arlli

XK
224 matches tracked
Last updated:

How does arlli play?

Rating 1.04 (from 184 matches) K/R 0.77 ADR 83.3 from 224 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 48%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 184 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 22% good 1.10 to 1.29 13% normal 0.90 to 1.09 22% weak 0.75 to 0.89 15% very weak below 0.75 24%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,500-2,749 ELO average.
Headshots
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (124 matches).

2,500-2,749 ELO

Compared with 2,321 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 57%
Opening duels won 48%−3 pp · Ø 51% better than 18%

Clutch

Average
Last one alive

51% of 1v1s won and so well above the average (38%).

Clutch 1v1 won 51%+13 pp · Ø 38% better than 95%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 74%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 28%

Weapons and aim

Average
Where do the kills come from?

59% headshots and so well above the average (51%).

Headshot rate 59%+8 pp · Ø 51% better than 91%
AWP share of kills 6%−5 pp · Ø 11% better than 34%
K/D 1.04+0.01 · Ø 1.03 better than 47%
Pistol kills per match 3.1
Knife kills 4 in 224 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 11.5% of rounds and so clearly below the average (13.2%).

2K rounds 11.5%−1.7 pp · Ø 13.2% better than 7%
3K rounds 5.2%+1.1 pp · Ø 4.1% better than 85%
MVPs per match 2.5+0.2 · Ø 2.3 better than 66%
4Ks and aces 20x 4K, 4 aces in 124 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 32%−3 pp · Ø 35% better than 30%
Utility damage per round 3.2−0.9 · Ø 4.1 better than 25%
Enemies flashed per round 0.45+0.14 · Ø 0.31 better than 85%
Deaths per round 75%+3 pp · Ø 72% better than 11%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.12, Rating −0.15, ADR −10.7, Headshots −3 pp, Win rate −11 pp, ELO −479

Aug to Sep 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.63
MayJunJulAugSepOct

Best month: June 2026 with 0.89. Last 3 months: 0.73 (at the start 0.85). Just below the average (0.74).

Patterns

From the last 224 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −54 ELO
45 matches · 60% win rate
In match 2 of the day −22 ELO
41 matches · 37% win rate
Between 18:00 and 24:00 −28 ELO, win rate 46%
On Tuesdays ±0 ELO, win rate 38%

arlli loses the most ELO on Ancient: −54 ELO, 60% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.70 · Inferno
  2. Most kills in a match: 51 · Ancient
  3. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 224 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage77
45% better than 23%
0.75 right on the average
81.4 better than 51%
0.99 better than 32%
52% of 315 duels right on the average
45% of 31 situations better than 72%
Dust 253
53% right on the average
0.80 better than 74%
84.7 better than 67%
1.10 better than 66%
48% of 166 duels better than 28%
60% of 20 situations better than 93%
Ancient45
60% better than 76%
0.79 better than 69%
84.8 better than 65%
1.08 better than 62%
49% of 191 duels better than 32%
50% of 14 situations better than 79%
Anubis20
55% better than 56%
0.82 better than 81%
86.8 better than 76%
1.05 right on the average
53% of 80 duels better than 56%
0% of 6 situations better than 1%
Inferno20
60% better than 63%
0.79 better than 55%
89.2 better than 70%
1.09 better than 47%
47% of 88 duels better than 13%
63% of 8 situations better than 95%
Nuke6
17% -
0.53 -
56.7 -
0.59-
44% of 25 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How arlli plays

Across 224 matches arlli averages K/R 0.77 and ADR 83.3; the rating across the 184 rated matches is 1.04. Biggest strength: Clutch 1v1 won at 51%, better than 95% of level 10 · 2,500-2,749 ELO players. Most room to improve: Deaths per round at 75%, better than only 11% of level 10 · 2,500-2,749 ELO players. Averages 17.2 kills per match with 59% headshots. The strongest map is Inferno with a 60% win rate in 20 matches. In 71 of 184 matches the rating was 1.10 or higher (39%), in 72 it was below 0.90. In 124 matches with detailed stats: 20 4Ks and 4 aces. Best month by rating: July 2026 at 1.15. arlli loses the most ELO on Ancient (−54 ELO, win rate 60%). Things go best in match 4 of the day (+122 ELO, win rate 64%). Match no. 4 of the day goes best: 64% win rate, +122 ELO. Got weaker: K/R −0.12, Rating −0.15, ADR −10.7, Headshots −3 pp, Win rate −11 pp, ELO −479.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.