art_em666
Name history of art_em666
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does art_em666 play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (83 matches).
Compared with 2,179 players in this group, each player over up to their last 100 matches.
Opening
Average61% of opening duels won and so well above the average (51%).
Clutch
Average2.3 clutch kills per match and so well above the average (1.7).
Weapons and aim
Average1.25 K/D and so well above the average (1.03).
Impact
AverageExactly 2 kills in 15.3% of rounds and so clearly above the average (13.4%).
Utility and deaths
Average0.02 enemies flashed per round and so well below the average (0.29).
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageSep to Nov 2026 compared with Jun to Aug 2026.
Kills per round (K/R)
Best month: August 2026 with 0.88. Last 3 months: 0.77 (at the start 0.85). Slightly above the average (0.74).
Rating, 1.00 is an average match
Best month: June 2026 with 1.29. Last 3 months: 1.09 (at the start 1.23). Clearly above the average (1.03).
Damage per round (ADR)
Best month: August 2026 with 84.5. Last 3 months: 77.7 (at the start 83.0). Slightly below the average (80.7).
Share of headshot kills
Best month: August 2026 with 50%. Last 3 months: 45% (at the start 47%). Clearly below the average (49%).
Matches won (win rate)
Best month: August 2026 with 60%. Last 3 months: 60% (at the start 51%). Well above the average (50%).
Best month: November 2026 with 2,010. Last 3 months: 2,002 (at the start 1,417).
Rounds with first kill
Best month: October 2026 with 11%.
1v1 clutches won
Best month: August 2026 with 35%.
Patterns
From the last 156 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
art_em666 loses the most ELO in match 3 of the day: −32 ELO, 48% win rate
Records and milestones
from recorded matches- Reached level 10 · Dust 2
- Recorded match no. 100 · Mirage
- Longest win streak: 7 wins in a row · Anubis
- Highest rating in a match: 2.48 · Dust 2
- Most kills in a match: 39 · Nuke
Maps in detail
from the last 156 matchesCompared with players on the same level who have at least 15 matches on the map.
How art_em666 plays
Across 156 matches art_em666 averages K/R 0.82 and ADR 80.8; the rating across the 132 rated matches is 1.17. Biggest strength: Opening duels won at 61%, better than 98% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 1.0, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 17.9 kills per match with 46% headshots. The strongest map is Mirage with a 58% win rate in 52 matches. In 72 of 132 matches the rating was 1.10 or higher (55%), in 29 it was below 0.90. In 83 matches with detailed stats: 11 4Ks and 2 aces. Best month by rating: June 2026 at 1.29. art_em666 loses the most ELO in match 3 of the day (−32 ELO, win rate 48%). Things go best from match 5 of the day (+82 ELO, win rate 72%). From match no. 5 of the day on, things go best: 72% win rate, +82 ELO. Improved over the last three months: Win rate +9 pp, ELO +585. Got weaker: K/R −0.08, Rating −0.14, ADR −5.3, Headshots −2 pp. Last 30 days: 62 matches, win rate 60%, net ELO +98.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.