than 85%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 64%

Weapons and aim

Average
Where do the kills come from?

1.28 K/D and so well above the average (1.03).

Headshot rate 48%−1 pp · Ø 49% better than 44%
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 1.28+0.25 · Ø 1.03 better than 96%
Pistol kills per match 3.0
Knife kills 2 in 105 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.3% of rounds and so well above the average (4.1%).

2K rounds 16.6%+3.2 pp · Ø 13.4% better than 96%
3K rounds 6.3%+2.2 pp · Ø 4.1% better than 97%
MVPs per match 2.6+0.3 · Ø 2.3 better than 78%
4Ks and aces 26x 4K, 1 ace in 89 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 36%+1 pp · Ø 35% better than 57%
Utility damage per round 4.1−0.1 · Ø 4.2 better than 49%
Enemies flashed per round 0.34+0.05 · Ø 0.29 better than 67%
Deaths per round 68%−4 pp · Ø 72% better than 88%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether art_is_fast is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 89 matches from the last 3 months and 16 before.

Kills per round (K/R)

0.93
AprMayJunJulAugSepOctNov

Best month: September 2026 with 0.96.

Patterns

From the last 105 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −10 ELO
40 matches · 58% win rate
In match 2 of the day ±0 ELO
27 matches · 44% win rate

art_is_fast loses the most ELO on Mirage: −10 ELO, 58% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Nuke
  2. Most kills in a match: 35 · Mirage
  3. Longest win streak: 6 wins in a row · Cache
  4. Highest rating in a match: 2.42 · Mirage

Maps in detail

from the last 105 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage40
58% better than 75%
0.88 better than 93%
94.1 better than 94%
1.28 better than 96%
56% of 206 duels better than 79%
50% of 18 situations better than 82%
Dust 218
72% better than 98%
0.89 better than 94%
95.4 better than 95%
1.24 better than 93%
53% of 77 duels better than 61%
38% of 13 situations right on the average
Ancient15
80% better than 99%
0.82 better than 81%
85.8 better than 71%
1.17 better than 87%
57% of 67 duels better than 81%
40% of 10 situations better than 56%
Nuke9
44% -
0.92 -
95.3 -
1.29-
63% of 32 duels -
25% of 8 situations -
Cache8
25% -
0.82 -
88.9 -
1.11-
52% of 42 duels -
0% of 4 situations -
Inferno8
38% -
0.75 -
81.9 -
1.02-
63% of 30 duels -
33% of 6 situations -
Anubis7
43% -
0.90 -
90.9 -
1.21-
60% of 47 duels -
22% of 9 situations -

Compared with players on the same level who have at least 15 matches on the map.

How art_is_fast plays

Across 105 matches art_is_fast averages K/R 0.86, ADR 91.8 and a rating of 1.22. Biggest strength: 3K rounds at 6.3%, better than 97% of level 10 · 2,001-2,249 ELO players. Averages 19.2 kills per match with 48% headshots. The strongest map is Ancient with a 80% win rate in 15 matches. In 62 of 105 matches the rating was 1.10 or higher (59%), in 22 it was below 0.90. In 89 matches with detailed stats: 26 4Ks and 1 ace. Best month by rating: September 2026 at 1.31. art_is_fast loses the most ELO on Mirage (−10 ELO, win rate 58%). Things go best in match 1 of the day (+13 ELO, win rate 65%). Match no. 1 of the day goes best: 65% win rate, +13 ELO. Last 30 days: 38 matches, win rate 50%, net ELO −6.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.