arlenmyn

Kazakhstan
On FACEIT since 2024 202 matches tracked 41 matches in 30 days
ELO ▲ 536
2,090
30-day peak: 2,090
Rank EU
#192,625
Kazakhstan #7,650 in Kazakhstan
Last updated:

How does arlenmyn play?

Rating 0.97 K/R 0.71 ADR 78.5 from 202 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 26%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 202 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 13% good 1.10 to 1.29 15% normal 0.90 to 1.09 25% weak 0.75 to 0.89 17% very weak below 0.75 27%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (141 matches).

2,001-2,249 ELO

Compared with 2,028 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

45% of opening duels won and so well below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 45%−6 pp · Ø 51% better than 8%

Clutch

Weakness
Last one alive

13% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 13%−8 pp · Ø 21% better than 7%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 17%

Weapons and aim

Average
Where do the kills come from?

0.95 K/D and so slightly below the average (1.03).

Headshot rate 46%−3 pp · Ø 49% better than 32%
AWP share of kills 12%0 pp · Ø 12% right on the average
K/D 0.95−0.08 · Ø 1.03 better than 22%
Pistol kills per match 2.2
Zeus kills1 in 202 matches
Knife kills 2 in 202 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so clearly below the average (2.3).

2K rounds 12.9%−0.5 pp · Ø 13.4% better than 37%
3K rounds 4.0%−0.1 pp · Ø 4.1% better than 48%
MVPs per match 2.1−0.2 · Ø 2.3 better than 27%
4Ks and aces 14x 4K, 3 aces in 141 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 38%+3 pp · Ø 35% better than 70%
Utility damage per round 3.6−0.6 · Ø 4.2 better than 35%
Enemies flashed per round 0.17−0.11 · Ø 0.28 better than 20%
Deaths per round 75%+3 pp · Ø 72% better than 14%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +9 pp, ELO +315
= Stayed the same
K/R at 0.70, Rating at 0.96, ADR at 79.3
▼ Got worse
Headshots −5 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.71
JunJulAugSepOctNov

Best month: October 2026 with 0.74. Last 3 months: 0.70 (at the start 0.71). Slightly below the average (0.74).

Patterns

From the last 202 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −33 ELO
23 matches · 57% win rate
In match 3 of the day −26 ELO
27 matches · 48% win rate
On Wednesdays −25 ELO, win rate 49%

arlenmyn loses the most ELO on Anubis: −33 ELO, 57% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 10 wins in a row · Anubis
  2. Most kills in a match: 35 · Inferno
  3. Recorded match no. 100 · Anubis
  4. Highest rating in a match: 2.18 · Inferno

Maps in detail

from the last 202 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage73
51% better than 51%
0.66 better than 17%
75.3 better than 24%
0.89 better than 10%
42% of 308 duels better than 8%
36% of 36 situations better than 47%
Dust 245
53% better than 57%
0.73 better than 47%
79.6 better than 45%
0.99 better than 36%
48% of 242 duels better than 32%
37% of 19 situations better than 47%
Ancient33
58% better than 73%
0.73 better than 43%
81.2 better than 49%
0.99 better than 35%
48% of 137 duels better than 30%
41% of 22 situations better than 59%
Anubis23
57% better than 70%
0.74 right on the average
77.7 better than 34%
1.02 better than 46%
46% of 131 duels better than 21%
64% of 14 situations better than 96%
Inferno17
59% better than 65%
0.73 better than 47%
79.0 better than 40%
1.00 better than 36%
41% of 117 duels better than 7%
60% of 5 situations better than 89%
Nuke8
75% -
0.77 -
81.4 -
1.09-
52% of 44 duels -
33% of 3 situations -
Cache3
33% -
0.96 -
101.8 -
1.26-
47% of 15 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How arlenmyn plays

Across 202 matches arlenmyn averages K/R 0.71, ADR 78.5 and a rating of 0.97. Most room to improve: Opening duels won at 45%, better than only 8% of level 10 · 2,001-2,249 ELO players. Averages 15.7 kills per match with 46% headshots. The strongest map is Inferno with a 59% win rate in 17 matches. In 63 of 202 matches the rating was 1.10 or higher (31%), in 89 it was below 0.90. In 141 matches with detailed stats: 14 4Ks and 3 aces. Best month by rating: July 2026 at 1.00. arlenmyn loses the most ELO on Anubis (−33 ELO, win rate 57%). Things go best in match 1 of the day (+19 ELO, win rate 67%). Match no. 1 of the day goes best: 67% win rate, +19 ELO. Improved over the last three months: Win rate +9 pp, ELO +315. Got weaker: Headshots −5 pp. Unchanged in recent months: K/R at 0.70, Rating at 0.96, ADR at 79.3. Last 30 days: 41 matches, win rate 71%, net ELO +21.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.