armk4m

Argentina
FACEIT verified FACEIT verified On FACEIT since 2019 124 matches tracked 19 matches in 30 days
ELO ▲ 69
2,112
30-day peak: 2,112
Rank SA ▼ 365 places
#4,723
Argentina #990 in Argentina
30 days · prev. #4,358 · best #4,358
Last updated:

How does armk4m play?

Rating 0.93 (from 74 matches) K/R 0.63 ADR 68.7 from 124 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 11%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.26 ConsistencyShare of matches with a rating of 0.90 or higher. 51%
Rating distribution from 74 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 11% good 1.10 to 1.29 18% normal 0.90 to 1.09 23% weak 0.75 to 0.89 20% very weak below 0.75 28%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (59 matches).

2,001-2,249 ELO

Compared with 2,069 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 31%
Opening duels won 52%+1 pp · Ø 51% better than 59%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 29%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 21%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 12%

Weapons and aim

Average
Where do the kills come from?

0.91 K/D and so clearly below the average (1.03).

Headshot rate 46%−3 pp · Ø 49% better than 31%
AWP share of kills 18%+7 pp · Ø 11% better than 83%
K/D 0.91−0.12 · Ø 1.03 better than 11%
Pistol kills per match 2.2 from the last 121

Impact

Weakness
Damage and big rounds

1.8 MVPs per match and so well below the average (2.3).

2K rounds 11.4%−2.0 pp · Ø 13.4% better than 9%
3K rounds 3.5%−0.6 pp · Ø 4.1% better than 24%
MVPs per match 1.8−0.5 · Ø 2.3 better than 5%
4Ks and aces 4x 4K, 2 aces in 59 matches

Utility and deaths

Average
Nades, flashes and deaths

0.44 enemies flashed per round and so well above the average (0.29).

Utility hit rate 34%−1 pp · Ø 35% better than 43%
Utility damage per round 3.5−0.8 · Ø 4.3 better than 32%
Enemies flashed per round 0.44+0.15 · Ø 0.29 better than 85%
Deaths per round 70%−2 pp · Ø 72% better than 73%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.05, Rating +0.17, ADR +11.3, Win rate +27 pp, ELO +56
= Stayed the same
Nothing clear
▼ Got worse
Headshots −4 pp

Sep to Nov 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.67
AprMayJunJulAugSepOctNov

Best month: July 2026 with 0.67. Last 3 months: 0.67 (at the start 0.62). Clearly below the average (0.74).

Patterns

From the last 121 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −14 ELO
39 matches · 54% win rate
With lokomotioN1 on the team no ELO value
65 matches · 52% win rate
On Sundays ±0 ELO, win rate 50%

armk4m loses the most ELO on Dust 2: −14 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 44 · Dust 2
  2. Highest rating in a match: 1.58 · Dust 2
  3. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 121 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 239
54% better than 63%
0.64 better than 9%
68.6 better than 4%
0.96 better than 23%
49% of 83 duels better than 38%
31% of 16 situations better than 29%
Mirage34
56% better than 68%
0.64 better than 9%
68.8 better than 4%
0.95 better than 23%
54% of 84 duels better than 68%
42% of 12 situations better than 62%
Anubis18
50% better than 43%
0.61 better than 3%
68.8 better than 3%
0.89-
46% of 41 duels better than 22%
29% of 7 situations better than 26%
Cache16
75% -
0.65 -
68.2 -
0.85-
55% of 11 duels -
100% of 1 situations -
Nuke11
73% -
0.62 -
70.3 -
0.92-
51% of 39 duels -
45% of 11 situations -

Compared with players on the same level who have at least 15 matches on the map.

How armk4m plays

Across 124 matches armk4m averages K/R 0.63 and ADR 68.7; the rating across the 74 rated matches is 0.93. Most room to improve: Damage per round (ADR) at 68.7, better than only 2% of level 10 · 2,001-2,249 ELO players. Averages 14.2 kills per match with 46% headshots. The strongest map is Cache with a 75% win rate in 16 matches. In 21 of 74 matches the rating was 1.10 or higher (28%), in 36 it was below 0.90. In 59 matches with detailed stats: 4 4Ks and 2 aces. Best month by rating: September 2026 at 1.03. armk4m loses the most ELO on Dust 2 (−14 ELO, win rate 54%). Things go best on Mirage (+19 ELO, win rate 56%). Improved over the last three months: K/R +0.05, Rating +0.17, ADR +11.3, Win rate +27 pp, ELO +56. Got weaker: Headshots −4 pp. Last 30 days: 19 matches, win rate 68%, net ELO −60.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.