arno3k

France
On FACEIT since 2017 389 matches tracked 108 matches in 30 days
Last updated:
Next update possible in 3m 43s

How does arno3k play?

Rating 0.94 K/R 0.67 ADR 74.4 from 389 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 12%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 51%
Rating distribution from 389 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 12% good 1.10 to 1.29 15% normal 0.90 to 1.09 24% weak 0.75 to 0.89 21% very weak below 0.75 28%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (321 matches).

2,250-2,499 ELO

Compared with 2,408 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

45% of opening duels won and so well below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 45%−6 pp · Ø 51% better than 7%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 74%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 46%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 26%

Weapons and aim

Average
Where do the kills come from?

0.92 K/D and so clearly below the average (1.03).

Headshot rate 49%−1 pp · Ø 50% better than 44%
AWP share of kills 4%−8 pp · Ø 12% better than 25%
K/D 0.92−0.11 · Ø 1.03 better than 10%
Pistol kills per match 2.4
Knife kills 9 in 389 matches

Impact

Weakness
Damage and big rounds

2.0 MVPs per match and so well below the average (2.3).

2K rounds 12.2%−1.2 pp · Ø 13.4% better than 17%
3K rounds 3.5%−0.6 pp · Ø 4.1% better than 23%
MVPs per match 2.0−0.3 · Ø 2.3 better than 14%
4Ks and aces 38x 4K, 7 aces in 321 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.55 enemies flashed per round and so well above the average (0.29).

Utility hit rate 39%+4 pp · Ø 35% better than 77%
Utility damage per round 5.7+1.5 · Ø 4.2 better than 85%
Enemies flashed per round 0.55+0.26 · Ø 0.29 better than 95%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Win rate +5 pp, ELO +322
= Stayed the same
K/R at 0.68, Rating at 0.96, ADR at 75.9
▼ Got worse
Headshots −3 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.70
JunJulAugSepOctNov

Best month: November 2026 with 0.70. Last 3 months: 0.68 (at the start 0.65). Clearly below the average (0.74).

Patterns

From the last 389 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −87 ELO
38 matches · 50% win rate
On Nuke −67 ELO
36 matches · 44% win rate
On Mondays −16 ELO, win rate 39%

arno3k loses the most ELO on Ancient: −87 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.97 · Dust 2
  2. Recorded match no. 250 · Cache
  3. Longest win streak: 10 wins in a row · Inferno
  4. Most kills in a match: 36 · Dust 2

Maps in detail

from the last 389 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2122
50% better than 44%
0.67 better than 16%
75.0 better than 19%
0.96 better than 23%
43% of 523 duels better than 10%
41% of 58 situations better than 60%
Inferno73
62% better than 71%
0.70 better than 27%
79.0 better than 32%
1.01 better than 31%
49% of 321 duels better than 29%
28% of 39 situations better than 26%
Anubis40
48% better than 35%
0.70 better than 28%
76.5 better than 25%
0.98 better than 28%
45% of 161 duels better than 16%
33% of 21 situations better than 39%
Mirage39
41% better than 12%
0.63 better than 7%
70.2 better than 6%
0.89 better than 8%
41% of 181 duels better than 6%
31% of 16 situations better than 28%
Ancient38
50% better than 42%
0.66 better than 12%
75.2 better than 18%
0.90 better than 10%
47% of 204 duels better than 21%
36% of 14 situations better than 45%
Cache36
42% -
0.65 -
69.1 -
0.89-
45% of 139 duels -
62% of 26 situations -
Nuke36
44% better than 16%
0.60 better than 3%
71.4 better than 11%
0.83 better than 3%
46% of 180 duels better than 15%
52% of 21 situations better than 80%
Vertigo4
25% -
0.62 -
71.1 -
0.84-
31% of 16 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How arno3k plays

Across 389 matches arno3k averages K/R 0.67, ADR 74.4 and a rating of 0.94. Biggest strength: Utility damage per round at 5.7, better than 85% of level 10 · 2,250-2,499 ELO players. Most room to improve: Opening duels won at 45%, better than only 7% of level 10 · 2,250-2,499 ELO players. Averages 14.6 kills per match with 49% headshots. The strongest map is Inferno with a 62% win rate in 73 matches. In 107 of 389 matches the rating was 1.10 or higher (28%), in 190 it was below 0.90. In 321 matches with detailed stats: 38 4Ks and 7 aces. Best month by rating: November 2026 at 0.97. arno3k loses the most ELO on Ancient (−87 ELO, win rate 50%). Things go best on Inferno (+93 ELO, win rate 62%). Match no. 3 of the day goes best: 56% win rate, −142 ELO. Improved over the last three months: Win rate +5 pp, ELO +322. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.68, Rating at 0.96, ADR at 75.9. Last 30 days: 108 matches, win rate 52%, net ELO +181.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.