art_em666

China
On FACEIT since 2024 156 matches tracked 62 matches in 30 days
Last updated:

How does art_em666 play?

Rating 1.17 (from 132 matches) K/R 0.82 ADR 80.8 from 156 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 91%
1.17
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 78%
Rating distribution from 132 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 30% good 1.10 to 1.29 20% normal 0.90 to 1.09 23% weak 0.75 to 0.89 11% very weak below 0.75 11%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average.
Clutcher
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (83 matches).

2,001-2,249 ELO

Compared with 2,179 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

61% of opening duels won and so well above the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 61%+10 pp · Ø 51% better than 98%

Clutch

Average
Last one alive

2.3 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 32%−7 pp · Ø 39% better than 20%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 41%
Clutch kills per match 2.3+0.6 · Ø 1.7 better than 93%

Weapons and aim

Average
Where do the kills come from?

1.25 K/D and so well above the average (1.03).

Headshot rate 46%−3 pp · Ø 49% better than 31%
AWP share of kills 10%−1 pp · Ø 11% better than 54%
K/D 1.25+0.22 · Ø 1.03 better than 96%
Pistol kills per match 2.7
Knife kills 2 in 156 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.3% of rounds and so clearly above the average (13.4%).

2K rounds 15.3%+1.9 pp · Ø 13.4% better than 87%
3K rounds 4.2%+0.1 pp · Ø 4.1% better than 56%
MVPs per match 2.4+0.1 · Ø 2.3 better than 61%
4Ks and aces 11x 4K, 2 aces in 83 matches

Utility and deaths

Average
Nades, flashes and deaths

0.02 enemies flashed per round and so well below the average (0.29).

Utility hit rate 31%−5 pp · Ø 36% better than 22%
Utility damage per round 1.0−3.3 · Ø 4.3 better than 1%
Enemies flashed per round 0.02−0.27 · Ø 0.29 better than 1%
Deaths per round 65%−7 pp · Ø 72% better than 98%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +9 pp, ELO +585
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.08, Rating −0.14, ADR −5.3, Headshots −2 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.75
JunJulAugSepOctNov

Best month: August 2026 with 0.88. Last 3 months: 0.77 (at the start 0.85). Slightly above the average (0.74).

Patterns

From the last 156 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −32 ELO
25 matches · 48% win rate
On Anubis −6 ELO
24 matches · 50% win rate
Between 6:00 and 12:00 −3 ELO, win rate 48%
On Thursdays −6 ELO, win rate 43%

art_em666 loses the most ELO in match 3 of the day: −32 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Reached level 10 · Dust 2
  2. Recorded match no. 100 · Mirage
  3. Longest win streak: 7 wins in a row · Anubis
  4. Highest rating in a match: 2.48 · Dust 2
  5. Most kills in a match: 39 · Nuke

Maps in detail

from the last 156 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage52
58% better than 76%
0.84 better than 88%
82.3 better than 59%
1.24 better than 95%
63% of 156 duels better than 96%
36% of 42 situations better than 44%
Dust 242
55% better than 63%
0.83 better than 86%
82.0 better than 59%
1.21 better than 92%
61% of 94 duels better than 93%
24% of 29 situations better than 16%
Anubis24
50% right on the average
0.80 better than 77%
79.3 better than 43%
1.08 better than 67%
62% of 47 duels better than 95%
17% of 23 situations better than 8%
Nuke18
56% better than 60%
0.80 better than 72%
82.3 better than 54%
1.11 better than 68%
67% of 61 duels better than 98%
56% of 18 situations better than 85%
Inferno9
44% -
0.76 -
75.0 -
1.04-
43% of 21 duels -
29% of 7 situations -
Ancient8
63% -
0.78 -
76.1 -
1.15-
58% of 12 duels -
70% of 10 situations -
Cache3
33% -
0.71 -
73.8 -
0.74-
0% of 2 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How art_em666 plays

Across 156 matches art_em666 averages K/R 0.82 and ADR 80.8; the rating across the 132 rated matches is 1.17. Biggest strength: Opening duels won at 61%, better than 98% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 1.0, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 17.9 kills per match with 46% headshots. The strongest map is Mirage with a 58% win rate in 52 matches. In 72 of 132 matches the rating was 1.10 or higher (55%), in 29 it was below 0.90. In 83 matches with detailed stats: 11 4Ks and 2 aces. Best month by rating: June 2026 at 1.29. art_em666 loses the most ELO in match 3 of the day (−32 ELO, win rate 48%). Things go best from match 5 of the day (+82 ELO, win rate 72%). From match no. 5 of the day on, things go best: 72% win rate, +82 ELO. Improved over the last three months: Win rate +9 pp, ELO +585. Got weaker: K/R −0.08, Rating −0.14, ADR −5.3, Headshots −2 pp. Last 30 days: 62 matches, win rate 60%, net ELO +98.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.