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arj-

Australia
On FACEIT since 2015 528 matches tracked 97 matches in 30 days
ELO ▼ 264
2,364
30-day peak: 2,628
Rank OCE ▼ 236 places
#432
Australia #366 in Australia
30 days · prev. #196 · best #142
Last updated:

How does arj- play?

Rating 1.02 (from 412 matches) K/R 0.73 ADR 81.0 from 528 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 43%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 412 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 18% good 1.10 to 1.29 18% normal 0.90 to 1.09 25% weak 0.75 to 0.89 17% very weak below 0.75 20%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (357 matches).

2,250-2,499 ELO

Compared with 2,523 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so slightly above the average (51%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 53%+2 pp · Ø 51% better than 63%

Clutch

Average
Last one alive

15% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 15%−6 pp · Ø 21% better than 14%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 36%

Weapons and aim

Average
Where do the kills come from?

47% headshots and so clearly below the average (51%).

Headshot rate 47%−4 pp · Ø 51% better than 33%
AWP share of kills 6%−6 pp · Ø 12% better than 36%
K/D 1.03−0.01 · Ø 1.04 better than 46%
Pistol kills per match 2.9 from the last 412
Knife kills 2 in 412 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so clearly below the average (2.4).

2K rounds 13.6%+0.1 pp · Ø 13.5% better than 51%
3K rounds 4.4%+0.2 pp · Ø 4.2% better than 62%
MVPs per match 2.2−0.2 · Ø 2.4 better than 35%
4Ks and aces 48x 4K, 3 aces in 357 matches

Utility and deaths

Average
Nades, flashes and deaths

4.4 utility damage per round and so slightly above the average (4.2).

Utility hit rate 36%+1 pp · Ø 35% better than 58%
Utility damage per round 4.4+0.2 · Ø 4.2 better than 58%
Enemies flashed per round 0.290.00 · Ø 0.29 right on the average
Deaths per round 71%−1 pp · Ø 72% better than 52%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +8 pp, Win rate +6 pp
= Stayed the same
K/R at 0.75, ADR at 82.0
▼ Got worse
ELO −68

Sep to Nov 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.71
AprMayJunJulAugSepOctNov

Best month: May 2026 with 0.82. Last 3 months unchanged at 0.75. Just above the average (0.74).

Patterns

From the last 412 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −278 ELO
85 matches · 40% win rate
From match 5 of the day −222 ELO
91 matches · 42% win rate
On Sundays −207 ELO, win rate 41%

arj- loses the most ELO on Mirage: −278 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.10 · Mirage
  2. Longest win streak: 10 wins in a row · Anubis
  3. Most kills in a match: 37 · Inferno

Maps in detail

from the last 412 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2111
50% better than 42%
0.73 better than 47%
80.9 better than 51%
1.03 right on the average
52% of 477 duels better than 55%
38% of 58 situations right on the average
Mirage85
40% better than 11%
0.71 better than 34%
81.2 better than 52%
0.98 better than 30%
47% of 448 duels better than 24%
34% of 29 situations better than 37%
Ancient53
43% better than 20%
0.72 better than 34%
79.6 better than 37%
0.99 better than 31%
50% of 281 duels better than 41%
30% of 33 situations better than 28%
Anubis52
54% better than 55%
0.72 better than 37%
78.8 better than 35%
1.02 better than 41%
50% of 232 duels better than 39%
48% of 23 situations better than 72%
Inferno51
55% better than 46%
0.79 better than 67%
85.1 better than 60%
1.09 better than 58%
60% of 223 duels better than 82%
46% of 28 situations better than 68%
Cache38
53% right on the average
0.72 better than 39%
80.7 better than 49%
1.04 better than 45%
54% of 151 duels better than 59%
35% of 23 situations better than 38%
Nuke16
63% better than 74%
0.69 better than 27%
77.0 better than 35%
0.99 better than 35%
45% of 67 duels better than 17%
25% of 8 situations better than 16%
Vertigo6
83% -
0.74 -
79.5 -
0.97-
83% of 12 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How arj- plays

Across 528 matches arj- averages K/R 0.73 and ADR 81.0; the rating across the 412 rated matches is 1.02. Averages 16.2 kills per match with 47% headshots. The strongest map is Nuke with a 63% win rate in 16 matches. In 157 of 412 matches the rating was 1.10 or higher (38%), in 154 it was below 0.90. In 357 matches with detailed stats: 48 4Ks and 3 aces. Best month by rating: October 2026 at 1.08. arj- loses the most ELO on Mirage (−278 ELO, win rate 40%). Things go best on Dust 2 (+228 ELO, win rate 50%). Match no. 4 of the day goes best: 58% win rate, −4 ELO. Improved over the last three months: Headshots +8 pp, Win rate +6 pp. Got weaker: ELO −68. Unchanged in recent months: K/R at 0.75, ADR at 82.0. Last 30 days: 97 matches, win rate 42%, net ELO −306.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.